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Author Topic: "Isometric" display for DF  (Read 26693 times)

Draco18s

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Re: "Isometric" display for DF
« Reply #150 on: November 11, 2009, 02:13:20 am »

In my experience, isometric north is usually up-left.
Well, damn. It seems like it should be up-right for some reason... Huh. But this is why I think it's awkward to begin with :P

Now you know why I suck at Marble Madness (and other isometric games).
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CobaltKobold

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Re: "Isometric" display for DF
« Reply #151 on: November 11, 2009, 02:18:35 am »

Oh. Uh.  controls rotated pi/4 is damnably hard the first time, particularly on a non-turnbased game. (Snake, Rattle, and Roll was the one that had me)
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winner

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Re: "Isometric" display for DF
« Reply #152 on: November 11, 2009, 02:42:06 am »

In my experience, isometric north is usually up-left.
Well, damn. It seems like it should be up-right for some reason... Huh. But this is why I think it's awkward to begin with :P

Now you know why I suck at Marble Madness (and other isometric games).
it's always up left for me because I'm right handed so the controls point towards my center
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Amalgam

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Re: "Isometric" display for DF
« Reply #153 on: November 11, 2009, 04:05:06 pm »

Huh, I wasn't even thinking about the controls in an isometric game. But better mouse support would make things considerably easier, I think.
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Bricks

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Re: "Isometric" display for DF
« Reply #154 on: November 11, 2009, 07:32:40 pm »

You'd get used to it, one way or another.
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MaXMC

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Re: "Isometric" display for DF
« Reply #155 on: December 20, 2009, 03:39:05 pm »

How about looking at how Wesnoth solved it?
http://www.wesnoth.org/images/sshots/wesnoth-1.4-9.jpg

You can even use the graphics since they are under GPL. You only need to make any modifications of graphics you do available.
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Mike Mayday

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Re: "Isometric" display for DF
« Reply #156 on: December 20, 2009, 04:59:05 pm »

Could you elaborate? What is it about Wesnoth's camera that helps with our problems?
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Amalgam

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Re: "Isometric" display for DF
« Reply #157 on: December 21, 2009, 01:56:58 am »

Going from memory and the screenshot I think the only special features wesnoth has is cut-away walls indoors to imply the player is indoors. Wesnoth doesn't use height for anything either, it's a single 2d plane.
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