Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 5 6 [7]

Author Topic: Armok vs. the Eye-Rollers Mod  (Read 8351 times)

Keilden

  • Bay Watcher
  • High Priest of The Endcat
    • View Profile
Re: Armok vs. the Eye-Rollers Mod
« Reply #90 on: January 08, 2008, 06:27:00 am »

Did you add his tounge in the body file?
Logged
The Endcat will end you and everything you love.

MyBeardIsOnFire

  • Bay Watcher
    • View Profile
Re: Armok vs. the Eye-Rollers Mod
« Reply #91 on: January 08, 2008, 06:29:00 am »

quote:
Originally posted by Keilden:
<STRONG>Did you add his tounge in the body file?</STRONG>

quote:
[BODY:TONGUE_LONG]
[BP:TONGLONG:long tongue][CONTYPE:MOUTH][SMALL][EMBEDDED][GRASP]

...and it shows up on the list undamaged when I remove [SMALL][EMBEDDED]

Logged
iantspider stands before you!
Giantspider...killed Yourlast Adventurer
Giantspider...killed Yo Momma

etgfrog

  • Bay Watcher
  • delete & NULL;
    • View Profile
Re: Armok vs. the Eye-Rollers Mod
« Reply #92 on: January 08, 2008, 06:47:00 am »

ok, first batch of stuff done:

Helms:
   

code:

[ITEM_HELM:ITEM_HELM_GOGGLES]
[NAME:goggle:goggles]
[WEIGHT:10]
[VALUE:15]
[ARMORLEVEL:2]
[BLOCKPOWER:80]
[METAL_ARMOR_LEVELS]
[SHAPED]
[LAYER:ARMOR]
[COVERAGE:40]
[LAYER_SIZE:10]
[LAYER_PERMIT:50]
[MATERIAL_SIZE:2]
[HARD]
[METAL]
[BARRED]
[SCALED]
   

Weapons:

code:

[ITEM_WEAPON:ITEM_WEAPON_MAGNIFYING_GLASS]
[NAME:magnifying glass:magnifying glasses]
[DAMAGE:40:BLUDGEON]
[DAMAGE:80:BURN]
[WEIGHT:10]
[SKILL:MACE]
[RANGED:MAGNIFYIER:EYE_DROP]
[TWO_HANDED:4]
[MINIMUM_SIZE:4]
[MATERIAL_SIZE:3]

Matgloss_metal:

code:

[MATGLOSS_METAL:REFINED_GREEN_GLASS]
[NAME:refined green glass][ADJ:green glass][COLOR:2:2:1]
[VALUE:4]
[SPEC_HEAT:300]
[MELTING_POINT:11000]
[BOILING_POINT:20000]
[WEAPON_RANGED][ARMOR]
[DAMAGE_PERC:150]
[BLOCK_PERC:100]
[SOLID_DENSITY:5000]
[DEEP]

[MATGLOSS_METAL:REFINED_CLEAR_GLASS]
[NAME:refined clear glass][ADJ:clear glass][COLOR:7:7:0]
[VALUE:8]
[SPEC_HEAT:500]
[MELTING_POINT:12000]
[BOILING_POINT:20000]
[WEAPON_RANGED][ARMOR]
[DAMAGE_PERC:200]
[BLOCK_PERC:150]
[SOLID_DENSITY:5000]
[DEEP]

[MATGLOSS_METAL:REFINED_CRYSTAL_GLASS]
[NAME:refined crystal glass][ADJ:crystal][COLOR:7:7:1]
[VALUE:15]
[SPEC_HEAT:800]
[MELTING_POINT:12500]
[BOILING_POINT:20000]
[WEAPON_RANGED][ARMOR]
[DAMAGE_PERC:300]
[BLOCK_PERC:200]
[SOLID_DENSITY:5000]
[DEEP]

[MATGLOSS_METAL:EYE_DROP_WATER]
[NAME:eye drop water][ADJ:eye drop][COLOR:7:7:1]
[VALUE:1]
[SPEC_HEAT:800]
[MELTING_POINT:25000]
[BOILING_POINT:50000]
[AMMO]
[DAMAGE_PERC:100]
[BLOCK_PERC:100]
[SOLID_DENSITY:500]
[DEEP]


Ammo:

code:

[ITEM_AMMO:ITEM_AMMO_DROPS]
[NAME:drop:drops]
[CLASS:EYE_DROP]
[DAMAGE:20:PIERCE]
[DAMAGE:200:BURN]

Reaction:

code:

[REACTION:REFINED_GLASS_GREEN]
[NAME:make refined green glass]
[SMELTER]
[REAGENT:1:ROUGH:NO_SUBTYPE:GLASS_GREEN:NO_MATGLOSS]
[PRODUCT:100:1:BAR:NO_SUBTYPE:METAL:REFINED_GREEN_GLASS]

[REACTION:REFINED_GLASS_CLEAR]
[NAME:make refined clear glass]
[SMELTER]
[REAGENT:1:ROUGH:NO_SUBTYPE:GLASS_CLEAR:NO_MATGLOSS]
[PRODUCT:100:1:BAR:NO_SUBTYPE:METAL:REFINED_CLEAR_GLASS]

[REACTION:REFINED_GLASS_CRYSTAL]
[NAME:make refined crystal glass]
[SMELTER]
[REAGENT:1:ROUGH:NO_SUBTYPE:GLASS_CRYSTAL:NO_MATGLOSS]
[PRODUCT:100:1:BAR:NO_SUBTYPE:METAL:REFINED_CLEAR_CRYSTAL]

[REACTION:MAKE_EYEDROP]
[NAME:make eyedrop water]
[SMELTER]
[REAGENT]
[PRODUCT:100:1:BAR:NO_SUBTYPE:METAL:EYE_DROP_WATER]


as for the refined glass having the deep tag, i belive it doesn't give you the too deep unless you actualy mine the stuff, but at the same time it is set so that you wont be seeing people starting off with some wierd stuff like eye drop chainmail(bug i had with the first time i tested this). the only problem i can see is that you can still make something like eye drop bolts from basicly scratch.

edit: typo

edit again: i forgot to change the color of them, so if someone that knows the df color spectrum could fix that?

3rd edit: fixed colors

4th edit: wrong tag for the raw glass in the reaction.

[ January 08, 2008: Message edited by: etgfrog ]

Logged
"How dare you get angry after being scammed."

MyBeardIsOnFire

  • Bay Watcher
    • View Profile
Re: Armok vs. the Eye-Rollers Mod
« Reply #93 on: January 08, 2008, 07:01:00 am »

http://www.dwarffortresswiki.net/index.php/Color
Make your pick. Foreground is the color of bars and items. Background is, I guess, the color of buildings if built from that material.

Edit: so we'll be making stuff out of eyedrop bars?  :D

[ January 08, 2008: Message edited by: MyBeardIsOnFire ]

Logged
iantspider stands before you!
Giantspider...killed Yourlast Adventurer
Giantspider...killed Yo Momma

etgfrog

  • Bay Watcher
  • delete & NULL;
    • View Profile
Re: Armok vs. the Eye-Rollers Mod
« Reply #94 on: January 08, 2008, 07:06:00 am »

looking at the raws then looking at that wiki page doesn't match up. at least not for material color.
Logged
"How dare you get angry after being scammed."

MyBeardIsOnFire

  • Bay Watcher
    • View Profile
Re: Armok vs. the Eye-Rollers Mod
« Reply #95 on: January 08, 2008, 07:11:00 am »

quote:
Originally posted by etgfrog:
<STRONG>looking at the raws then looking at that wiki page doesn't match up. at least not for material color.</STRONG>

What do you mean? It's a 8-color palette, foreground and background, and a brightness flag, in both cases.

Edit: Also, does STONE work for glass reagents? When I did the glass tempering reaction I used ROUGH (as in rough gems).

[ January 08, 2008: Message edited by: MyBeardIsOnFire ]

Logged
iantspider stands before you!
Giantspider...killed Yourlast Adventurer
Giantspider...killed Yo Momma

etgfrog

  • Bay Watcher
  • delete & NULL;
    • View Profile
Re: Armok vs. the Eye-Rollers Mod
« Reply #96 on: January 08, 2008, 07:20:00 am »

ok...nvm, i see now.

edit: i just caught that with testing.

[ January 08, 2008: Message edited by: etgfrog ]

Logged
"How dare you get angry after being scammed."

MyBeardIsOnFire

  • Bay Watcher
    • View Profile
Re: Armok vs. the Eye-Rollers Mod
« Reply #97 on: January 08, 2008, 09:00:00 am »

Chameleons have been fixed by changing to CONTYPE:HEAD on their tongue. Apparently the game simply doesn't understand things attaching to the mouth - they don't seem to choke or die aside from the blinking.

Floating eyes won't breed with the NO_GENDER tag. I removed it.

Logged
iantspider stands before you!
Giantspider...killed Yourlast Adventurer
Giantspider...killed Yo Momma

Fenrir

  • Guest
Re: Armok vs. the Eye-Rollers Mod
« Reply #98 on: January 08, 2008, 09:04:00 am »

I see you all got tired of waiting for my lazy ass.
*Fenrir puts his tail between his legs and lowers his head.*

You forgot the [NAME] tag in the giant eyeball definition.

Why don't we make some gems [SHARP], make obsidian not [SHARP], and add the [CAN_STONE] tag to the magnifying glass? Then we could make magnifying glasses out of gems as well. I'm not entirely sure how that would help anything, but it sounds cool.

Logged

MyBeardIsOnFire

  • Bay Watcher
    • View Profile
Re: Armok vs. the Eye-Rollers Mod
« Reply #99 on: January 08, 2008, 04:01:00 pm »

quote:
Originally posted by Fenrir:
<STRONG>You forgot the [NAME] tag in the giant eyeball definition.</STRONG>

It's a body part. The creature is a floating eye.

quote:
Originally posted by Fenrir:
<STRONG>Why don't we make some gems [SHARP], make obsidian not [SHARP], and add the [CAN_STONE] tag to the magnifying glass? Then we could make magnifying glasses out of gems as well. I'm not entirely sure how that would help anything, but it sounds cool.</STRONG>

Will be cool if it works. We might get cherry opal short swords instead of glasses.
Logged
iantspider stands before you!
Giantspider...killed Yourlast Adventurer
Giantspider...killed Yo Momma

Kagus

  • Bay Watcher
  • Olive oil. Don't you?
    • View Profile
Re: Armok vs. the Eye-Rollers Mod
« Reply #100 on: January 09, 2008, 05:45:00 am »

Is that the tag that makes obsidian a weapons-grade material?  I might just have to slap that on flint, so it'll stop bugging me.
Pages: 1 ... 5 6 [7]