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Author Topic: Roguelikes  (Read 4985 times)

Yoink

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Re: Roguelikes
« Reply #30 on: October 15, 2016, 03:51:53 am »

Recently was interested in looking for party-based roguelike .
Not sure if Darkest Dungeon counts. It has some rougelike features, I guess. Might scratch your itch, I don't know.
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Robsoie

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Re: Roguelikes
« Reply #31 on: October 15, 2016, 04:36:09 am »

Thanks for the suggestions guys.

@Gigalith
I quickly tested Demon, never heard about it before but i'm very impressed by that one, and the interface is very well done with mouse driven gameplay along the usual keys, similarly to DCSS, it feels very polished too, easy access to the spells and etc through icons.
I like this one a lot, thanks for putting my attention to this one.

And looks like i can even try to recruit the monsters i'm fighting against too with the Link ability, just  having to wait for 20 turns without doing anything else seems a bit dangerous , but i hope my minions will be strong enough to avoid poor old me going YASD :)

Only thing i don't like at all is how it's always trying to connect to their server to upload highscore or when i change a level, as i blocked the executable from being able to do that, i have to wait for the connection it is trying to fail for a dozen of seconds before being able to resume play. I looked on how to turn it off but you simply can't :
Quote
It isn't possible to turn off communication with the server unfortunately. :( Even if I provided a shut off for Demon's own data transfer, Unity games as a group send some stuff back to Unity too; that can only be disabled w/ the Pro version (either $1500 or $75/month.) That isn't really in the budget for a freeware roguelike. :(

If it helps you feel better, the stuff I collect for myself in Demon is strictly gameplay data only (score, relic and element choices, version you used, where you died, etc.): nothing at all about your computer or other software. I don't even have a way to tell if two games were played by the same player, or what operating system they were using, and that's by design. I can't do anything about what Unity does, but I can at least avoid being a snoop myself. :P

If you want to read more about what Unity collects, their privacy policy can be found at this address: https://unity3d.com/legal/privacy-policy
Never heard about this unity thing forcing server reports but it's really annoying :/

@Covenant
I play X-Com and you're right it's indeed great fun as it has a lot of roguelike elements and have the party management i am looking for, i was mentionning X@Com though (and its several interesting mods)
There's a thread about it on bay12 too , i think what impressed me the most is those multi-tiles and multi z-levels creatures that i hope Toady will do one day in DF , and how the X-Com "can destroy everything" managed to find its way too in ASCII :
http://www.bay12forums.com/smf/index.php?topic=93822.0

But the original X-Com is definitively to be recommended, i still have to go on my current campaign on Open Xcom and there's always the Pirate mod with giant amount of content that is waiting.

JA can works like that too, minus the randomly generated environment, the permadeath and party management is very good, and those NPC interactions within the teams were always hilarious when some guys and gals couldn't stand each other. And with the ability to create several of your own mercs you could have a lot of customisation.


Never managed to complete a game in 1.13 sadly , i always had a point in which there was a game breaking bug. on my longest run (and the one i lost the less people in it), in the hospital map it was CTD constantly , couldn't play anymore as my team was stuck in it) ,i'll have to give a try again to see if the most recent 1.13 is more bug free.

Elona is a really good title too as you can customise your party a lot (even do genetic modifications on them), and i found that the companions are more than simple gimmicks as they even did what i couldn't at all due to his constant healing : defeat Zeome.

I never played Dungeon Hack, thanks for the mention, after reading about it i didn't know it had randomly generated dungeons, interesting, i played a lot of Dungeon Master and Eye of the Beholder back in my long lost youth, but none of them had any random generations regarding the environment, that's another title on my "toplay" list.

@Yoink
Never played it, but after reading a bit of people posts about it , it looks like it's right in the genre i'm looking for, another game on my checklist, thanks :)
« Last Edit: October 15, 2016, 04:59:32 am by Robsoie »
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Moron

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Re: Roguelikes
« Reply #32 on: October 15, 2016, 07:35:40 am »

There is an Angband variant called Sangband (Skills Angband) which is kind of like Angband meets DCSS (though I think it predates DCSS.)

 Basically it has the Angband dungeon with 100 levels and Morgoth at the bottom, but replaces Angband's classes with a system of skills and oaths that can further specialise your character. It has crafting too.

I don't think it's as well designed as DCSS and is not actively being developed any more, but I used to play it a lot and like it far better than vanilla Angband.
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Frumple

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Re: Roguelikes
« Reply #33 on: October 15, 2016, 08:50:49 am »

Sang (98) definitely doesn't predate crawl (95), but it does predate stone soup (~06), for what it's worth. Easily one of the neater *bands. Want to say cthangband (and scthangband, which you can find hosted on the ladder) was another roughly contemporaneous band variant with something of a skill system. I remember it being hard as balls, though... which is kinda' fitting for something based around the cthulhu mythos, ha. Cth actually got a long (as in 15 years) delayed update in 2015.
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