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Author Topic: Alligator Drunk  (Read 1648 times)

Patarak

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Alligator Drunk
« on: July 14, 2008, 04:05:36 pm »

As I was wandering off to meet a giant, I encountered a named alligator (nothing strange there), but he was also a drunk. I realize this is due to how the Drunk system has been made but I think there is something fundamentally wrong with this concept.
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Toady One

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Re: Alligator Drunk
« Reply #1 on: July 14, 2008, 09:09:01 pm »

Odd.  It shouldn't be giving them personalities in the first place, I think, but it seems to be anthropomorprhishisizieing
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Neoskel

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Re: Alligator Drunk
« Reply #2 on: July 14, 2008, 09:16:47 pm »

Naw, he just ate too many booze filled dwarves.  :D
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Aqizzar

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Re: Alligator Drunk
« Reply #3 on: July 14, 2008, 09:18:34 pm »

Odd.  It shouldn't be giving them personalities in the first place, I think, but it seems to be anthropomorprhishisizieing

I knew all those beastmen would make problems.  This is a path that can only lead to dark places.
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Sean Mirrsen

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Re: Alligator Drunk
« Reply #4 on: July 14, 2008, 11:04:57 pm »

I've had a Cougar Drunk. I was also "meeting" with a giant, and heard him ripping the head off a groundhog in the distance. He wasn't named, as far as I could tell, the messages were simply of a "Cougar Drunk".
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Jay

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Re: Alligator Drunk
« Reply #5 on: July 15, 2008, 12:01:18 am »

I've had a Cougar Drunk. I was also "meeting" with a giant, and heard him ripping the head off a groundhog in the distance. He wasn't named, as far as I could tell, the messages were simply of a "Cougar Drunk".
Names don't show up in combat except for deaths as far as I've noticed.
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Dr. Melon

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Re: Alligator Drunk
« Reply #6 on: July 15, 2008, 03:56:57 am »

I think it's when they go to a town and steal booze and stuff and get inebriated.

Hmm, has anybody tried getting a bunch of booze from an old fort and drinking it? Does your adventurer get Drowsy? Dizzy? Drunk?
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Grek

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Re: Alligator Drunk
« Reply #7 on: July 15, 2008, 04:12:14 am »

Nope. Drunkness is not implimented. It behaves exactly like water, except flamable.
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Toady One

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Re: Alligator Drunk
« Reply #8 on: July 15, 2008, 04:40:40 am »

Okay, I've fixed this for next time -- it'll only make drunks out of civilized creatures whose civilization has an alcohol type.

I suppose yet another caravan arc change would be to let there be drunks in civs that can trade for or steal alcohol too...
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