Because design games are all the rage, I threw up one myself. Here's how it goes:
1. At the start of the chess game, all pieces are positioned and named as chess standard. However, how they move and do stuff isn't...
2. Each player of this design game may choose one chess piece to define the moves and abilities of.
The end result: craziness?
Design Round 1:
Sir Lootington(King): Moves like a queen. In addition to this, Sir Lootington may create a rook of his owner's own color adjacent to him, though this has a 5-turn cooldown.
Wrecker(Queen): Moves like a queen. In addition to this, whenever Wrecker captures an enemy piece, Wrecker's owner may choose two enemy pieces adjacent to that enemy piece and capture them as well. Wrecker also has an ability with a 3 turn cooldown: making any square impassible(no piece can move through or onto that square) for 2 turns.
Shover(Bishop): Moves up to 3 squares horizontally or vertically. Cannot capture pieces of any kind, but can push them: when a bishop would move into a square occupied by a piece, the piece is displaced according to which direction the bishop was moving, that is, in the same direction.
Portal Jumper(Knight): Can move anywhere a normal knight could move in exactly two moves.
Vinci Tank(Rook): Can only move 4 squares horizontally or vertically instead of a normal rook's seven, but has an ability with a 3 turn cooldown that lets it capture any enemy piece within a standard rook's movement range, without even moving.
Scout(Pawn): Captures one square diagonally forward as normal, but can move 1 or 2 squares forward at any time. If a Scout moves 2 squares forward, and there is a piece in the way, the piece gets jumped over.
Play Round 1: