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Author Topic: [40d] Dwarves refuse to leave, "frozen"  (Read 434 times)

lordnincompoop

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[40d] Dwarves refuse to leave, "frozen"
« on: June 25, 2009, 07:03:17 am »

When I build an alcove for me Trade Depot 1 z-level down from my defenses (same level as the trenches), the come down and dig them out but then they stay there and don't move, as if frozen. This bug is repeatable, even when I dig it in different places there.
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Untelligent

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Re: [40d] Dwarves refuse to leave, "frozen"
« Reply #1 on: June 25, 2009, 10:54:23 am »

Erm... can you show us a map or something? Any better description of what you're doing? "Trench" and "alcove" are pretty vague.

The DF Map Archive would be by far the best way of showing us what's going on, but if it's a fairly simple setup you can also just use text inside code tags (which keep the font width fixed).


I'm guessing it has something to do with ramps, though.
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regardless, the slime shooter will be completed, come hell or high water, which are both entirely plausible setbacks at this point.

Derakon

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Re: [40d] Dwarves refuse to leave, "frozen"
« Reply #2 on: June 25, 2009, 11:34:41 am »

Yeah, I'm gonna bet that you tried to use ramps to make a U-turn, or you dug out around the base of the ramps so they don't have walls next to them.

Read the wiki article on ramps.
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lordnincompoop

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Re: [40d] Dwarves refuse to leave, "frozen"
« Reply #3 on: June 25, 2009, 03:28:37 pm »

I just fixed it, thanks. It was a u-turn problem.  :)
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