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Author Topic: [40c] Void tile  (Read 2568 times)

Raumkraut

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[40c] Void tile
« on: August 28, 2008, 06:16:11 pm »

I just came across a tile which consisted of nothing - not even open space! :o
It was marked as "Indoor, light, above ground", though had no floors above it. There was nothing at all listed as existing in the tile, the graphic was completely black, and the tile was marked as 'blocked' when trying to construct anything on it (wall, floor, ramp, bridge).
Pouring water onto the tile froze instantly. Channelling the resultant block of ice returned the tile to it's void state. Digging a ramp, and then removing that ramp had the same effect.
If the tile is just plain mined out, it becomes void again. If the mining creates a block of water, still absolutely nothing is listed as on the tile. This water is listed on the stocks screen, however (and zoom points me to it).
However, if I mine the tile into a ramp, and then mine out all the adjacent tiles, so that the ramp is annihilated, I end up with an apparently normal "Snow-covered Ice" tile. :D

I'm unsure as to the exact procedure for creating it, as I'm pretty sure there was freezing, thawing, mining and constructing involved. How I think it went was:
1. Dug ramp into frozen murky pool tile.
2. Constructed "water" pillar on tile.
3. Pool defrosted, filled with water. (this may not be important, as the ice pillar remained)
4. Next Winter came.
5. The top of the pillar *might* have become icy from a water spillage which froze, or was only snowed upon.
6. Channeled out the (icy/snowy) floor above the pillar.
7. Deconstructed the pillar.
8. Removed the ramp which remained.
9. Void!
I had several other pillars in the same pond to which this didn't happen. I believe this was the only one of them built on top of a dug-out ice ramp though.

Two save dirs, one before and one after I uncovered the tile:
http://dffd.wimbli.com/file.php?id=493
The tile in question is in the NE corner of the murky pool inside the wooden 'L'.

The game is 0.28.181.40c, as shipped (bar init changes), and run under Wine.
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Toady One

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Re: [40c] Void tile
« Reply #1 on: September 04, 2008, 10:01:59 pm »

I got it to reproduce on another square with

(1) dig an ice ramp
(2) build a pillar on it
(3) remove pillar
(4) dig out ice ramp

I think I know what's up, but I might not fix it immediately depending on how much I have to change.
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The Toad, a Natural Resource:  Preserve yours today!

Noble Digger

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Re: [40c] Void tile
« Reply #2 on: December 09, 2009, 07:18:30 pm »

I reproduced this in 40d16 by building a fortification on top of an ice ramp and then removing the fortification.

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quib·ble
1. To evade the truth or importance of an issue by raising trivial distinctions and objections.
2. To find fault or criticize for petty reasons; cavil.

Draco18s

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Re: [40c] Void tile
« Reply #3 on: December 10, 2009, 12:17:47 pm »

What viewer is that? ???
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Footkerchief

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Re: [40c] Void tile
« Reply #4 on: December 10, 2009, 12:20:54 pm »

Stonesense.  Nice rock you're under there.
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Draco18s

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Re: [40c] Void tile
« Reply #5 on: December 10, 2009, 03:18:31 pm »

Stonesense.  Nice rock you're under there.

Its very...comforting.

And wow, that looks sweet.

Oh, its in the modding forum, that's why I never saw it.
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