Variuous,confused,strange ramblings of a mad man:
Well i managed to write something,despite school and
earthquake problems(here,in italy,there were some small
tremors...in my town,nothing dangerous...im still alive...
Armok LOVES me)
Sex/Castes:Add the possibility to make creatures that have more than
two sexes. Also,add the possibility to create species with only
one sex..But not "beings".Im referring to creatures that actually
have only a "female"or "male"version. For example,Satyrs are
ALWAYS male and Nymphs and Dryads are ALWAYS female. They have
one sex...but they re not sexless.Umh,actually Dryads are impossible
to do since they are bonded to the lifeforce of a tree...For this
we will need the magic version i think.
Also,VERY IMPORTANT,allow to create DIFFERENT caste systems,with
a number of castes different from fours.(im referring to
the "Complex"caste system"...what if i want a race with six
castes instead of fours?)Also,what if caste and sex CAN combine?
Remove the 5000 Limit on bonuses for attributes...I think sometimes
5000 is not enough...I suppose a Strenght 100 human can lift
his body weight. Some beetles can lift up to 700 times their
body weight.That means something like...Strength 70000!
But probably creatures like this haven't got an exceptional muscle
strenght...they have a load bearing frame or something,right?
Well,anyway just remove ALL LIMITS!THIS IS SUPPOSED TO BE
A LIMITLESS AND INFINITE RPG!!!
Health and Anatomy:We should be able to choose what a creature
breathes.And what it exhales. Who said that our creatures must
breathe oxygen? Maybe creature who can create a bio-elettric shock can
get oxygen by electrolisis when underwater?
And we should be able to choose things like the "elemental base"of
the circolatory material. Currently,in this
game blood is red just because we said it is so...not because it
contains iron!Same things for other materials and tissues...
We need to define human bones as "calcium based"so,when we will
have eating and digestion,we will have warriors drinking
gallons of milk before battles to harden their bones :-)
(personally,i almost vomit after half a quart/liter of milk)
Another important thing is circulatory pressure.And,about pressure,
let's not forget pressure support,especialy for underwater creatures.
Also,i think it would be right if "rubber-like"tissues could lessen
damage from crushing impacts. Trolls(they re my favorite race...)
are actually described as being "rubbery"...Also we will need
new "types"of wounds,like fire and acid burns(something that
will be able to really wound my trolls)and radioactivity(that,
since this is a fantasy game,could effectively turn your character
in a green superstrong troll-like monster)Another important thing
is that we NEED fat tissue...Probably it will get added in the food
release,right?
Materials:In the materials editors,we should be able to define
things like radioactivity and general toxicity...Or maybe general
toxicity of materials should be defined on a species-for-species
basis in the creature editors?By the way,Toadyone,i thought about
it,and i think that the rarity of a material should depend
not only on what we set in his attributes,but also in the game
world. Gold is rare...On Earth. Maybe,in some remote corner
of this almost-infinite Universe,there's a planet composed
for a good part of Gold,Silver and Platinium
Does any of you know Athas,for example?It's a world were metal
is RARE!It would be cool to create a world were gold,silver and
diamonds are common and iron,carbon,and plutonium/uranium are
incredibly rare!Immagine...how would an army with weapons
made of lead fight againist one with weapons of iron?This
could also leads to more non-metal craft skills...
Varius forms of "things" for creatures races...
These should be possibile in the magic release...Since you are
implementing not only Magic but,in general,a lot of cool effects...
Think to:
"breath attack",meaning fire/acid/electricity/gas/other things.
These materials/things could be expelled from the nostrils,mouth or
other...emh...apertures(hei..i know what you re thinking...what
about a fart demon?)
"external acid production",think to formic acid for ants.
"special gaze",usually polymorphs living tissues in a stock
material,ussualy stone for Basilisks and Medusas(the serpent-headed
ones!).At this point we will need to add the option to close your
character's eyes!
"special touch",similar to special gaze...except of course
that the creatures need to touch his targe. Note that,
unlike the gaze,this usually works on unliving tissue as well!
"bio-electricity",think to many acquatic creatures like eels
"special flight",meaning flight without wings or jets or air spheres(
remember beholders)...Think to "will o wisps" who float. This
is just "unnatural"flight.
"blood draining",meaning teeths that can actually absorb other
creatures blood...This isn't restricted to undead vampires!But
i think that for this we have to wait the food release...
"regrowth",meaning the possibility to regrow severed parts and
limbs. This should be decided on a part-for-part basis in the
species editor. So we can finally have really invulnerable
trolls...Except to fire,acid,drowning and starvation...DAMN...
Also,if a creature loses his memory/sense center,and then regrows it back
,he probably loses all his skills and a part of his mental attributes.
Unless...Maybe EVERY cell of his body has his memory and skills
in it..
Of course,if we are talking about "realistic"regrowth,then
a creature needs NUTRIENTS to regrow parts!One day,
my one-armed troll will be seen eating raw squirrels to regenerate
:-) Course,some creatures can also "reattach"their limbs,so
there is no need to wait.
"vulnerability/resistence/immunity"this is VERY important.It
could also refer to material.Faery creatures,including sometimes
elves,are usually vulnerable to "cold iron".
Lycantropes(lycantropy is actually a CONDITION/CURSE,not a race)
are hurt by silver...Umh...Maybe lycantropes are also hurt
by "quick silver",mercury
Magic:Magic....umh..magic is ONE of the most important things
in most fantasy world.
Some magic rituals that i want to remember you:
Gestures
Speaking / Screaming / Praying / Singing
Dancing
Thinking / Concentration
Sprinkling crushed things/dust/liquids
Sacrifice(personal/items/other creatures)
Also,some effects(Affect means increase/decrease):
Note that there MUST be some subeffects.For example,i wrote
Affect Phsyical Attribute,but i really mean "Affect Strenght",
"Affect Dexterity" and "Affect Endurance".Also,maybe you
kould know this in only a way...A mage could only be able
to increase strenght,but not decrease it...
Affect Temperature
Affect Phsyical Attribute
Affect Mental Attribute
Affect Size:I suppose this works for weight to.This comes in
handy when your titan mage needs a weapon. He can enlarge the
weapon...Or make himself smaller. You decide.
Affect Age:Useful for climbing. You take a LIIIIIIIIIIIIIIIIIIIITLE
plant and make it grow until it becomes a BIIIIIIIG oak.(this
is different from just making it larger)
Affect Mind:This is different from Affecting Mental Attributes.This
is mental domination!The ability to make others do your bidding...
Affect Skill:Umh...don't know if it's fair)
Affect Movement
Affect Weather
Affect Gravity/Energy/Magnetism/Pressure/Forces :Different effects
for different forces.And energies,of course. Can't wait
for "Affect Nuclear Energy".
Create material/force/energy:Useful for creating fires,but
also for "force bolts".
Shape material/force/energy:Combined with create,this is
for force shields/walls.Creating and shaping energy can
be used for "telekinesis"magic.
Convert material/force/energy to other material/force/energy:
So i can have the "philosoper stone",and convert lead into
gold...Wait!There is no "lead"stock material...And there are
no shops so gold is worth nothing...Umh...Well...I will wait.
Disintegration:Umh...maybe this is "Convert material(any)to
energy(light)?
Polymorph
Teleport creature/material/item/force/energy
Summoning:Basically,"Teleport"but on creatures/things in
distant places. If we create a basic "demon"races,and
make them vulnerable to summoning...
Wound Creature
Heal Creature
Regrow
Paralyze:Umh...we need to define this.Do paralyzed creatures
breathe and hear?Or are they COMPLETELY oblivious?Maybe
there should be several versions.
Attach:Severed body parts and intem components
Levitation/Flying:What would happen if we use this on a BIG
tree?The tree flies from is roots?
Possesion/Mind switching:So we can have a kobold who switches
in a titan body.
Dimensional travel:An "higher"form of teleport actually.
Crete dimension:So i can have my LIIIIIITLE personal dimension.
I will put the bodies of my enemies in it,and plants some
trees in it.Yea,i WILL "Create material:soil","Create energy:light",
"Create liquid:radiation".
Examples of possible conditions/limitations/flaws/costs for certain
magic effects:
Some creatures can't cast magic
Some creatures are resistant or immune to magic
Magic only works at day/night
Wounded creatures cast spells worse
Casting makes caster sleppy
Casting makes random wounds appear on caster
Casting spells costs energy/air
Examples of combinations:
Items Release:In a few releases,if im right,we will have complex
items.That's COOL!Will we be able to construct them
using the appropriate tools and materials or,in the first release,we
will have to get them from other creatures?Will my giant be able
to defeat an elephant using a big boulder he found as a melee
weapon,then rip the damned elephant tusks and use them to work
the skins to get a decent armor?Immagine how much skin/flesh/bone
we can get out of creatures like titans or dragons...We could
also get formic acid from ants!Also,since to tan hides
we need oil,will we be able to get oil from plants?And what
about getting stomach acids from bodies(human stomach acid is
strong enough to melt iron,if im right)
But it's also hard to work these tissues without tools(or tough
claws!)
Also,think to skills...What skills will we have?Sewing?Building?
Material Familiarity?Measuring?Will the player really be able to
build a "workshop"or "warehouse" for items?
I think the items release is going to be one of the best!!!
Immagine how many things you can do with an animal body!
You can make weapons with the teeths,armor with the bones and
skin...Hei...You can do anything! Why not just grab a dragon's
rib and use it to stab others?Or use a giant beetle carapace
as torso armor?A titan could easily use a tree as a club!
Squirrels:Not bad really...But WHY is their Strenght 1 and their
Endurance 2500?Remember,my friends,that Strenght is RELATIVE to size!
Anyway,what about making a race called "Giant Killer Carnivore
Squirrel"?
NEW RACES:I made a new race that i will send when i have "refined"
it..ther ace is orcs...
Ha...Toadyone,remember that there's still the BIG BUG with
weight..Humans weight around 20 kg...As i said before,
i think the problem is with materials density.
Also,if i turn the camera in a certain way and zoom on my
character..the model dissapears...If i turn it another time,
the model re-appears.
This bug happens with items,too...But unlike the character bug,item
models don't reappear...
Various ideas for things we can and should do with the editors:
A "jelly""motif
A "construct"motif for golems and the like.
An "amorphous"form,for jellies and the like.
Some races that i can't manage to do(i have tried)but i
would REALLY like are:
Elephant,Rhino,Gorilla,Bear,Minotaur,Tiger(i did it time ago but
i lost it and it was VERY badly made)
Materials:Some materials we could add are
Mercury,Iron,Lead,Tin,Aluminium,Titanium,Carbon,Asbestos,
Oxygen,Hydrogen.The last two are important for realistic
respiration...and water!!!
BTW,since there was talking about alloys,here are some
of the most know real-life alloys.
Copper + Tin = Bronze
Copper + Zinc = Brass
Gold + Silver = Electrum(used for coins)
Carbon + Iron = "normal"steel
Steel + titanium/nickel/manganese(don't know how to write
it in english) = "special" steel.
If we will have realistics materials,the game will become
VERY fun for those who know a bit of chemistry :-) Like
me.
What about using the "create force(pressure)"and "create heat"magic
effect on coal to make diamonds?So a skilled mage can make some
money.
Also,Toadyone,you should allow to make single-material file,and
add an "Import single material"in the "big"material files editor
.I mean,if everyione of us makes a material, then it gets hard to
reconstruct them to put all of them in a file.
Remember,Toadyone...With your work,you are effectively making planet
Earth better!So,when you are finished,it is worth conquering for me...