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Author Topic: Defining "Dwarfy"  (Read 1691 times)

Raging Mouse

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Re: Defining "Dwarfy"
« Reply #15 on: May 07, 2010, 08:44:14 am »

Dwarfy:

The polar opposite of smurfy.
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Deathworks

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Re: Defining "Dwarfy"
« Reply #16 on: May 07, 2010, 12:02:41 pm »

Hi!

Some people brought up the mentality of dwarves, and that raised my curiosity as to what the official guidelines are. Here are the quite interesting excerpts from the vanilla raws:

Dwarf:
Spoiler (click to show/hide)

Elves:
Spoiler (click to show/hide)

Human:
Spoiler (click to show/hide)

Goblin:
Spoiler (click to show/hide)

Kobold:
Spoiler (click to show/hide)

If you compare the ethics, especially on things like torture, you will find that the dwarves are the ONLY race that considers any torture UNTHINKABLE. Humans, goblins, kobolds, AND elves all accept some types of torture. Likewise, dwarves and kobolds are the only races that do not allow any type of killing members of the same race (although dwarves have capital punishment).

All in all, dwarves are much more humane than the humans, I think, and much closer to a good alignment than players seem to think.

Deathworks
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Raging Mouse

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Re: Defining "Dwarfy"
« Reply #17 on: May 07, 2010, 01:47:17 pm »

Their ideals might be lofty, but their reality has to be the saddest, cruellest appliacation of Macchiavellian politics imaginable.
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tfaal

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Re: Defining "Dwarfy"
« Reply #18 on: May 07, 2010, 02:31:03 pm »

The fundamental aspect of dwarfiness is scope; in order to be dwarfy, it must be widespread or drawn-out, or done with great difficulty or risk. An epic size and brutality are just extra credit.
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I still think that the whole fortress should be flooded with magma the moment you try dividing by zero.
This could be a handy way of teaching preschool children mathematics.

Deathworks

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Re: Defining "Dwarfy"
« Reply #19 on: May 07, 2010, 02:59:14 pm »

Hi!

Their ideals might be lofty, but their reality has to be the saddest, cruellest appliacation of Macchiavellian politics imaginable.

O.o
That is really a very interesting way to put it. I am really impressed and applaud you.

Deathworks
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Shrike

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Re: Defining "Dwarfy"
« Reply #20 on: May 07, 2010, 03:15:42 pm »

I like to think of it as the strange appreciation for results, be the methods crude and brute force or sublimely elegant. For example, damming a river  and creating a system of pumps and waterwheels to generate hundreds of thousands of Urists of power is dwarfy. However, creating a dwarven water reactor to the same end in much less space is ALSO dwarfy for its compactness and portability.

Butchering kittens by the cageful is dwarfy, a line of 10 butchers all raising their knives and bringing them down on defenseless fuzzballs. Pitting kittens to their doom in a 200z pit is also dwarfy.

In short, dwarfy is an appreciation for the extremes of the means that are justified by the ends.

Locking an irritable noble in their room because you don't have any sand for their precious crystal glass until they starve to death? Not dwarfy.
Building a trap to crush the noble with rock or incinerate/drown/unleash a siege's worth of goblins/pet cause (untamed) monster attack on the noble with the pull of a lever (preferably one pulled by the noble)? Dwarfy.
Same ends, but only the extreme means are dwarfy.
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Urist Imiknorris

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Re: Defining "Dwarfy"
« Reply #21 on: May 07, 2010, 06:10:50 pm »

Effectiveness is getting results. Ingenuity is pushing limits. Dwarfiness is doing both.
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atomfullerene

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Re: Defining "Dwarfy"
« Reply #22 on: May 07, 2010, 06:26:00 pm »

I don't play my dwarves as particularly cruel (except to puppies and kittens, and then by necessity), so I tend to think of dwarfy as meaning impressive and overcomplicated methods for accomplishing goals.  Hopefully crazy goals.  the word hubris comes to mind
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LordSlowpoke

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Re: Defining "Dwarfy"
« Reply #23 on: May 07, 2010, 07:06:37 pm »

I can't really make definitions... but I'll try to explain my view of "dwarfy".

So, you dug yourself a nice suicide shaft that spans 15 z-levels. Of course, everything is made out of rough-hewn rock and the pit itself is 1x1.
That is an example of non-dwarfyness.
And then, you have another. It spans 200 z-levels, straight into Hell, where demons are kept away from the eternal obsidian cave-in machines at the top, and several magma/waterfalls to accompany you and to make a nice mist. Also: The pit's dimensions is 5x5, the natural walls were dug out and replaced with a special alloy of adamantine, slade and dragon bone that takes 25 pieces of all three to make one bar, and then smoothed and engraved on it. Of course all the engravings must be masterpiece fractal engravings, or else the entire segment is thrown inside the eerie pits. And at last the local noblity is tossed in there along with the last goblin siege, with the next noblity being picked in the next week.

The estimated cost of that suicide chamber is 750 million dwarfbucks, implying that the adamantine/slade/dragon bone alloy will cost: adamantine+dragon bone+200, since slade can't be really appraised (seriously, 3 dwarfbucks per a stone that's the damn flooring of Hell itself?)
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