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Author Topic: Catsplosion Syndrome.  (Read 736 times)

ledgekindred

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Catsplosion Syndrome.
« on: August 20, 2010, 07:42:36 pm »

Here is what I am trying to accomplish.  I want to mod cats with a syndrome that does:

cat blood ebola: blood contact causes blistering, oozing and bleeding.

catsplosion lung: blood inhalation causes dizziness, nausea and necrosis of the lungs.

I can figure out how to get both syndromes into the cat, but I can't seem to get them both to operate at the same time. 

If I use blood type GAS, I can get inhalation but there doesn't appear to ever be contact.  If I use blood type LIQUID, even with a low boiling point, I can get contact but there never seems to be inhalation.  By tweaking the boiling point, spec heat and fixed temp I have been able to get blood that eventually evaporates but it never seems to actually turn to a gas that can be inhaled, it just disappears.   I can "cheat" by using the "enters blood" tag and then catching one seems to turn into the other automatically, but I'd rather have it be possible to get only one.

If anyone has any hints I could use some help. If this is even possible to make a liquid that can make contact and then evaporate into a gas that can be inhaled.  Or a gas that can be inhaled and then condense to form a liquid that can be contacted.



Logged
I don't understand, though that is about right with anything DF related.
I just hope he dies the same death that all dwarfs deserve: liver disease.
The legend of Reg: http://www.bay12forums.com/smf/index.php?topic=65866.0
Atir Stigildegel, Legless Hero of Diamondrelic: http://www.bay12forums.com/smf/index.php?topic=83136.0

ledgekindred

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Re: Catsplosion Syndrome.
« Reply #1 on: August 20, 2010, 09:14:58 pm »

I seem to have managed to come up with something at least approximating what I was looking for.  I wasn't able to figure out a way to make just the blood part have two syndromes that worked with both contact and inhalation.  I looked at the Iron Man template to see how the iron breath thing worked and wound up using an underneath tissue layer for the "explosion" part of the syndrome.

Spoiler (click to show/hide)

It's a bit OP, since it's inevitably fatal, but that's the idea really.  If I'm going to have to deal with catsplosion problems, then dammit, I want to see real catsplosions.  I may nerf it after playing with it for a while, but in arena mode it's been fun watching goblin hordes attacking a cat and getting caught in the blood spray and coughing up blood until they die of necrosis of the lungs while they bleed out from everywhere they get cat blood on them.

One thing I could use advice on is figuring out a decent method of getting the blood to evaporate so it doesn't wind up getting tracked everywhere and killing the entire fort.  I have it set to a low boiling point so that it should fairly quickly evaporate from the ground, but the spec heat low enough that it shouldn't immediately vaporize.  (I had to do the same thing with the gaseous explosion because for some reason some of it would occasionally pool up even though it's supposed to be a gas.)  If there's a better way to do it, I'd appreciate any advice.  I suspect this won't work at all in frozen environments.

Also if there's a good way to make the cat actually explode when bloodied, that would be awesome, but I think this is probably going to be the closest I can get.
Logged
I don't understand, though that is about right with anything DF related.
I just hope he dies the same death that all dwarfs deserve: liver disease.
The legend of Reg: http://www.bay12forums.com/smf/index.php?topic=65866.0
Atir Stigildegel, Legless Hero of Diamondrelic: http://www.bay12forums.com/smf/index.php?topic=83136.0