Since some of my old suggestions and after reading some topic in this section, I’ve been thinking about a new way to define rooms and new kind of rooms as well. So, I thought to make this thread, to collect all our ideas on the topic. Some of these ideas come from other threads, so I want to say that I’m not taking credits for them.
General
- First of all, I think that the game should dump the current system of defining a room from it’s furniture and turn all of them into activity zones. This way we could set up zones pretty quickly and change the forniture when needed/desired (for example, in the first years I use everything is available, no matter it’s quality/material/color; if the suggestion to give additional value to those rooms that have a uniform set of forniture is accepted, this will come in handy). Of course this is not ment for cheating. Dwarves will have unhappy thoughts from, say, a bedroom without a bed.
- Players should be able to assign a room to social positions (i.e. the official mayor/king/broker/militia captain/whatever mansion) and profession (farmers quarters near the farms, for example, or guildmembers quarters near the guild house) too. I know that all of this can be done manually, but it’s a long and tedious work; it requires a lot of swapping between the game and Dwarf Therapist and one second after you’ve finished, one of the farmer which happens to have a very low glasmaking skill has a mood, becomes a legendary glassmaker, and you need to reassign him again.
- In this system, some public rooms have dedicated workers and/or supplies. Those provide a better service to dwarves which use the rooms, which means an extra happy thought and / or a faster way to satisfy the needs. Room workers may also keep the room supplied. For example, the dining room should have goblets, dishes and waiters. Dwarves can still grab food and drinks with their bare hands from the stockpiles as they do now, but with dishware and waiters they can eat more efficently, be happier and spend less time to do it. There’s no real need to actually use dishes, if it’s a hard to code; they may just be stored in the room and speed up the eating process. Waiters too are not required to actually bring food (i’ve seen what happens with injured and arrested dwarves). A fully staffed and supplied room has an higher value.
Dining room
- supplies: goblets/mugs, dishes/bowls, food?.
- furniture: tables, chairs/thrones, bins (to store the supplies), well
- workers: waiters / servants
- other options: can work as meeting area and/or theater.
Sleeping room
- supplies: none
- furniture: bed(s), chests, cabinets
- workers: none
- other otpions: ?
Statue garden
- supplies: none
- furniture: statues
- workers: none?
- other options: meeting area, theater?
Zoo
- supplies: food for animals (when and if they’ll need to eat)
- furniture: cages
- workers: animal caretakers, animal trainers, dungeon master?
- Other options: meeting area, ?
Hospital
- supplies: threads, cloth, cast powder bags, soap, medicines (when we’ll have alchemy)
- furniture: beds, tables, traction tables, stretchers (to move patients from tables to beds without waking them up; only if/when carts et similia will be available).
- workers: nurses, doctors
- other options: ?
Thermae / bathing house (I feel that we really need to make a proper room for this. A pond with soap stockpiles nearby just doesn’t work, half of the time my dwarves keep using the well in the dining room and splat mud on my precius engraved floor)
- supplies: soap, cloth (for towels?)
- furniture: chests (t store the supplies), wells, pond?
- workers: bath waiters?
- Other options: ?
Theater
- supplies: none
- furniture: chairs
- workers: actors/bards (even travelling bards, when and if we’ll get other travellers aside from merchants).
- other options: meeting area?
Guild house (when we’ll have guild/social system)
- supplies: ?
- furniture: ?
- workers: ?
- other options: meeting area for members?
Temple/shrine (just a guild house for belivers?)
- supplies: ?
- furniture: ?
- workers: priests?
- other options: meeting area for worshippers?
Workshop
- supplies: tools, materials, ?
- furniture: workbench (more than one), ?
- workers: depends on the kind of workshop
- other options: ?
Farm (farmer's workshop)
- supplies: buckets, ?
- furniture: ?
- workers: farmers, butchers, ?
- other options: meeting area for animals (to speed up milking and butchering).
jail
- supplies: food, drink, bed, table, chair ?
- furniture: cages, chains
- workers: prison guards, ?
- other options: ?
Other?