I already answered eS elsewhere, but for those who are curious:
1. Weapons fire, and long-range plus missiles tick
2. DC, Jumps, Long range Missiles tick
3. Weapon hit rolls
4. Countermeasures (PD, Shields, then Armor, blocking preferred projectile first)
5. Weapon damage
6. Check DC, shields, Power balance and Jump completion criteria
Thus, a just-completed jump or repair attempt could get disrupted by enemy fire, be it by damaging the component directly, or by causing a power outage. I will assume that your DC teams won't power things on if it'll cause a power deficit though.
Turn 17
Mandator: continue jump, shoot Ayes (7 lasers, 2 missiles short)
Ayes: continue jump
T-Lock: continue Disengage
Koganasun: DC to Mass Drivers 1 and 3
Received:
Mandator: 5 missiles (Long range)
Ayes: 2 missiles, 12 lasers
Defence:
Mandator: 5 PD hits | nothing gets through
Ayes: shields block 1 laser | 2 missiles, 11 lasers get through
Hits:
Ayes: Missiles: 2, 2. Lasers: 1, 1, 1, 2, 2, 3, 4, 4, 5, 6, 6
Damage:
Ayes:
- 1: 1 laser blocked, Shield Generator destroyed
- 2: 1 laser blocked, DC reset
- 3: 1 laser blocked
- 4: 1 laser blocked, Impulse Thruster destroyed
- 5: 1 laser blocked
- 6: nothing to damage
Ayes evasion cut to zero!
Everybody jumps!
As the seconds tick down on the display, the jump engineer sweats profusely as explosions rock the Ayes. Damage reports flood in as she waits for the inevitable shot to strike the laboured drive and vaporise her, watching the clock like it was some sort of death timer.
Thirty seconds. Twenty nine. Twenty eight. Fore Reactor keeps getting holes through it as quickly as the repair crews can patch them.
Twenty two seconds. Twenty one. Twenty. Nineteen. The shield generator suddenly winks offline, reports indicate the entire section just got glassed.
Twelve. Ten. The last thrusters have just been rendered inoperable.
Five. Four. Did something just hit the bulkhead?
Two. One.
Calculation complete.
Initiate jump? Y/n
Let's get the heck out of here. She thought, and quickly hit yes.
The Ayes blinks out of existence.
---
The initial sensor sweep determined they had successfully jumped, just as the T-Lock officially exits the theater and the Mandator and Koganasun find themselves in visual range of each other once more.
The Field (Long Range)
|- The Ayes
-> Personal Space, what Personal Space? (Melee Range)
|- Koganasun
-> Mandator
WarshipsShields: 15/15 (+5)
Power Balance: +1
1: Armor / Point Defense / Reactor
2: Armor / Point Defense / Jump Drive
3: Armor / Point Defense / Impulse Thruster
4: Armor / Missile Launcher / Reactor
5: Armor / Missile Launcher / Reactor
6: Armor / Laser Array / Shield Generator (Shield Capacitor)
7: Armor / Laser Array / Shield Generator (Shield Capacitor)
8: Armor / Laser Array / Reactor
9: Armor / Laser Array / Shield Generator (Shield Capacitor)
10: Armor / Laser Array / Shield Generator (Shield Capacitor)
11: Armor / Laser Array / Reactor
12: Armor / Laser Array / Reactor
13: Armor / Point Defense / Jump Drive
14: Armor / Point Defense / Shield Generator (Shield Capacitor)
15: Armor / Point Defense / Impulse Thruster
Shields: 0/0 (+0)
Power Balance: +1
1: Armour / Laser Array [Destroyed] / Shield Generator [Destroyed]
2: Armour / Laser Array [Destroyed] / Reactor [Destroyed] (Damage Control 0/3)
3: Armour / Laser Array [Destroyed] / Jump Drive [Jury-Rigged]
4: Armour / Laser Array [Destroyed] / Impulse Thruster [Destroyed]
5: Armour / Point Defence [Jury-Rigged] / Reactor
6: Armour / Laser Array [Destroyed] / Impulse Thruster [Destroyed]
Shields: 0
Power Balance: +6
1: Armor / Mass Driver [Destroyed] / Reactor
2: Armor / Mass Driver [Destroyed] / Jump Drive
3: Armor / Mass Driver [Destroyed] / Impulse Thruster
4: Armor / Mass Driver [Destroyed] / Jump Drive [Destroyed]
5: Armor / Mass Driver [Destroyed] /Jump Drive [Destroyed]
6: Armor / Point Defense (Overclocker) [Destroyed] / Reactor [Destroyed]
7: Armor / Point Defense (Overclocker) [Jury-Rigged] / Impulse Thruster
8: Armor / Mass Driver [Destroyed] / Jump Drive [Destroyed]
9: Armor / Mass Driver [Destroyed] / Jump Drive [Destroyed]
10: Armor / Mass Driver [Destroyed] / Reactor
WithdrewShields: 4/4 (+2)
Power Balance: 0
1: Armour / Point Defence [Jury-Rigged] / Shield Generator
2: Armour / Point Defence / Impulse Drive
3: Armour / Missile Launcher / Reactor
4: Armour / Missile Launcher / Reactor
5: Armour / Missile Launcher / Shield Generator
6: Armour / Missile Launcher / Impulse Drive (Disabled)
7: Armour / Missile Launcher / Jump Drive
DestroyedShields: 0/0 (+0)
Power Balance: +2
1. Armour / Missile Launcher [Destroyed] / Reactor [Damaged]
2. - / Point Defence (Overclocker) [Destroyed] / Jump Drive [Destroyed]
3. Armour/ Mass Driver / Impulse Thruster
4. Armour / - / Shield Generator (Shield Capacitor) [Destroyed] (Damage Control 0/3)
5. - / Mass Driver [Destroyed] / Reactor [Destroyed]
6. - / Mass Driver [Destroyed] / Shield Generator (Shield Capacitor) [Destroyed]
7. - / Point Defence [Destroyed] / Reactor [Destroyed]