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Author Topic: Ringworld  (Read 4717 times)

Ephemeriis

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Re: Ringworld
« Reply #30 on: July 06, 2010, 10:07:10 am »

No, you just hit the material the ring world was built out of. In this case Slade.
Then you just need to mod that slade into scrith...
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Work is the curse of the drinking class.

Danarca

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Re: Ringworld
« Reply #31 on: July 06, 2010, 10:37:31 am »

Everyone who posts in this thread needs to get out more and talk to girls.

That includes me.
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Starver

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Re: Ringworld
« Reply #32 on: July 06, 2010, 10:39:47 am »

Or boys...
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Josephus

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Re: Ringworld
« Reply #33 on: July 06, 2010, 10:41:05 am »

Or men.
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Solar Rangers: Suggestion Game in SPAAAAACE
RPG Interest Check Thread
i had the elves bring me two tigermen, although i forgot to let them out of the cage and they died : ( i was sad : (

zchris13

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Re: Ringworld
« Reply #34 on: July 06, 2010, 11:06:59 am »

*flex*
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Shima

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Re: Ringworld
« Reply #35 on: July 06, 2010, 02:09:57 pm »

I gave it a spin.  Unfortunately, 17 is minimum smallest, and 257 is maximum largest when it comes to worldgen size.  For those interested, it actually genned VERY quickly.  Ringworld style might be a good way to get alot of space without taking forever to gen.

Here's what it looks like as of 1050.
Spoiler (click to show/hide)
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Urist Imiknorris

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Re: Ringworld
« Reply #36 on: July 06, 2010, 02:38:49 pm »

I like that second landmass - the one with all races and a volcano. The one after that has everything but gobbos (dwarves always come) and then there's the desert area with the humans and dwarves...

I can haz seed?
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Shima

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Re: Ringworld
« Reply #37 on: July 06, 2010, 02:52:48 pm »

It was a random seed, don't know how to find the seed for a random world.  As well, it's a modified raw (A couple of small mods from here, and some personal changes).
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Oh Armok, the spice.

Noble Digger

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Re: Ringworld
« Reply #38 on: July 06, 2010, 03:23:45 pm »

It was a random seed, don't know how to find the seed for a random world.  As well, it's a modified raw (A couple of small mods from here, and some personal changes).

I believe the seed is a series of 3 4 random numbers about 7 or 8 digits long, which can be found in the world_gen_param text file that DF spits out when you export your world screenshots.

Edit: Example from Beandagger.

Created in DF v0.31.08.

Code: [Select]
[WORLD_GEN]
[TITLE:MEDIUM REGION]
[SEED:425836710]
[HISTORY_SEED:3683065096]
[NAME_SEED:3295448900]
[CREATURE_SEED:2279517012]
[DIM:129:129]
« Last Edit: July 06, 2010, 03:25:41 pm by Noble Digger »
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Mush

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Re: Ringworld
« Reply #39 on: July 06, 2010, 04:12:50 pm »

Go to Legends and hit d to export the world's info to the main DF folder.

If it doesn't work (it's usually instant, or near instantanous), your dimensions are screwed and you should try again in full screen. Among the files produced, there's a .txt file with the exact numbers chosen for the world.
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Shima

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Re: Ringworld
« Reply #40 on: July 06, 2010, 04:17:03 pm »

Doesn't give me a .txt file regardless of windowed or full, but it does spit the number 10081 at the end of any of the [d]-based screens.

EDIT: Found it by going through the massive gamelog.txt.

Generating world using parameter set RINGWORLD
 Seed: 2705252788
 History Seed: 2975598402
 Name Seed: 1256282647
 Creature Seed: 714511479
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Weight: 718238Γ
Owner: Udil Evonudil, Planter

Oh Armok, the spice.

Mush

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Re: Ringworld
« Reply #41 on: July 06, 2010, 04:42:14 pm »

Doesn't give me a .txt file regardless of windowed or full, but it does spit the number 10081 at the end of any of the [d]-based screens.

EDIT: Found it by going through the massive gamelog.txt.

Generating world using parameter set RINGWORLD
 Seed: 2705252788
 History Seed: 2975598402
 Name Seed: 1256282647
 Creature Seed: 714511479

My mistake, it's actually "p" not "d". Sorry about that, I confuse them all the time.

Thanks for the info though.
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