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Author Topic: What is the token reference to chunks?  (Read 1316 times)

Sean Mirrsen

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Re: What is the token reference to chunks?
« Reply #15 on: December 26, 2007, 01:31:00 pm »

Toady would probably make a nice addition to Gas Powered Games. They are also very involved with the community. And have a nice low-requirement customizeable seamless-load modular 3D engine (the Siege engine from DS1) for DF to possibly transfer to.  ;)  :p


Aaaanyways.
Anybody tried the "figurine" tag yet? I'm kinda curious.
Although, uh, really, why don't I try myself?... :\

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0x517A5D

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Re: What is the token reference to chunks?
« Reply #16 on: December 26, 2007, 04:24:00 pm »

I think it'd be cool if Toady would seperate game from graphics and build an API to communicate between them.  Then other people could build various graphics engines while Toady works on the game.

Although that might be as much work for Toady as redoing the graphics himself.  The game logic is quite, quite intertwined with display logic.  I know this because I looked at how dependent the code is on the 80x25 display.  The answer: very.

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JustOnePixel

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Re: What is the token reference to chunks?
« Reply #17 on: December 27, 2007, 12:29:00 am »

Thanks to everyone who responded to this, and thanks especially to Toady's divine intervention.  I'll be sure to report the fruits of my labor!  Assuming they're not rotten and disappointing, that is
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