Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: A few new player questions  (Read 725 times)

Deadly Peanut

  • Escaped Lunatic
    • View Profile
A few new player questions
« on: August 16, 2010, 09:55:01 pm »

I just recently picked this game up afirst i didnt like it and it sat in a folder on my desktop a few weeks later i picked it up and i love it :)

i got a few questions that i cant find the answers too on the wiki probably will have a few more in the future but this is what i have now.

1. is there any way to lock off an area for certain dwarfs not everyone. Like a door with a key kind of thing that a few can pass. I have a coin problem at first it was cool now there everywhere almost as bad as the cats. Thinking i could round up like 3 guys to just do coins and maybe in a year i could round em up into a vault.

2. There anyway to make like an artificial lake i tried flooring a room with rock but the water still seeps into the ground and u just have a big muddy floor. Trying to make a little pond underground for winter and i run outta booze.
Logged

blue emu

  • Bay Watcher
  • GroFAZ
    • View Profile
Re: A few new player questions
« Reply #1 on: August 16, 2010, 10:01:29 pm »

1. Depends on the version of the game you are playing. In the latest version (31.12), you can designate burrows and assign Dwarves to those burrows... so you could exclude the coin-vault from all burrows except that of the Finance Officers.

2. Ponds slowly evaporate if the water depth is already less than 7/7.
Logged
Never pet a burning dog.

Deadly Peanut

  • Escaped Lunatic
    • View Profile
Re: A few new player questions
« Reply #2 on: August 16, 2010, 10:14:27 pm »

ah burrows that's one mechanic i havent even started using ill try that. So theres no way to make a giant pond trying to think of a long term supply of water all year.
Logged

JamPet

  • Bay Watcher
    • View Profile
Re: A few new player questions
« Reply #3 on: August 16, 2010, 11:22:25 pm »

You could link your water supply up to an infinitely refreshing source of water and top it off from time to time.  Build a channel from a local river to your cistern if you have one.  Before connecting the channel to the water source, install a floodgate linked to a lever.  So long as your river has a higher pressure than your cistern (basically your river has to have  a higher elevation) when the floodgate is open the river will flow into it.  You just have to make sure that you close the floodgates before your cistern overflows and floods into your city.

Another note:
Little pools are easier to deplete than MASSIVE pools.  Try to think DWARFenly!
Logged

JAFANZ

  • Bay Watcher
    • View Profile
Re: A few new player questions
« Reply #4 on: August 16, 2010, 11:47:45 pm »

You can skip the floodgate if the aqueduct/waterpipe has a diagonal link (or, I think, Pump output) on the same z-level as you want the lake to fill (i.e. the level below the one where your dwarves are walking around in the room), as that will equalise the pressure, thus resulting in a reservoir lake that should always be at 7/7 without any micromanagement.
« Last Edit: August 16, 2010, 11:50:26 pm by JAFANZ »
Logged

petersohn

  • Bay Watcher
    • View Profile
Re: A few new player questions
« Reply #5 on: August 17, 2010, 02:54:31 am »

Another method of getting water in the new version is to dig down until you find the first cavern, and build a well on the top. This is a bit tricky though: first, you have to dig down (easiest way is to dig stairs straight down). You will get an announcement that you found the cavern. Good chance is that there is a pool of water where you dug, or somewhere nearby. If there is no water directly below where you dug, you will have to dig at another place above the water. Once it is done, you have to dig a channel right next to your stairs (this is where the well will be, so make sure it is above water). If you have more than one miners, you should first channel out every second floor, and when it is done, channel out the remaining ones. This is because one miner may channel out a floor where the other is standing, who may get injured or killed.
Logged

Lytha

  • Bay Watcher
    • View Profile
Re: A few new player questions
« Reply #6 on: August 17, 2010, 03:47:07 am »

And as soon as you've got a flying forgotten beast in that cavern layer, you're in for a lot of fun, thanks to that well.
Logged
Lytha likes fire clay, rose gold, green glass, bags, the colour midnight blue, and cats for their aloofness. When possible, she prefers to consume tea and cow cheese.

Vertibird

  • Bay Watcher
    • View Profile
Re: A few new player questions
« Reply #7 on: August 17, 2010, 08:59:02 am »

And as soon as you've got a flying forgotten beast in that cavern layer, you're in for a lot of fun, thanks to that well.
oi, think dorfenly! You gotta wall it mate!
Logged