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Author Topic: Hero-U: Rogue to Redemption, from the Quest for Glory creators  (Read 12728 times)

eharper256

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Re: Hero-U: Rogue to Redemption, from the Quest for Glory creators
« Reply #60 on: December 16, 2012, 02:34:08 pm »

Oh jolly good; I look forward to seeing what this is capable of, played all the way through QFG 1-4 with my Paladin (unfortunately my PC runs QFG 5 too fast, and Dosbox does it too slow so I never got far in that).

Combat was best in the QFG2 remake, IMHO, it was a bit crappy in 1, 3 and 4 and mostly involved hammering my keyboard, but that aside, the series was wonderfully ahead of its time with its treble (later quad) options for progression in the quest.
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nenjin

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Re: Hero-U: Rogue to Redemption, from the Quest for Glory creators
« Reply #61 on: June 03, 2015, 11:25:18 pm »

So....

Anyone remember that you backed this?

Because I still get emails from these guys. I decided to look at one of them today. That caused me to start digging back through previous updates to find out just WTF happened with this game.

They say, in a really long post, that after 3 years of development, 50% of the coding and 80% (or 150% of their original art goals) are done and...the game is still not finished.

The kicker comes at the end of the update: another Kickstarter...for the same game. $100,000 goal. https://www.kickstarter.com/projects/transolargames/hero-u-adventure-role-playing-game

The title is different (from Hero-U: Rogue to Redemption, to Hero-u Action Adventure Role-playing game. The video still calls it Rogue to Redemption.) The Kickstarter makes little to no mention of the fact this is a second Kickstarter for the same game. Just "we've been working hard at this for 2.5 years and need your help to finish."

Here's a slice of the update where they drill into where the money went. You be the judge:

Spoiler (click to show/hide)

My take away from that is: probably half the money from the original Kickstarter ended up as garbage. Which is a reality of game design. I played the last demo thing they put out. It was....ghastly. Awkward animations. An unlit, basic looking interior room, where the 5 minute demo gimmick was an obvious throw back to the QFG1 Thief scenes. This was...probably over a year ago.

I don't want to hate on the project, but, it seems like a sad tale of poorly invested funds into flakey people, tons of communication with basically zero to show for it, and now a second Kickstarter hoping to get them the rest of the way. TBH their Kickstarter updates tended to be rambling which is why I stopped paying attention to them in the first place.

Is Hero-U a complete wash? I think it will probably limp to an EA release, would be my guess. They want to hit beta by late 2015. Hero-U, considering the game it's based on, will either be the most epic throwback walkin and clickin RPG since ever....or it will be a complete flop. The competency of this team stands in marked contrast to something like Satellite Reign, which has put out a great looking and more complex game in a fraction of the time with almost the exact same amount of money spent.
« Last Edit: June 03, 2015, 11:45:51 pm by nenjin »
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nenjin

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Re: Hero-U: Rogue to Redemption, from the Quest for Glory creators
« Reply #62 on: April 25, 2017, 10:40:56 pm »

*blasts dust off the thread with a big breath and chokes on it*

This...this might actually be coming out. I realized I hadn't looked at it in years....AGAIN.

They're shooting for a fall release. Alpha then beta testing is going to be starting soon.

I sort of refuse to pay attention to it until I have something playable, and judge it on those merits. FWIW, they have a nice looking set of screenshots posted with one of the last updates.

Looking back at my previous post, I think "Maybe games should take 5 years to make." I guess we'll see when this, maybe, comes out.
« Last Edit: April 25, 2017, 10:49:18 pm by nenjin »
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
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sambojin

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Re: Hero-U: Rogue to Redemption, from the Quest for Glory creators
« Reply #63 on: April 25, 2017, 11:15:15 pm »

I think it's because we expect too much these days. So much time gets put into "superlative visual fidelity" that not much time gets put into "useful and informative UI", "not shitty gameplay elements", not really basic AI idiocy, and basic "how can I fuck with/break/get bored with this" testing. It's kind of annoying the QA people are often either ignored or are put into the shoes of gaming industry reporters. The dev's don't want to hear bad reports, or suggestions for gameplay, because they require more time to code in. Whether they're simple tweaks, or a "Hey, this is broken or stupid or boring" stuff, because it's hard to fit good ideas or fixes into your "vision" if that's all you can see.

And QA and testers do actually want to keep their jobs too. Without being considered whingers or timewasters. Everyone loves a sycophant.

Hopefully with this amount of time, this can still go through all those things in a positive manner, public or private alpha/beta releases.


((you've got to remember, most games from yesteryear that we think of as classics were actually broken, not feature complete, unoptimized, had huge bugs, and kinda looked like shit in many ways. They try and fix some of that stuff these days, but we're spoiled for choice in gaming. And are a huge demographic with different wants, likes and dislikes too. Hopefully this comes out "good enough")
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nenjin

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Re: Hero-U: Rogue to Redemption, from the Quest for Glory creators
« Reply #64 on: April 25, 2017, 11:36:38 pm »

I think it's because we expect too much these days. So much time gets put into "superlative visual fidelity" that not much time gets put into "useful and informative UI", "not shitty gameplay elements", not really basic AI idiocy, and basic "how can I fuck with/break/get bored with this" testing. It's kind of annoying the QA people are often either ignored or are put into the shoes of gaming industry reporters. The dev's don't want to hear bad reports, or suggestions for gameplay, because they require more time to code in. Whether they're simple tweaks, or a "Hey, this is broken or stupid or boring" stuff, because it's hard to fit good ideas or fixes into your "vision" if that's all you can see.

And QA and testers do actually want to keep their jobs too. Without being considered whingers or timewasters. Everyone loves a sycophant.

Hopefully with this amount of time, this can still go through all those things in a positive manner, public or private alpha/beta releases.


((you've got to remember, most games from yesteryear that we think of as classics were actually broken, not feature complete, unoptimized, had huge bugs, and kinda looked like shit in many ways. They try and fix some of that stuff these days, but we're spoiled for choice in gaming. And are a huge demographic with different wants, likes and dislikes too. Hopefully this comes out "good enough")

Spoiler: Musings (click to show/hide)
« Last Edit: April 25, 2017, 11:40:16 pm by nenjin »
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

TripJack

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nenjin

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Re: Hero-U: Rogue to Redemption, from the Quest for Glory creators
« Reply #66 on: July 10, 2018, 10:28:12 am »

I may get a chance to fire this up soon, but chances are I won’t get to it for a few weeks.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

nenjin

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Re: Hero-U: Rogue to Redemption, from the Quest for Glory creators
« Reply #67 on: July 25, 2018, 08:59:31 pm »

So I am......cautiously enjoying the first hour?

I went in expecting the worst and I will say that their "cutscene" has all the smoothness and awkward animation of a mid to late 90s Playstation FMV. The first intro to what's going on feels rocky and unpolished.

But things improve after that. I'd played the first real "area" in a preview so was more or less aware of what it was like. And yet steadily, the writing and the amount of detail started to draw me in. By the time I was given the freedom to move around and do stuff, I was 'in it.'

That said, there are some stylistic things going on that may or may not be your cup of tea.

There are SO MANY GODDAMN PUNS. Every other dialog moment is a pun. I remember Quest For Glory throwing the occasional one in there, but here it makes up half the writing.

Secondly the main character has personality, the whole game is from their point of view for the most part and so there's wise cracking thrown in to everything.

Visually it looks acceptable, once you're walking around. The models and such are decent, although animation is a touch spotty. The interface is pretty simple and I'm curious what combat will be like, because so far the game has seemed a tad on the clunky side. We'll see. All in all visually the game is adequate and interesting to look at, it has a rough quality to it that's kind of appealing compared to how visually polished and stylistic most indie games try to look.

The character portraits though.....I do not like. Especially the main character and the "smart ass" grin he keeps pulling out at every pun that drops. I think "overdesigned" when I look at them and many of the expressions just do not look good. And while some may chalk the look of the character headshots up to style, to me it has a rather amateurish sense of proportions and perspective.

So far though I think it's fairly charming. Dialog has a nice conversational tone, there's some RPG crunchiness of the "do a thing, get better at a thing" variety. So like I've been getting Perception skill from checking behind paintings for hidden stuff. Speaking of paintings, I find the backer portraits scattered throughout the game to be pretty endearing with all the detail that's gone in to them, because they all appear to be digitized photos. There's also a time system in game which, combined with the first part of the game gives it that "Japanese High School sim" feel. There's reputations to improve or fuck up with various characters, and a lot of stuff to do or explore that you don't necessarily have to time to get to all of it. So far the controls seem idiot-proof, because you can only walk places and click on things to open a dialog menu with options so far.

I think compared to the old QFG games, especially the first one, stylistically this game feels more modern. It's got an idea and a story that it's telling more aggressively via the main character than the more or less faceless protagonist of QFG. I'm not sure that's entirely a good thing yet. The point of QFG is that you imprinted yourself on the character. In the old games there was a "narrator" who did all the talking and YOU were the character do did all the action and made all the choices, and that helped you get in character and roleplay. When you screwed up in QFG, and the game dropped a pun on you, you felt like the narrator was having a lark at your expense and sometimes got a chuckle out of you too.

Here, the character and narrator are one and you're just kind of steering him, occasionally picking which snarky or serious remark he's going to make. And here the protagonist has an internal monologue, and it's kind of already annoying along with the non-stop puns and that stupid face he keeps making. And while this is an origin story of sorts, and so far it's got my attention, I kind of appreciated QFG's simple "let's tell a adventure tale that doesn't take itself too seriously, and just let the player do stuff" attitude to things, versus this clearly more involved system and carefully scripted story.

I suppose part of their reasoning is that, in an age of Mass Effects and what not where no one is going to type out questions to an NPC, you kind of need a character who speaks for themselves. Perhaps they over did it a little though.

Despite all that, I'm looking forward to playing more of the game and seeing what it's like when you can stretch your legs.
« Last Edit: July 26, 2018, 09:42:25 am by nenjin »
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Yolan

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Re: Hero-U: Rogue to Redemption, from the Quest for Glory creators
« Reply #68 on: July 27, 2018, 07:00:09 am »

Nice overview. Keep us posted. Would like to check it out, but I'll probably have to wait for a sale.
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