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Author Topic: How do you manage your Dwarfs?  (Read 4324 times)

greenskye

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Re: How do you manage your Dwarfs?
« Reply #30 on: April 25, 2011, 03:53:56 pm »

I was under the impression that pulling levers was a generic task to be done by any dwarf?
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Jelle

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Re: How do you manage your Dwarfs?
« Reply #31 on: April 25, 2011, 03:58:15 pm »

Specialist.

I always have one dwarf for one labor, unless the labor doesn't involve quality in wich case the dwarf with the most similar labor can do that to. Whenever a migrant wave arrives I go through their skills, check their highest skill and compare it to my existing highest, then one and only one dwarf gets that labor as his craft.

All the rest can do mass production tasks, hauling, mass dumping, mass construction or military training.

Because of that I usually set my pop cap according to the resources available. Lotsa resources means more work to be done and more dwarves, if there's not much to be done I can't stand having so many dwarves idling.
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bobhayes

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Re: How do you manage your Dwarfs?
« Reply #32 on: April 25, 2011, 04:09:25 pm »

I was under the impression that pulling levers was a generic task to be done by any dwarf?

It is. However, in order to make sure that important levers get pulled in a timely fashion even if the fort is busy with a big project/hauling job, many people create a lever specialist by turning off *all* labors on a couple of Urist McLeverdwarfs and burrowing them in a self-contained area that includes the lever control room. (You have to do more than one because the little bastards will sleep and drink at times and the idea is to always have one idle, waiting for the lever command.)
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Xorn

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Re: How do you manage your Dwarfs?
« Reply #33 on: April 25, 2011, 04:09:50 pm »

B) Specialists.

I think it suits dwarves better, so I go and do that, although not limited to one skill.
The Mason will also engrave, the carpenters will chop down trees etc. By 100 dwarves I always have enough to make sure all my worhshops are filled, and food is getting pumped out.
It also allows my dwarves in working areas that I don't need at the time can have a wee chat with each other. It's always nice to see my miners talking about that cavern they opened nearly dooming the fort.
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Eric Blank

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Re: How do you manage your Dwarfs?
« Reply #34 on: April 25, 2011, 04:26:36 pm »

Mixture, more or less. A lot of micromanaging.
I usually give dwarves a set of skills, and they're assigned when they arrive/grow up(which hasn't happened in a while...) or when I feel need to reassign them: All craftsdwarves/mechanics will perform all categories under crafts and mechanics, all smiths will have all smithing labors enabled. I get specific about farming though: all farmers will manage fields, butcher, tan, and clean fish, but there is a low-priority group that does everything besides cooking, brewing, and cheesemaking, and a high priority group of farming dwarves who already having one of those skills and perform those three labors, but exclude the low-priority tasks. The stoneworker group performs mining, masonry, detailing, and architecture.
When I have want for high-quality goods I will use a workshop asking for a specific skill level, usually above proficient, or assign it to a specific dwarf/set of dwarves for training.
I never use therapist, I only use the in-game menus.
I also don't assign specific dwarves for hauling duties; everyone is part of a labor group, and peasants usually end up wherever I have a shortage of workers, usually stoneworking and smithing, but sometimes woodworking. Even soldiers are members of a labor group in their downtime. Hunters always end up in the militia as marksdwarves.
Sometimes If I have enough dwarves in labor groups I'll only assign migrants labors they are skilled in.
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

MythagoWoods

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Re: How do you manage your Dwarfs?
« Reply #35 on: April 25, 2011, 08:05:59 pm »

I give every dwarf everything, save my original 7 which is always 2 miners, 1 mason/carpenter, 1 fisher, 1 fish cleaner (if I embark on a place with water), 1 wood cutter, and 1 Military (Copper spear/shield and use him to defend my fort until I get more dwarves...) who is a farmer/herbalist until I find something hostile.  Everyone after them is everything, except fishing, mining, woodcutting, enabled until I get something legendary... then everything of theirs is turned off except whatever they became a legend in.

I really should get Therapist to do these things for me. :\
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My cows are war trainable. BEWARE THE BATTLE CATTLE!

Sutremaine

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Re: How do you manage your Dwarfs?
« Reply #36 on: April 25, 2011, 08:42:14 pm »

many people create a lever specialist by turning off *all* labors on a couple of Urist McLeverdwarfs and burrowing them in a self-contained area that includes the lever control room.
Another option is to have a bunch of levers connected to a bunch of gears so that when any one of them is pulled, it acts on whatever you're using to trigger the effect you get from any one of the lever pulls.

Mechanical logic ftw!
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I am trying to make chickens lay bees as eggs. So far it only produces a single "Tame Small Creature" when a hen lays bees.
Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.
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