Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 9 10 [11]

Author Topic: "Isometric" display for DF  (Read 26504 times)

Draco18s

  • Bay Watcher
    • View Profile
Re: "Isometric" display for DF
« Reply #150 on: November 11, 2009, 02:13:20 am »

In my experience, isometric north is usually up-left.
Well, damn. It seems like it should be up-right for some reason... Huh. But this is why I think it's awkward to begin with :P

Now you know why I suck at Marble Madness (and other isometric games).
Logged

CobaltKobold

  • Bay Watcher
  • ☼HOOD☼ ☼ROBE☼ ☼DAGGER☼ [TAIL]
    • View Profile
Re: "Isometric" display for DF
« Reply #151 on: November 11, 2009, 02:18:35 am »

Oh. Uh.  controls rotated pi/4 is damnably hard the first time, particularly on a non-turnbased game. (Snake, Rattle, and Roll was the one that had me)
Logged
Neither whole, nor broken. Interpreting this post is left as an exercise for the reader.
OCEANCLIFF seeding, high z-var(40d)
Tilesets

winner

  • Bay Watcher
    • View Profile
Re: "Isometric" display for DF
« Reply #152 on: November 11, 2009, 02:42:06 am »

In my experience, isometric north is usually up-left.
Well, damn. It seems like it should be up-right for some reason... Huh. But this is why I think it's awkward to begin with :P

Now you know why I suck at Marble Madness (and other isometric games).
it's always up left for me because I'm right handed so the controls point towards my center
Logged
The great game of Warlocks!

Amalgam

  • Bay Watcher
    • View Profile
Re: "Isometric" display for DF
« Reply #153 on: November 11, 2009, 04:05:06 pm »

Huh, I wasn't even thinking about the controls in an isometric game. But better mouse support would make things considerably easier, I think.
Logged

Bricks

  • Bay Watcher
  • Because you never need one brick.
    • View Profile
Re: "Isometric" display for DF
« Reply #154 on: November 11, 2009, 07:32:40 pm »

You'd get used to it, one way or another.
Logged
EMPATHY - being able to feel other peoples' stuff.

MaXMC

  • Bay Watcher
    • View Profile
Re: "Isometric" display for DF
« Reply #155 on: December 20, 2009, 03:39:05 pm »

How about looking at how Wesnoth solved it?
http://www.wesnoth.org/images/sshots/wesnoth-1.4-9.jpg

You can even use the graphics since they are under GPL. You only need to make any modifications of graphics you do available.
Logged

Mike Mayday

  • Bay Watcher
  • gfx whr
    • View Profile
    • Goblinart
Re: "Isometric" display for DF
« Reply #156 on: December 20, 2009, 04:59:05 pm »

Could you elaborate? What is it about Wesnoth's camera that helps with our problems?
Logged
<3

Amalgam

  • Bay Watcher
    • View Profile
Re: "Isometric" display for DF
« Reply #157 on: December 21, 2009, 01:56:58 am »

Going from memory and the screenshot I think the only special features wesnoth has is cut-away walls indoors to imply the player is indoors. Wesnoth doesn't use height for anything either, it's a single 2d plane.
Logged
Pages: 1 ... 9 10 [11]