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Author Topic: Modular Units: a Mercenary tale of Mechs, Missions, and Money  (Read 4805 times)

VermilionSkies

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Re: Modular Units: a Mercenary tale of Mechs, Missions, and Money
« Reply #120 on: October 05, 2024, 08:31:51 pm »

"I'd rather not, considering how similar you are to my mother."
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Egan_BW

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Re: Modular Units: a Mercenary tale of Mechs, Missions, and Money
« Reply #121 on: October 05, 2024, 08:39:40 pm »

"What a tidy excuse. Frankly, you don't strike me as a romantic anyways."
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I would starve tomorrow if I could eat the world today.

VermilionSkies

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Re: Modular Units: a Mercenary tale of Mechs, Missions, and Money
« Reply #122 on: October 05, 2024, 09:12:35 pm »

"Hah, you're not wrong. I'm married to my work, I guess you'd call it."
"I doubt there's anybody out there prettier than one of these rifles."
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Prophet

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Re: Modular Units: a Mercenary tale of Mechs, Missions, and Money
« Reply #123 on: October 05, 2024, 11:42:09 pm »

Drifter notices their positions spreading out, keeping in mind to avoid being flanked, but still prioritizes eliminating at least one of the two better armed Drones.
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.... You've doomed us all. Granted. Everyone except for traps are executed. Random sci-fi nonsense is required to be taught in schools.
A cute intersex harem with everyone in love with the androgynous king and smart and useful enough into pushing the kingdom forward.

Nakéen

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Re: Modular Units: a Mercenary tale of Mechs, Missions, and Money
« Reply #124 on: October 06, 2024, 03:01:00 pm »

Turn 2 - Battle Round 1


Destroy PRI Installation

Team A:
xJOHx: JACK_OF_HEARTS_MK_II (Shock) - Iron Wrath (BlackPaladin99) [Destroyed]
LTM: Long Tom (Artillery) - Sting (The Canadian kitten)
Spoiler: Long Tom (Artillery) (click to show/hide)

Team B:
MSL1: PRI Missile Turret #1 (Artillery)
MSL2: PRI Missile Turret #2 (Artillery)
xPRI-V1x: PRI Vanguard MU #1 (Assault) [Destroyed]
PRI-V2: PRI Vanguard MU #2 (Assault)

----------

Terrain: Rugged Wasteland (No Effect)
Weather: Light Sandstorm (-2 Detection)
Code: (Battlefield) [Select]
REAR COMBAT ZONE A | MAIN COMBAT ZONE | REAR COMBAT ZONE B
                "  |                  |
                   |                  |            MSL1
                   |   "   xPRI-V1x   |         
                   |     xJOHx        |       
LTM                |                  |            MSL2   
                   |      PRI-V2      |   "         
         "         |                  |      "       
----------

TURN 2 START

Detection Phase:
Spoiler (click to show/hide)
-> All units detected.

Movement Phase
-> PRI-V2 moves from Main Combat Zone to Rear Combat Zone A.

Engagement Phase
PRI-V2 attempts to engage LTM.
Spoiler (click to show/hide)
-> PRI-V2 fails to engage LTM.

Attack Phase
Weapons Attack Order
Spoiler (click to show/hide)

Rolls
Spoiler (click to show/hide)

Turn Report
With the JACK_OF_HEARTS_MK_II taken care of, the remaining PRI Vanguard rushes for Sting's position. Spurred on by his survival instincts and clever positioning, Sting manages to shake off his assaillant and avoid his light Long Tom to take any damage. The unscathed Long Tom then retaliates with a full salvo of missiles that overwhelm the PRI MU's defences, and Sting finishes the job with two well places howitzer shots straight through the core of the enemy MU.

[PRI] Vanguard Pilot #2: "Shit! The core isn't going to hold on- skrrrzzt S-nding... en-my d-ta... Sti-g... LONG TO-"

The MU then explodes in a blaze of glory, and now all that remains is taking care of the turrets.

PRI-V2 has been destroyed

TURN 2 END

----------

Team A:
xJOHx: JACK_OF_HEARTS_MK_II (Shock) - Iron Wrath (BlackPaladin99)
LTM: Long Tom (Artillery) - Sting (The Canadian kitten)
Spoiler: Long Tom (Artillery) (click to show/hide)

Team B:
MSL1: PRI Missile Turret #1 (Artillery)
MSL2: PRI Missile Turret #2 (Artillery)
xPRI-V1x: PRI Vanguard MU #1 (Assault) [Destroyed]
xPRI-V2x: PRI Vanguard MU #2 (Assault) [Destroyed]

----------

Terrain: Rugged Wasteland (No Effect)
Weather: Light Sandstorm (-2 Detection)
Code: (Battlefield) [Select]
REAR COMBAT ZONE A | MAIN COMBAT ZONE | REAR COMBAT ZONE B
                "  |                  |
                   |                  |            MSL1
                   |   "   xPRI-V1x   |         
     xPRI-V2x      |     xJOHx        |       
LTM                |                  |            MSL2   
                   |                  |   "         
         "         |                  |      "       

Eliminate Stray Specimen

Team A:
RHV: Reach Heaven (Assault) - Caliber (VermilionSkies)
Spoiler: Reach Heaven (Assault) (click to show/hide)
SKW: Skew (Shock/Artillery) - Wrecker (Egan_BW)
Spoiler: Skew (Shock/Artillery) (click to show/hide)
SOV: SOVEREIGN - Sovereign (Hawk132)

Team B:
xKRTx: Korator - Redscythe [Dead]
Spoiler: Korator (Shock) (click to show/hide)

Terrain: Open Wasteland (No Effect)
Weather: Clear (No Effect)
Code: (Battlefield) [Select]
REAR COMBAT ZONE A | MAIN COMBAT ZONE | REAR COMBAT ZONE B
                   |                  |
                   |                  |               
                   |      xKRTx       |               
SOV                |   RHV    SKW     |             
                   |                  |           
                   |                  |             
                   |                  |             

----------

<Incoming communication>

[SYMBIOSIS] Selena Drangea: "We are used to mercenaries carving up trophies from the defeated specimens, so go ahead. Oh and just in case do not lug that around the border of the HEA, the smell might attract other specimens."

<Pending of communication>


Patrol Perimeter

----------

Team A:
BJK: BAD JOKE - Drifter (Prophet)
Spoiler: BAD JOKE (Shock) (click to show/hide)

Team B:
DRN-1: Rogue Ruin Drone #1 (Assault)
DRN-2: Rogue Ruin Drone #2 (Assault)
DRN-3: Rogue Ruin Drone #3 (Assault)

----------

Terrain: Open Wasteland (No Effect)
Weather: Clear (No Effect)
Code: (Battlefield) [Select]
REAR COMBAT ZONE A | MAIN COMBAT ZONE | REAR COMBAT ZONE B
                   |                  |
                   |         DRN-2    |               
                   |     BJK          |               
                   |            DRN-1 |             
                   |     DRN-3        |           
                   |                  |       
                   |                  |             

----------
TURN 2 START

Detection Phase:
Spoiler (click to show/hide)
-> All units detected.

Movement Phase
No movement.

Engagement Phase
Not needed.

Attack Phase
Weapons Attack Order
Spoiler (click to show/hide)
Rolls
Spoiler (click to show/hide)

Turn Report
The firefight continues between Drifter and the Drones. The pilot first takes care of one of the Drones by annihilating it under the heavy fire of its machine gun. It seems this triggers some sort of defensive protocol in the unmanned machines, as they retreat from view making it harder for Drifter to get a clear shot on them. One cannon shot manages to nick his heavy leg, lightly damaging the plating a bit.

TURN 2 END

----------

Team A:
BJK: BAD JOKE - Drifter (Prophet)
Spoiler: BAD JOKE (Shock) (click to show/hide)

Team B:
DRN-1: Rogue Ruin Drone #1 (Assault)
DRN-2: Rogue Ruin Drone #2 (Assault)
xDRN-3x: Rogue Ruin Drone #3 (Assault) [Destroyed]

----------

Terrain: Open Wasteland (No Effect)
Weather: Clear (No Effect)
Code: (Battlefield) [Select]
REAR COMBAT ZONE A | MAIN COMBAT ZONE | REAR COMBAT ZONE B
                   |                  |
                   |         DRN-2    |               
                   |     BJK          |               
                   |            DRN-1 |             
                   |    xDRN-3x       |           
                   |                  |       
                   |                  |             
Logged

Egan_BW

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Re: Modular Units: a Mercenary tale of Mechs, Missions, and Money
« Reply #125 on: October 06, 2024, 03:09:37 pm »

Use Skew's combat knives to saw off the Korator's left blade. It's probably not usable as a weapon for Skew, but it would still look great hung up in my hanger.
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I would starve tomorrow if I could eat the world today.

The Canadian kitten

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Re: Modular Units: a Mercenary tale of Mechs, Missions, and Money
« Reply #126 on: October 06, 2024, 04:15:53 pm »

"Hot damn! These PRI folks ain't as good as I thought they would be!"

Time to finish this, target MSL 1
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Prophet

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Re: Modular Units: a Mercenary tale of Mechs, Missions, and Money
« Reply #127 on: October 06, 2024, 10:48:26 pm »

One down. If they were going to use cover to remain out of the firefight and whittle away at him, then he would merely use their own lack of a consistent sight line to approach and pilebunker through the other Drone with two functioning weapon systems.
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.... You've doomed us all. Granted. Everyone except for traps are executed. Random sci-fi nonsense is required to be taught in schools.
A cute intersex harem with everyone in love with the androgynous king and smart and useful enough into pushing the kingdom forward.

VermilionSkies

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Re: Modular Units: a Mercenary tale of Mechs, Missions, and Money
« Reply #128 on: October 07, 2024, 07:37:46 am »

You know what? Take a chunk of intact hide. Maybe I can find somebody to turn it into a coat.
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