Year 13After an interminable time, the castles grew, and the unclaimed patches of the heavens became far rarer...Turn Order1 - Shadowclaw777 - Deus Vultio - Life/War - 13 actions
2 - TricMagic - Foren - Order/Life - 16 actions
3 - Notquitethere - Sprightly Air/Peace - 30 actions
The actions for this round are: Recruit, Domain, Conquer
You may not: Expand, Build, Transform, Wall
Don't forget your selection bonuses or your selection action for Year 14.
Players (in Divine order)God Name: Foren
Two Domains: Order, Life
Border Colour: GREEN
Divine Number: 19
Favored Terrain(s): Plains, Lakes.
Domain Actions:
Pact: Spend a Fae and choose another player: until the start of your next turn, they cannot conquer you. They may spend two Fae any time during their turn to ignore this.
Primordial Soup: once when you Recruit this turn, you may gain two additional extraplanar beings for free even if they cannot be immediately housed. Any unspent, unhoused beings at the end of your turn disappear.
Victory Bonuses:
Victory Bonus: +1 point for every Hunting Ground you own.
Victory Bonus: +1 bonus for every turn in which you successfully recruited.
Number of Castles: 15
God Name: Sprightly
Two Domains: Air, Peace
Border Colour: Silvery
Divine Number: 20
Favoured Terrain(s): Clouds
Domain Actions: Float: remove a cloud you own and everything on it from the map and place it down adjacent to another tile: the new border or borders have to match length and the tile cannot overlap any other tiles. Any adjacent walls are not moved.
Joyous Souls: You are considered to have the selection bonuses for Building, Expanding, and Transforming this turn even of you did not pick them, so long as someone picked them.
Victory Bonus: +1 point for every turn in which you do not conquer a tile.
Victory Bonus: +1 point for every cloud owned.
Number of Castles: 29
God Name: Deus Vultio
Two Domains: War, Life
Border Colour: Holy Yellow
Divine Number: 20
Favoured Terrain(s): Plains, Lake
Domain Actions: Primordial Soup: once when you Recruit this turn, you may gain two additional extraplanar beings for free even if they cannot be immediately housed. Any unspent, unhoused beings at the end of your turn disappear
Forced March: treat any one tile you don't own adjacent to your own as if it were your own tile for the sake of adjacency this turn. (i.e. this allows you to conquer, expand, and spend beings as if you owned the tile(s) being marched across).
Victory Bonuses: +1 bonus for every turn in which you successfully recruited
+1 point for every turn in which you conquer a tile.
Number of Castles: 12