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Author Topic: [40d] Stuck Wood  (Read 1135 times)

TauQuebb

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[40d] Stuck Wood
« on: October 02, 2009, 08:39:48 am »

although slightly rude, the title is accurate.

I embarked in an evil biome with a large supply of tower cap logs (~150) and i start building wooden walls about my digging site. unfortunately I don't finish before skeletal horses turn up and mush my dwarfs.

On reclaim I just about finish the wall and get three out of seven dwarfs to safety, in the process a semi complete wall disappears with an interruption message.

However when my fortress has developed much further I decide to stow the wood away underground, but around ten of the logs are ignored, there's space for them in stockpiles, I can't dump them, there not marked forbidden, the dwarfs won't move them when I try to build on them. Best guess is they are designated to be building the wall that disappeared and are stuck as designated.

Any ideas on how to get rid of them?

only mod I have is the Orc mod.




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Derakon

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Re: [40d] Stuck Wood
« Reply #1 on: October 02, 2009, 09:22:00 am »

Items that are marked for tasks when you abandon your site are unusable when you reclaim it. Those ten logs were meant to be used to make walls that weren't finished before your dwarves got mushed.

You can fix this by forcing the items to move (e.g. by channeling under them or pushing them with a fluid flow), but otherwise they're untouchable.
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BradB

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Re: [40d] Stuck Wood
« Reply #2 on: October 02, 2009, 09:36:36 am »

Could you not atom-smash them?
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Quietust

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Re: [40d] Stuck Wood
« Reply #3 on: October 02, 2009, 11:12:03 am »

In order to atom-smash them, you'd have to put them under a bridge (which you can't do since you can't dump them under the bridge) or build a bridge above them (which you can't do since you can't move them out of the way in order to actually build the bridge).
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The Architect

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Re: [40d] Stuck Wood
« Reply #4 on: October 02, 2009, 10:45:10 pm »

artificial cave in. destroys all items...
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Derakon

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Re: [40d] Stuck Wood
« Reply #5 on: October 03, 2009, 02:13:57 am »

If the wood's on the surface, then you can't cave it in with natural walls without going to a lot of effort to make cast obsidian walls, at which point you might as well just encase the wood in the walls.

Though, does the dust cloud that results from any cave in (not just natural-wall ones) knock items around? If so, then build a staircase up, a staircase down above it, and a floor next to the down staircase, then disassemble the up staircase. The entire thing collapses, kicking up a dust cloud that would knock the items around, breaking the task lock. Assuming dust clouds move items.
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Quietust

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Re: [40d] Stuck Wood
« Reply #6 on: October 03, 2009, 06:40:31 pm »

Dust clouds definitely move items, so that may be a workable solution.
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The Architect

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Re: [40d] Stuck Wood
« Reply #7 on: October 08, 2009, 05:20:01 am »

Out of curiosity, artificial cave-ins don't obliterate items? I am a bit uninformed in that area, seeing as I have never tried to exploit atom-smashing techniques.
« Last Edit: October 08, 2009, 05:21:53 am by The Architect »
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Derakon

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Re: [40d] Stuck Wood
« Reply #8 on: October 08, 2009, 10:32:22 am »

When constructed objects "cave in", they deconstruct before hitting the ground, so you just get a bunch of falling bits of rock. You need a falling natural wall to destroy the item.
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The Architect

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Re: [40d] Stuck Wood
« Reply #9 on: October 08, 2009, 11:18:00 am »

Makes sense, the way constructions are handled. bah, humbug. Channeling it is!
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