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Author Topic: Civilization Forge: Unleashed  (Read 9047 times)

Mephansteras

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  • Forger of Civilizations
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Re: Civilization Forge: Unleashed
« Reply #45 on: February 25, 2010, 05:10:38 pm »

A lot of it depends on how Toady codes the eventual cultural and racial aspects. But, yeah, it'd be interesting to get that kind of storyline.
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
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"Let us maintain our chill composure." - Toady One

Lewis Meriwether

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Re: Civilization Forge: Unleashed
« Reply #46 on: March 04, 2010, 04:50:25 pm »

Yes the dyansauri do attack early.
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bhamv

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Re: Civilization Forge: Unleashed
« Reply #47 on: May 02, 2010, 01:38:56 am »

Hello Meph, me again, sorry to necro your old mod thread, but I'm playing 40d until the kinks in the new version are ironed out.  Plus CivForge Unleashed is so much fun. :D

I was wondering if it would be possible to edit the raws so that enemy civs don't always just war horses?  Every mounted siege I've ever seen has involved war horses, and I'm getting tired of the huge stockpile of war horse meat, leather, bone bolts, tallow soap and skull totems.  Would it be possible to make enemy civs bring some of the other new mounts, and if so could you tell me what should be changed in the raws?

Thanks.
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Mephansteras

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Re: Civilization Forge: Unleashed
« Reply #48 on: May 02, 2010, 11:55:08 am »

Easiest way to do that is to add the [COMMON_DOMESTIC] tag to any evil mounts you want them to use. If they're also MOUNT_EXOTIC you may want to make them simply MOUNT.
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

bhamv

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Re: Civilization Forge: Unleashed
« Reply #49 on: May 02, 2010, 01:34:09 pm »

Copy that, I'll give it a shot, thanks!
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