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Author Topic: Deporting dwarves  (Read 2247 times)

Kaiser Reinhard

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Deporting dwarves
« on: January 01, 2011, 01:21:41 am »

Is it possible to have dwarves caged, and then trade them to the caravan to have them deported?
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ImaDwarf

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Re: Deporting dwarves
« Reply #1 on: January 01, 2011, 01:26:13 am »

If you can make them pass out on a cage trap you have them caged, now the trading part...
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Zrk2

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Re: Deporting dwarves
« Reply #2 on: January 01, 2011, 01:26:40 am »

!!SCIENCE!! it.
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ImaDwarf

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Re: Deporting dwarves
« Reply #3 on: January 01, 2011, 01:28:22 am »

!!SCIENCE!! it.
I would conduct !!SCIENCE!! but I'm to lazy to get some magma, 40 pounds of camel cheese, and 10 elf skulls.
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Kaiser Reinhard

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Re: Deporting dwarves
« Reply #4 on: January 01, 2011, 01:36:42 am »

I'll need help designing a cage trap for civilians in that case. Having them pull a lever to seal themselves in a room with a cage trap only makes them sleep on the lever, and the only dwarves I've had caged were actually useful and not appropriate test subjects.
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ImaDwarf

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Re: Deporting dwarves
« Reply #5 on: January 01, 2011, 01:39:06 am »

I'll need help designing a cage trap for civilians in that case. Having them pull a lever to seal themselves in a room with a cage trap only makes them sleep on the lever, and the only dwarves I've had caged were actually useful and not appropriate test subjects.
How did you get them to pass out on the trap, or in the cage?  I was having trouble there, and trading caged animals...I mean dwarfs , is broken, they get released from the cage when you mark it for trade.
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twilightdusk

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Re: Deporting dwarves
« Reply #6 on: January 01, 2011, 01:55:53 am »

1) set up a room filled with cage traps with a support in the middle. The room must have a lockable door with a lever outside the door linked to the lever. Above the support is a floor tile being supported only by the support.
2) set up a 1 man military squad and order it to station inside this room
3) lock the door to ensure he can't escape
4) pull lever
5) unlock door, retrieve cage

Then science can be done to the dwarf.
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A man would see that as a difficult challenge.
An elf would see that and despair.
A dwarf would see that and say, "Bring it on."

ImaDwarf

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Re: Deporting dwarves
« Reply #7 on: January 01, 2011, 01:57:08 am »

1) set up a room filled with cage traps with a support in the middle. The room must have a lockable door with a lever outside the door linked to the lever. Above the support is a floor tile being supported only by the support.
2) set up a 1 man military squad and order it to station inside this room
3) lock the door to ensure he can't escape
4) pull lever
5) unlock door, retrieve cage

Then science can be done to the dwarf.
Damn, easier than I thought, anyway....  Now, time for the magma, cheese, and skulls.  :P  And to turn on cave-ins.
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Argonnek

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Re: Deporting dwarves
« Reply #8 on: January 01, 2011, 02:07:48 am »

Why not just set up a retracting bridge over a room filled with cage traps? A one z-level fall only stuns, and that's all it takes to get trapped.

ImaDwarf

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Re: Deporting dwarves
« Reply #9 on: January 01, 2011, 02:11:05 am »

Why not just set up a retracting bridge over a room filled with cage traps? A one z-level fall only stuns, and that's all it takes to get trapped.
Damn, that's easier, and won't cause my base to collapse.
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twilightdusk

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Re: Deporting dwarves
« Reply #10 on: January 01, 2011, 02:22:35 am »

Bah, falling from bridges is far less Dwarfy then knocking him out with dust from a collapsing tile.
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A man would see that as a difficult challenge.
An elf would see that and despair.
A dwarf would see that and say, "Bring it on."

Kaiser Reinhard

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Re: Deporting dwarves
« Reply #11 on: January 01, 2011, 02:50:08 am »

1) set up a room filled with cage traps with a support in the middle. The room must have a lockable door with a lever outside the door linked to the lever. Above the support is a floor tile being supported only by the support.
2) set up a 1 man military squad and order it to station inside this room
3) lock the door to ensure he can't escape
4) pull lever
5) unlock door, retrieve cage

Then science can be done to the dwarf.
Damn, easier than I thought, anyway....  Now, time for the magma, cheese, and skulls.  :P  And to turn on cave-ins.

But Nobles can't be assigned to the military

Oh, and I guess that's why I've been getting an inordinate amount of soldiers being caged recently, my minefield seems to be knocking them out on top of the cage traps.
« Last Edit: January 01, 2011, 02:51:46 am by Kaiser Reinhard »
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Tallefred

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Re: Deporting dwarves
« Reply #12 on: January 01, 2011, 02:57:39 am »

1) set up a room filled with cage traps with a support in the middle. The room must have a lockable door with a lever outside the door linked to the lever. Above the support is a floor tile being supported only by the support.
2) set up a 1 man military squad and order it to station inside this room
3) lock the door to ensure he can't escape
4) pull lever
5) unlock door, retrieve cage

Then science can be done to the dwarf.
Damn, easier than I thought, anyway....  Now, time for the magma, cheese, and skulls.  :P  And to turn on cave-ins.

But Nobles can't be assigned to the military

Oh, and I guess that's why I've been getting an inordinate amount of soldiers being caged recently, my minefield seems to be knocking them out on top of the cage traps.

That's not a bad escape plan. Stage your fights on a field of cage traps so that if the fight goes against you and your dwarves start falling unconscious, they are instantly caged and thereby saved from death.
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Bordellimies

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Re: Deporting dwarves
« Reply #13 on: January 01, 2011, 03:27:47 am »

You don't have to assign them to military, just assign them into a burrow.
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