They become an even better writer if they are able to draw parallels between the issues in their world and the issues in the real one.
That sort of depends on whether you take longevity into account. Something with huge relevance when it's written can easily become meaningless in a few years' time if it's overly specific. Most hysterically funny pop culture humor of today won't stand the test of time and in five to ten years people may not even get the jokes unless they make a concerted effort to remember what was going on then. How many people would still laugh at jokes about the first OJ Simpson trial or Linda Trip? Hell, George W. Bush jokes instantly became less funny the moment he stopped being president. On the other hand the US is still in two wars, though we've
technically finished one, yet people have long ago gotten bored with them, so maybe longevity isn't necessarily that great of a rating of importance. But then again, maybe the fact that people don't still care about the wars is just because of the quality (or lack there of) of the media about them.
Ok, in an effort to drive this back away from politics... So all culture builds on the past, right? (Which brings up a lovely chicken and egg type deal) So then all creators are basically mashup artists... And I can't think of a good segue into this, but I wanted to go back to Sowelu's comment:
Writing good stories is freakin' hard. That's one reason why authors--book authors, movie authors, game-script authors--actually get some respect in this world, often more respect than programmers. They arguably have a harder job. Of course it takes some imagination on the player's part (or reader's, etc) to get the full effect. And there are plenty who would argue that...okay, for example, that a lack of voice acting is ideal, because then you can imagine the voices the way you wanted them to sound. And that simple graphics are better because of the power of imagination. Okay, I can agree that that's good sometimes! But it's possible to take that too far. Let's take out the actual fighting sequences, for example, because you could imagine them being better. Let's take out the text descriptions of the town because you'd rather imagine them yourself. After a short trip down a moderately slippery slope, you end up with no game. At least you probably have a pretty cool story...so, write it down, and sell it so I can pick it up in a bookstore.
At what point is it too far? And what makes one person so much better at writing than another?
My brain is having trouble linking all the ideas that just started popping into my head right now so bear with me.
What makes someone a good writer? Is it imagination? Does that also make them a better player then? It seems to me that your main problem with games that lack a linear narrative is your own lack of imagination. Please don't take that as an insult. I'm just trying to figure this out.
Also, what does voice acting have to do with writing?