3rd Granite, 1051I ordered a dwarf whom I have decided to call Red to grab a pickaxe, as she seemed to be one of the strongest among us.
I then ordered everyone to leave the wagon for now and flee to the other side of this little hill, away from the soul-piercing eyes of the zombie fauna. Red is carving a path to safety.
The bonobo monkeys are trapped behind the bend of the river. Poor them.
Also one of the zombie milkfish has started
moving on land. And here I was thinking we might actually survive.
good fishy... nice fish... who's a good little rotting fishy?
pleasedon'tcomeoverherepleasedon'tcomeoverhereohgodpleasedon'tcomeoverhere
13th Granite, 1051Marginal success, today.
We have a temporary storeroom away and hopefully safe from the vicious zombies.
I've basically forbidden everyone from leaving our little hole in the ground, which I've also designated the group meeting area.
I extended this zone of "safety" to include a path to the wagon, so that we could hopefully break it down as fast as possible and move everything inside.
This worked for everything except the barrels of food and booze. So far, my companions do not seem willing to move them.
Cog and Red are just sort of standing next to the barrels. They aren't drinking. They aren't eating. I don't know. Perhaps they are trying to guard them from the zombies, as if the zombies had a taste for alcohol.
They probably do have a taste for meat, though. Luckily, the zombies seem to want to stay near the river.
I don't ever want to step foot outside again. I think I want to make some kind of airlock, for trading purposes. The lack of an axe or anvil could be the real killer in the long run, though. Can we even last until we trade for some?
17th Granite, 1051Would someone PLEASE move those barrels? Anyone? Pretty please?
...
Those barrels are garbage, guys. Could you please dump them for me? Inside?
...
Fine, be that way. I don't have time for this, we need to get our farming up and running. Enjoy risking death by zombies to get a drink, though.
24th Granite, 1051Everyone's thirsty. All the booze is gone already.
Well, guys, don't complain to me, you are the ones who drank our entire supply on the way here...
At least everyone is good friends with each other. The bonds of friendship shall prevail! Maybe.
Red has started looking more and more like a professional as she digs out our haven. She's started taking on the countenance of a true Dwarven miner. A long way to go, sure, but it's good to have someone with an "official" job, around here.
Hey, someone actually decided to bring a barrel inside.
Oh, it's empty. *sigh*... I see how it is. Well, fine. After there's no more food and drink, no more going outside.
Fun Fact: All of the water around here is salty. Ha... ha.. ha. Good lord, this place is a deathtrap. I bet the aquifer is salty, too.
I hope we can do some irrigation before all of the water that IS around dries up. I don't really want to siphon anything from the river anytime soon.
3rd Slate, 1051I had to do it.
Red should be just fine, but I couldn't afford to wait for her to clear out that large farming plot before I let the water in. Too much time. If we don't get some plump helmets going, stat, we are all going to die.
Since all we seem to have brought with us is a handful of mixed seeds, I think we shall reserve Plump Helmets expressly for brewing (Good thing we had that wagon to build a still with), Quarry bushes for rock nuts (mmm... my favorite. Raw rock nuts. That could be our only food for a while.) and pig tails for, well, whatever the hell you use those for. Probably brewing for now.
Once I'm sure we won't immediately starve to death or die of thirst, I believe I should consider this aquifer below us. The rocks beneath it are too valuable for words right now.
11th Slate, 1051Out of desperation, I have decided to make Bembul an herbalist. He seems to be the fleetest of foot around here, hopefully he can outrun any horrible zombies that try to interrupt his vital work.
He needs to find something... Anything... that we can brew.
In more positive news, it appears that not all of the water is salty, as my dwarves sometimes attempt to drink it. Unless they are just desperate enough to drink saltwater. The bigger problem seems to be that whatever they try to drink tends to evaporate before they can get it to their mouths. At any rate, this is pretty good information! We might just survive to see anoth
uh
...RUN FOR YOUR LIFE RED, YOU ARE AN EDIBLE DWARF
I'm going to sound the alarm, I think. If that Jaguar gets too close, all I can do is send everyone at it and hope for the best...
19th Slate, 1051The jaguar seems to be pacing around up on the plateau. My biggest fear is that it decides to invade my fort through the breach I made for irrigation. I have nothing... NOTHING... I can use to seal that hole (or any gaps) without using up one of my three logs. And I just can't risk that. I'd rather try to punch out a zombie.
I told everyone to drink from a less suicidal murky pool; the one south of the entrance. Everyone rushed at once to get a drink. I really hope this doesn't end badly, but as good news, we shouldn't die of thirst.
Hunger or zombies, now, that's another story.
23rd Slate, 1051Incredible news, Journal! The zombie hippos and zombie milkfish are gone! I don't know how, I don't know why, but the bonobos are gone too. Maybe they led the zombies away. Thank Armok for bonobos! The zombie jaguar is still lurking about but...
Anyway, the farm area is done irrigating.
You... Goden... You go plant these crops.
Lor, you go get the still ready.
And you... Minkot... You shall be the mason. Yes, there's no stone. Yes, we don't actually need a mason right now. Just... go practice with some clods of dirt or something, I don't care. You're the mason.
I can just taste the sweet, sweet alcoholic nectar already.
1st Felsite, 1051Facepalm, Journal.
I realized why nobody wanted to get the barrels.
I told everyone but Red to stay in the burrow, whether there was an alarm or not.
The barrels were outside of the burrow.
This doesn't quite explain everything, but they're bringing stuff inside now. Phew.
The still is up, the farms are getting prepared.
We just might pull this off.
5th FelsiteJournal, I completely take back what I said about saving the logs for workshops.
buildawallbuildawallbuildawallbuildawallbuildawall
11th FelsiteAlright, we plugged up the hole we made into the old murky pool with a shoddy, splintery wooden fortification. I don't know if zombies can even go into the dried up pool without an access ramp, but I'm not taking chances. I don't know if they can or can't destroy wooden fortifications, but better safer than sorrier.
The zelephants kind of look like they're migrating through this area or something. Migrating zombies? brr... Gives me the shivers.
Also, my agile outdoorsman recovered a prickle berry. Sounds... delicious...?
...Food is food... Maybe we can turn it into a prickle berry drink.
16th Felsite, 1051Our brewmaster has come up with Prickle Berry Wine. Fantastic! And our outdoorsman is bringing in almost one thing a week. We now have a wild strawberry and a "hide root", though that doesn't look too tasty.
This is good, though. It's taken all of my charisma to keep everyone from eating Red out of desperation.
I'm trying to convince my fellow dwarves to save one or two barrels for beverages only. It's kind of tricky. I had to split the stockpile into separate ones for Drinks and Every Other Food, and then strictly limit the number of barrels in the Every Other Food stockpile to one or two. There will be some stuff kept on the ground, but it's worth it to always have a barrel or two good to go for booze.
1st Hematite, 1051Well, Journal, there it is. Summer has arrived in this blisteringly hot hellhole. I can almost guarantee that all the water is going to disappear very soon.
The first batch of plump helmets and quarry bushes should be nearly ready, Armok willing. Not a moment too soon.
The prickle berry wine was downed just as it was set in the stockpile. I've never seen dwarves flock to such disgusting-smelling rotgut in such droves.
The elephants are leaving us alone. This gives me hope.
Plans for Summer:
1. Penetrate Aquifer.
2. Don't die.
3. Maybe get Cog to do something useful other than sitting around, lying to everyone.
Seasonal Report: Spring of 1051