Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Question about item scatter and abandonment  (Read 2072 times)

George_Chickens

  • Bay Watcher
  • Ghosts are stored in the balls.
    • View Profile
Question about item scatter and abandonment
« on: October 07, 2018, 11:24:53 am »

I'd like to abandon a fort, but I can't remember an effective way to prevent my key items from scattering, so that an adventurer can retrieve them. How should I go about this? Should I place my items on pedestals and weapon traps/upright weapons to prevent it?
Logged
Ghosts are stored in the balls?[/quote]
also George_Chickens quit fucking my sister

Dozebôm Lolumzalìs

  • Bay Watcher
  • what even is truth
    • View Profile
    • test
Re: Question about item scatter and abandonment
« Reply #1 on: October 08, 2018, 04:50:45 pm »

If you're willing to cheat, there's the lair command in DFHack. Otherwise, I'm not sure if there's a surefire way to prevent scattering. Chests are deconstructed on reclaiming, so other buildings might as well, but perhaps that's part of reclaiming and not abandoning.
Logged
Quote from: King James Programming
...Simplification leaves us with the black extra-cosmic gulfs it throws open before our frenzied eyes...
Quote from: Salvané Descocrates
The only difference between me and a fool is that I know that I know only that I think, therefore I am.
Sigtext!

Blue_Dwarf

  • Bay Watcher
    • View Profile
Re: Question about item scatter and abandonment
« Reply #2 on: October 08, 2018, 10:37:50 pm »

Does a vault room with a lever work?
Logged
Crafting Statistics 42.06Farming Statistics

Blue Dwarf has been happy lately. He did some !!science!! recently. He admired a fine forum post lately. He was enraged by a forum troll recently. He was upset by the delayed release of the new version of Dwarf Fortress lately. He took joy in planning a noble's death recently.

Dozebôm Lolumzalìs

  • Bay Watcher
  • what even is truth
    • View Profile
    • test
Re: Question about item scatter and abandonment
« Reply #3 on: October 08, 2018, 10:55:05 pm »

Does a vault room with a lever work?
Scattering ignores connectivity IIRC.
Logged
Quote from: King James Programming
...Simplification leaves us with the black extra-cosmic gulfs it throws open before our frenzied eyes...
Quote from: Salvané Descocrates
The only difference between me and a fool is that I know that I know only that I think, therefore I am.
Sigtext!

metime00

  • Bay Watcher
  • Adequate Dwarf Fortresser
    • View Profile
Re: Question about item scatter and abandonment
« Reply #4 on: October 09, 2018, 01:18:26 am »

The best non cheating way is to forge heavy metal bins. Lead, gold, and silver work well, then make a stockpile and constrict the kinds of items and materials of bins to include your special ones. Object scatter is controlled by how heavy the item is, and containers count as one item for the purposes of scattering.
Logged
Live long if you can, and prosper by any means necessary.  Any means, Urist.  So pull that lever, or by Armok, I'll lock you outside come next siege.
He who plays with dwarves must take care that he does not become a dwarf.  And when you stare into DwarfFort, Dwarffort stares back into you.

《monty》

  • Bay Watcher
    • View Profile
Re: Question about item scatter and abandonment
« Reply #5 on: October 09, 2018, 05:27:45 pm »

I wonder, if you put everything into a 1x1 garbage dump does that limit the scatter to that immediate area?
Logged

Staalo

  • Bay Watcher
  • It's all for the betterment of Dwarfkind - honest!
    • View Profile
Re: Question about item scatter and abandonment
« Reply #6 on: October 10, 2018, 01:46:45 am »

How about just retiring the fort? Then everything would stay in their places and you can still just walk in and loot anything you like.
Logged
Kasmko Taldequihu, Human Criminal corrupted zombie is visiting.
Mong Todsporro, Human Criminal death zombie is visiting.

Uhhh... welcome?

Fleeting Frames

  • Bay Watcher
  • Spooky cart at distance
    • View Profile
Re: Question about item scatter and abandonment
« Reply #7 on: October 10, 2018, 01:53:00 pm »

Retiring still has things dumped out, rooms unassigned and the like. Pets stay alive and most dwarves stay present, though.

Staalo

  • Bay Watcher
  • It's all for the betterment of Dwarfkind - honest!
    • View Profile
Re: Question about item scatter and abandonment
« Reply #8 on: October 10, 2018, 02:19:44 pm »

Odd. When I've visited in my retired forts as an adventurer, all items and stockpiles have been where I left them, nothing scattered. Creatures have been all wonky, though; animals all over the place, autonomous wagons climbing stairs etc.
Logged
Kasmko Taldequihu, Human Criminal corrupted zombie is visiting.
Mong Todsporro, Human Criminal death zombie is visiting.

Uhhh... welcome?

Dunamisdeos

  • Bay Watcher
  • Duggin was the hero we needed.
    • View Profile
Re: Question about item scatter and abandonment
« Reply #9 on: October 10, 2018, 08:26:41 pm »

I always used the [lair] command myself.

Scattering definitely does not take locked or shut doors into account, you can seal up your fort completely and there will still be stuff scattered about on the surface with the fort still as sealed up as when you left it.
Logged
FACT I: Post note art is best art.
FACT II: Dunamisdeos is a forum-certified wordsmith.
FACT III: "All life begins with Post-it notes and ends with Post-it notes. This is the truth! This is my belief!...At least for now."
FACT IV: SPEECHO THE TRUSTWORM IS YOUR FRIEND or BEHOLD: THE FRUIT ENGINE 3.0

mikekchar

  • Bay Watcher
    • View Profile
Re: Question about item scatter and abandonment
« Reply #10 on: October 11, 2018, 08:51:24 am »

The scattering only happens on unretire.  I used to retire and unretire a lot.  There is a bunch of stuff that you need to do (rebuilding some furniture, reassigning *all* bedrooms even if you think you don't have to, setting up manager commands, etc, etc).  It used to take me about 3 in game months to finish everything each time I retired.  It's not really so bad, though...  just a bunch of busy work.
Logged

snow dwarf

  • Bay Watcher
  • Is always cold
    • View Profile
Re: Question about item scatter and abandonment
« Reply #11 on: October 16, 2018, 09:42:46 am »

What about pedestals? Would that stop items from scattering?
Logged
Here at Bay12 we excel at Theoretical Biology. Need to know the value of Merbone? Check. Need to know the density of a thrown Fluffy Wambler? Check. Need to know how a walking Mushroom can theoretically talk? Check.

Dunamisdeos

  • Bay Watcher
  • Duggin was the hero we needed.
    • View Profile
Re: Question about item scatter and abandonment
« Reply #12 on: October 16, 2018, 01:11:36 pm »

IIRC pedestal items do not scatter.
Logged
FACT I: Post note art is best art.
FACT II: Dunamisdeos is a forum-certified wordsmith.
FACT III: "All life begins with Post-it notes and ends with Post-it notes. This is the truth! This is my belief!...At least for now."
FACT IV: SPEECHO THE TRUSTWORM IS YOUR FRIEND or BEHOLD: THE FRUIT ENGINE 3.0

andrei901

  • Bay Watcher
    • View Profile
Re: Question about item scatter and abandonment
« Reply #13 on: October 17, 2018, 11:01:54 pm »

Does a vault room with a lever work?

I know for a fact that this worked in previous versions, but I have not tried such a vault room recently.

IIRC pedestal items do not scatter.

They prevent item scatter on retire/unretire, and they prevent item scatter when retired/visited by adventurer. Abandonment I think would be different, because don't all buildings get deconstructed?
Logged