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Author Topic: How do you manage your Dwarfs?  (Read 4329 times)

ext0l

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Re: How do you manage your Dwarfs?
« Reply #15 on: April 24, 2011, 11:12:45 pm »

Mixture (3)

I only generalize on no-quality goods such as bars or blocks, so I'll have ~10 dwarfs with furnace operating.
I specialize when quality is important, such as armor/weapons
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bucket

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Re: How do you manage your Dwarfs?
« Reply #16 on: April 24, 2011, 11:18:34 pm »

I continually refine my starting 7. Here's where I'm at so far:

Miner/Broker
Miner/Bookkeeper
Carpenter/Mason
Grower/Herbalist/Woodcutter
Wood/Stone/Bone Crafter/Gem Cutter
Weaponsmith/Furnace Operator/Wood Burner/Building Designer
Hunter/Butcher/Tanner
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darthbob88

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Re: How do you manage your Dwarfs?
« Reply #17 on: April 24, 2011, 11:43:52 pm »

Option 2, Specialist. Certain dwarfs get specific jobs which they do to the exclusion of all others; weaponsmiths make weapons, miners dig rock, and clothiers work cloth. Legendary dwarves get to learn new skills occasionally, like weaponsmiths learning to weave or something. Aside from that, everybody's part of the hauler pool in their off-time, and if I need somebody to do something, particularly "skill-less" jobs like cheese making, shearing, and threshing, I simply pick the first dwarf who doesn't have better things to do with their time. I'd use Dwarf Therapist if it supported .25, but it doesn't and I don't.
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zarokima

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Re: How do you manage your Dwarfs?
« Reply #18 on: April 25, 2011, 12:03:03 am »

I try to specialize as much as possible. I embark with some overlap of low-level skills so that I'm prepared to integrate a variety of possible migrants, but once the population gets to the point where such action is feasible I have everyone with no more than two or three labors plus hauling (though some don't have hauling). There's one good specialist for everything that's important (don't need fishing or hunting, etc.), plus at least one backup that might backup for a few labors. My military is all strictly military, with silver hammers if possible.

And yes, I use therapist. This is why it's great to have two screens.
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It may be worthwhile to have the babies fall into a ring of fortifications or windows, to prevent anyone from catching and saving them.

Vandersleld

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Re: How do you manage your Dwarfs?
« Reply #19 on: April 25, 2011, 12:18:21 am »

Therapist is an Armoksend. It's really the only way to manage large numbers of dorfs, and it's great at heading off the whole proficient-blacksmith-has-metalsmithing-turned-off problem that so often plagues my migrant waves. And, of course, some projects simply require everyone to be a mason for a bit. Having a second screen really helps with this.

My starting seven are specialized based on what they'll be doing early in the fortress. Two dedicated miners, a farmer/herbalist/cook, a farmer/woodcutter/brewer, mason/mechanic, carpenter/broker, and a general metalsmith. Or something like that.

Everyone else is divided into two categories: Useful Dorfs and Non-Useful Dorfs. The ones with high-level and/or useful labors get to keep doing whatever they were doing before they migrated. This usually includes miners, gemworkers, metalworkers, masons, and the like. The non-useful ones are somewhat of a fluid labor pool, taking care of the massive hauling jobs and random other things that need to be done. I'm working on assigning the non-useful dorfs to useful things, so I don't have 70+ guys waiting for the next mass dump designation.

I don't worry about military too much currently. My primary fortress is defended by four dudes who beat things with hammers and axes, and one dude who shoots the goblins in the back of the head from across the battlefield as they try to flee. So there's not a whole lot of drafting happening right now.

There's also no sorting by gender; this is an equal-opportunity fortress! In any case, the female soldiers don't have enough spare time to spawn their young.
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Noodz

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Re: How do you manage your Dwarfs?
« Reply #20 on: April 25, 2011, 08:18:20 am »

Therapist. To the point i'm stuck .21 :(

Im thinking of going for an extinct dwarven civ on .25, so that all i get is a couple of migrant waves and nothing more.
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ledgekindred

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Re: How do you manage your Dwarfs?
« Reply #21 on: April 25, 2011, 10:02:11 am »

It's pretty easy to manage as long as I stay on top of it. Every time a new migrant wave comes, and pause the game and spend a bit of time allocating all the new guys. Essential skills get first pick (High Master Weaponsmiths <3 <3 <3), followed by military, followed by non-essential skills, then all the remaining losers either get tossed into a job that's totally empty, a big-block job like masonry, or a military scrubsquad.

This is pretty much what I do.  My initial embark consists of a miner, woodworker (carpentry/treecutting), stoneworker (stonecraft/mason/engraver), chef (butcher/cook/brewer), farmer (farming/gathering), hunter and a trader.

After that, any time migrants come in, I look at everyone's skills and assign them the job that they have the highest skill for and change their profession name.  If they have nothing useful, I rename them to "Peasant" and turn on hauling.  Then if I find I need a specific skill, I'll turn that on for them.  Anyone with any kind of soldiering skills immediately gets drafted.

It's a bit of micromanagement up front but it seems to work just fine.

edit: I'll occasionally pull my fort up in therapist, but because I run on a mac, and there's no currently-working native client, it's a pain to xfer the saves to the windows VM and mess around.  Mostly I'll use it if I lose a lot of dwarves in an ambush or something and need to check who has the next-highest skills in some profession so that I can go change them around.  But I still do that by hand on the mac, rather than moving saves back and forth.
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I don't understand, though that is about right with anything DF related.
I just hope he dies the same death that all dwarfs deserve: liver disease.
The legend of Reg: http://www.bay12forums.com/smf/index.php?topic=65866.0
Atir Stigildegel, Legless Hero of Diamondrelic: http://www.bay12forums.com/smf/index.php?topic=83136.0

greenskye

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Re: How do you manage your Dwarfs?
« Reply #22 on: April 25, 2011, 10:31:30 am »

-snip-
I'd use Dwarf Therapist if it supported .25, but it doesn't and I don't.

Therapist. To the point i'm stuck .21 :(

Im thinking of going for an extinct dwarven civ on .25, so that all i get is a couple of migrant waves and nothing more.

I'm using .25 with therapist just fine... Downloaded .25 Lazy Newb Pack and haven't had any issues... Why is everyone saying therapist doesn't work with .25?
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Weird Guy

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Re: How do you manage your Dwarfs?
« Reply #23 on: April 25, 2011, 10:43:39 am »


Therapist -specialist!

Perfectionist to the bone, so I cannot resist micro managing. A rough estimate would be that 80 % of all my dwarves are assigned the job they came into the fortress with.
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************: yea, cuz i didnt spend hours diggin out a fort...no..i spent hours trying to get the cats fuck eachother so i can watch them be on the same tile

;O

Befenismor

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Re: How do you manage your Dwarfs?
« Reply #24 on: April 25, 2011, 12:19:50 pm »

Therapist. To the point i'm stuck .21 :(

Im thinking of going for an extinct dwarven civ on .25, so that all i get is a couple of migrant waves and nothing more.

You do realise you can turn off migrants? I get 20 dwarves max.
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1024: You brag about your golden goblin ejaculator.

darthbob88

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Re: How do you manage your Dwarfs?
« Reply #25 on: April 25, 2011, 02:22:42 pm »

-snip-
I'd use Dwarf Therapist if it supported .25, but it doesn't and I don't.

Therapist. To the point i'm stuck .21 :(

Im thinking of going for an extinct dwarven civ on .25, so that all i get is a couple of migrant waves and nothing more.

I'm using .25 with therapist just fine... Downloaded .25 Lazy Newb Pack and haven't had any issues... Why is everyone saying therapist doesn't work with .25?
Because the wiki, the forum post, and the official page all say DT supports up to .21 and nothing later. I'm considering grabbing the lazy newb pack just to get DT that works with .25
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Sutremaine

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Re: How do you manage your Dwarfs?
« Reply #26 on: April 25, 2011, 02:37:29 pm »

I think the latest version of DT grabs the offsets off the internet or something. Anyway, I downloaded DT and .25 separately and they both work with each other just fine.
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I am trying to make chickens lay bees as eggs. So far it only produces a single "Tame Small Creature" when a hen lays bees.
Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.

Qc Storm

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Re: How do you manage your Dwarfs?
« Reply #27 on: April 25, 2011, 03:13:06 pm »

I am the all-seeing capitalist overseer.

All dwarves are specialized. If one dwarf is not the best in his skill, he becomes a hauler, most likely forever. If my idling count is over 3, I check each idling dwarf, see if they can be assigned a specialized job, and allow hauling jobs if they are not required in the foreseeable future.

Very often my whole fort has Masonry and mechanics enabled, with all mason and mechanic workshops disabled to those who aren't my specialized dwarf. Makes trap-making and wall constructing faster.
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Sutremaine

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Re: How do you manage your Dwarfs?
« Reply #28 on: April 25, 2011, 03:27:05 pm »

Note to other people: the only thing that gives Mechanic XP is making mechanisms.
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I am trying to make chickens lay bees as eggs. So far it only produces a single "Tame Small Creature" when a hen lays bees.
Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.

Mickey Blue

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Re: How do you manage your Dwarfs?
« Reply #29 on: April 25, 2011, 03:48:29 pm »

After I get enough dwarves to actually specialize (early on there is a lot of multi-tasking) the general groups are:

Stoneworker - Stone making, engraving, etc

Craftdwarf - All craft/jewelry related stuff

Metalworker - All metal related stuff

Farmer - All food related stuff, wood burning, soap making, farming (obviously), etc

Woodworker - lumberjack, woodworking, etc

Soldier - Combat

As I get more and more dwarves I'll sometimes specialize them down (splitting up farmer jobs, splitting up stoneworker jobs, etc).  I tend to have all my dwarves have mechanics as if I want a lever pulled I often want it pulled now

When If I get late into a fort and mass production is less and less necessary I tend to have a few (hopefully now skillful) dwarves in each major area and the rest mainly in the military (I try to have two skilled melee groups, two skilled ranged groups, and any extra go in 'anything goes' untrained militia (often becoming mainly cannon fodder, though if any really show true skill I promote them to a proper army).

-MB
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