quote:
Originally posted by Abyssal Squid:
<STRONG>The complaint isn't that you'll have some inkling of what you'll find in the mountain, it's that it makes no sense to have direct control over what is inside. Especially, spending points (money, essentially) that would otherwise be spent on booze to fill a mountain with diamonds is pretty bizarre. Having a vague mineral report, similar to and displayed alongside the biome report, when selecting a site sounds like a sensible addition once there's something to report.</STRONG>
I totally agree with this.
Having direct control over what's inside the mountain makes no sense. There's plans, in the far future, to create an
editor tool that presumably will allow you the generate a mountain with whatever properties you want,. So though customization is definitely something that's planned on, adding it to "select site" screen just doesn't fit. I also think that having mountains with widely varying properties, which could probably have more specific purposes than the current "sandbox" mountain where the only (economic) property that varies greatly is the amount of wood. I've definitely had some fortresses where some resources were abundant or scarce, but enough searching tends to reveal enough of any resource to meet demand (though currently getting those resources to stockpile can be tricky). Having to import certain resources, or having focused mines concentrated on returning specific resources or goods to the king, or filling certain roles within the kingdom, would add a great level of depth to the game. There's also the issues of adamantine, which honestly shouldn't really be in every fortress. Adamantine mines should be very specific endeavors, undertaken at the rare locations adamantine should exist, (instead of in every single mountain,) and possibly have more focus on getting to the adamantine quickly, being able to slay the demons guarding it, harvesting as much as possible and exporting it to a more secure location before a catastrophic attack destroys the fortress. Of course, this is probably all long-term stuff, and I'm not even sure if it'd fit into the version 1 development/current core or not.
Of course, it wouldn't necessarily be a bad thing to be able to either spend points or simply choose for free some other characteristics of your colony and the dwarves in it than you currently can. Being able to buy stats for your dwarves might be interesting, and being able to either buy or choose some special characteristics, for your colony, such as how it's run & regulated, what sort of arrangements it has with foreign powers or what sort of items are designated to be imported could add some depth. Something along the style of Fallout's talents might work. Of course, adding something that's too complicated, or gives you a highly unrealistic amount of control, shouldn't be included. Party setup already takes a pretty long time.