While your group of Hunters hung around town gathering rumors, the refugees had been preparing for their journey. Due to the limited space aboard the ship, most of the gear for their new life will be purchased in Foothold. It can be up in the air if smaller towns out west have a blacksmith in safe walking range, let alone something more specialized like a clothier or gunsmith, so Foothold and its access to something resembling trade is the best place to equip yourself.
And so many of the refugees waiting at the western end of town outside the gate can be found loaded with gear. Much of it was general equipment, such as axes and knives, that any household would need for survival. Some was more specialized for a specific profession, such as a family of farmers equipped with scythes, harvesting forks, gandasa, and other such tools they would need to work with the crops from either the New World or the Old World.
The more social of you recognize most of the faces from your long journey, but the apparent leader of the group is the one who speaks with you. It is the preacher from the same trip - the one who worked to protect the civilians during the Star Sinker attack. He motions for the refuges to make room for you to pass before it becomes clear that you wish to join them.
"You wish to join us? I of course mean on the journey, and not the metaphorical one with a winding path given that some of you have voiced their disagreement with our scripture" He states, giving a nod to the Sailor and his pet. "The Creator will certainly bless you for this kindness! While it is true that our beliefs allow us to be self-reliant, the unfortunate reality is that many of our adherents are unable to live up to this standard. Growing up without the light of education or a proper diet has left them rather vulnerable and in need of protection."
From what you can tell, that group encompasses most of the refugees. While the others are all armed, often with cheap slings in addition to their tools, it is clear the Preacher is the only member of the group who could hold his own against monsters. Much of the refugees is made up of noncombatants, while there are few single young men and woman most seem to be part of a family unit that includes some combination of very young and very old.
"Of course as important as self-sufficiency is, the Scripture says to assist your neighbor when they are in need. That is why we are going to Promise! It is a herding town, focusing on moving creatures from the safe village up the mountain for higher mana, then back down when the sun begins to fall. It mostly focuses on producing wool...but the generous shepherds donate wether to slaughter for new arrivals. So we bring them to Promise to study and feast, giving them the strength to stand on their own two feet before they move to their more permanent home."
The group of refugees greets you openly. While some of you have a rather intimidating appearance (especially given one of you openly walks around as what could easily be mistaken as a monster), the fact they have spent no small amount of time with them in an enclosed space has mostly given them a passing familiarity even with the more socially adverse Hunters of your group. And a greater familiarity with the more social.