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Author Topic: Artifact limitations?  (Read 660 times)

Miles_Umbrae

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Artifact limitations?
« on: October 08, 2018, 07:19:25 pm »

Is there any limit as to what an artifact can be other than what the profession is capable to create in that workshop?
Can artifact grates, anvils, ropes exist in the current version?
Or are artifact limited to weapons and arms and trinkets?
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anewaname

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Re: Artifact limitations?
« Reply #1 on: October 08, 2018, 08:19:13 pm »

The chart near the end of the strange moods wiki article shows all the possibilities and nothing seems different in 44.12. Here is what my fort has produced in 44.12.
Spoiler (click to show/hide)
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Saiko Kila

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Re: Artifact limitations?
« Reply #2 on: October 09, 2018, 04:38:05 am »

Is there any limit as to what an artifact can be other than what the profession is capable to create in that workshop?
Can artifact grates, anvils, ropes exist in the current version?
Or are artifact limited to weapons and arms and trinkets?

Ropes and grates certainly can be made in current version (as well as other furniture, I have doors, coffins, floodgates, tables, hatches, cages, weapon racks etc.). I suppose anvils can be made too, but the required profession is so rare, you probably need to plan it to let it happen.
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Dozebôm Lolumzalìs

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Re: Artifact limitations?
« Reply #3 on: October 09, 2018, 11:32:38 am »

Metalsmiths aren't that rare. They're generated commonly enough. Unless you mean that overseers only rarely give metalsmithing and weapon/armorsmithing to different dwarves?
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Saiko Kila

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Re: Artifact limitations?
« Reply #4 on: October 09, 2018, 01:07:12 pm »

Metalsmiths aren't that rare. They're generated commonly enough. Unless you mean that overseers only rarely give metalsmithing and weapon/armorsmithing to different dwarves?

Anvils are made by Blacksmithing skill. Yes, about the second is what I meant. Or rather: that blacksmith is rarely given to more than one guy. If you get one good one from the migrants, why train another? Why train even one. It's not nearly as much needed as other crafters competing for forge time. This also means that he is likely more competent in another moodable craft. I have population of 350 and only three blacksmith, and only one of them has it as the highest skill (and he is in military, so won't be selected anyway). The rest of blacksmiths (also three) are visitors. Is it common? I wouldn't say that.
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