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Author Topic: Master of Magic  (Read 10686 times)

Jude

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Re: Master of Magic
« Reply #75 on: February 20, 2010, 11:29:36 pm »

I usually find it easier to put nothing into mana production and just convert gold, than do it the other way around with that combo - unless of course you use the overpowered version
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Akura

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Re: Master of Magic
« Reply #76 on: February 21, 2010, 03:25:24 pm »

Great game. I always combine Life and Chaos magic. Archangels with Eldritch Weapon? Torin with every Chaos/Life buff?

High Men Paladins are powerful against fantastics and spellcasters, but can actually be beaten by archers/pikemen(who cancel their charge ability).
Dark Elf Walocks, on the other hand are deadly(except against Paladins). Unlike normal Magicians who can cast Fireball(damage = 5xfigures in target unit), they cast Doom Bolt(instant 10 damage, blocked on by Magic Immunity), independant of the main ranged attack.

A quick overview of each magic type:
Arcane: Basic utility spells, also has Spell of Mastery, which wins the game instantly.
Life: Healing spells, obviously, but various buffs, as well as total control of planeshifting. Cannot be taken and no spell books will be found for Death if you already have Life.
Death: Sabotage spells, plus a combination of cheap and powerful summons. Life spellbooks cannot be taken or found if you have Death.
Chaos: Direct attacks, offensive buffs. Also some nice city attack spells.
Nature: Defensive buffs, reconnaisance, and even a spell that alters mineral deposits.
Sorcery: Time control, summons, illusions, and spells tha control enemy spells.
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Kagus

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Re: Master of Magic
« Reply #77 on: February 23, 2010, 02:30:55 am »

Miscellaneous notes:

Your wizard's familiar is determined by the first (or possibly dominant) spellbook in the wizard's repertoire.  A white dove for Life, a red imp for Chaos, a black cat for Death, a green snake for Nature, and a blue beetle (scarab?) for Sorcery.

I just recently started a character with no spellbook picks, and she has two familiars.  When a building is completed, it displays the Life dove, but when a spell has been researched I get the Nature snake.  Neato.


Also, I think they could have come up with something better than a black cat for Death magic...   I mean, come on...  The ancient wraith lord of doom happens to subscribe to Cat Fancy magazine?  And the Chaos imp would be respectable if he wasn't so...   Cherubic.

And I have a very difficult time not picking Sharee's wizard portrait when starting a game.  Researching spells has never been this much fun...

lastofthelight

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Re: Master of Magic
« Reply #78 on: February 26, 2010, 09:09:07 am »

From what I heard (I -think- it was some developer blog or interview or something) Elemental didn't get the MoM license because they wouldn't agree to let Atari handle the advertising, with their rational being that Atari has a long track record of screwing games over by not advertising. I could be remembering wrong though.


Also, the link from before to the unofficial MOM 2.0 version has since gone down. Did anyone happen to grab that before it did? I have to have it!
« Last Edit: February 26, 2010, 09:14:57 am by lastofthelight »
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Duuvian

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Re: Master of Magic
« Reply #79 on: February 26, 2010, 09:39:28 pm »

I just uploaded MoM. Unofficial patch 2.0 onto depositfiles. Here is the link.

http://depositfiles.com/files/ho8ocif7f
« Last Edit: February 27, 2010, 06:09:52 am by Duuvian »
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FINISHED original composition:
https://app.box.com/s/jq526ppvri67astrc23bwvgrkxaicedj

Sort of finished and awaiting remix due to loss of most recent song file before addition of drums:
https://www.box.com/s/s3oba05kh8mfi3sorjm0 <-zguit
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