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Author Topic: Better Pens/Pastures and Grazers  (Read 4762 times)

FantasticDorf

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Re: Better Pens/Pastures and Grazers
« Reply #15 on: January 06, 2016, 06:09:28 am »

(why can't we just toggle the nest boxes not to collect like beehives!?)
Here, here. We would all appreciate being able to specify nestboxes for breeding and not just egg laying.

Quote
So I can move all my sheep in one press, or move all the domesticated cave-crocs to the dining room for adoption easier.
Hold up. Why on earth do you want anyone to adopt your cave crocs?

Domesticated cave crocs live for a long time and serve as valuable personal protection (in addition to contributing to the stock breeding count active in your fort). Additionally making the nest boxes switchable might help fix the bug or outstanding issues with water egg laying, since dwarves wouldn't actively try to path to it and then it becomes a simple task of making it water compatible (assuming that sea serpents and some other gender-less animals are hermaphrodites that do the fertilization and egg laying all on their own)

Also thinking about it, a neat perk of my pen building i mentioned earlier, would be to make controlled cat-sploision kitten farms since none of the animals can engage in outside contact to bond with dwarves and any that do leave can be gelded while the rest reach the max-cap inside the pen.
« Last Edit: January 06, 2016, 06:12:28 am by FantasticDorf »
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iridian

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Niddhoger

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Re: Better Pens/Pastures and Grazers
« Reply #17 on: January 08, 2016, 01:39:56 pm »

Hold up. Why on earth do you want anyone to adopt your cave crocs?

1) They are exotic pets that increase the happiness of my dorfs

2) they are non-grazers, and thus don't tie down my dorfs with feed-pet jobs

3) they are aggressive towards invaders, and if they can't kill off an enemy they'll at least buy time for your dorf to escape.  However, kobold thieves and most wildlife will be shredded by one

4) They are prolific breeders.  Since just one clutch has an average size of 40 eggs, it only takes a few batches to fully cover your fort.  This also makes them easy to replace.


Sadly, we cannot war train and assign them to our dorfs normally like you could with war dogs.  However, cave-crocs are much more dangerous and breed far more prolifically than dogs.  Woodcutters, wood haulers, herbalists, weavers, fishers, hunters, etc all live much longer when they have a trusty cave croc ready to defend their masters. 

However, if you can mass-produce a war-trainable animal that actually helps in a fight *cough* war-dogs are worthless *cough*, that would be much preferred.  WAR GRIZZLIES! Did somebody say an army of raging ursine murder-muscle!? WAR GRIZZLIES!!!! Sadly, these types of animals (Giant war-tigers are 32 times the size of an average dorf!) don't breed nearly as fast as cave crocs. 
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Salmeuk

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Re: Better Pens/Pastures and Grazers
« Reply #18 on: January 09, 2016, 03:51:01 pm »

I would love a different sort of cheap wall that can contain animals and lazy dwarves, but has some sort of defensive drawback like being easily-scaled or destroyed like furniture can right now. I echo others in this thread in that building a wooden wall around my pasture doesn't feel quite right.

The other OP suggestions are cool too, but seem to fall under interface improvements rather than specific changes to pasturing / penning.
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Ezekhiel2517

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Re: Better Pens/Pastures and Grazers
« Reply #19 on: April 20, 2016, 05:02:56 pm »

how about shepherd dwarves? they would auto drag animals from pasture to pasture when any of this are depleted, or when predators attack, taking care that no animal starves or be endangered
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“Far, far below the deepest delvings of the dwarves, the world is gnawed by nameless things.” ― J.R.R. Tolkien

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Re: Better Pens/Pastures and Grazers
« Reply #20 on: April 20, 2016, 11:36:24 pm »

...they already drag chickens back to their watch "roosts" when goblins ambush them. I don't think we need more dwarves valiantly charging into danger to save Useless Hen #49.

And how would that solve the problems? It's a bad solution at best.
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Ezekhiel2517

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Re: Better Pens/Pastures and Grazers
« Reply #21 on: April 21, 2016, 09:15:48 am »

...they already drag chickens back to their watch "roosts" when goblins ambush them. I don't think we need more dwarves valiantly charging into danger to save Useless Hen #49.

And how would that solve the problems? It's a bad solution at best.

If we are talking about animals surrounded by grass and plants starving to death only because they weren´t assigned to a pasture, then a dwarf with the shepherd job on might just grab them and take them to a: a designated pasture zone, or b: the most suitable and nearest place to graze. Its not cool to see the queen of my fortress dragging goats in the mud. Also if this shepherd see a crundle he could easily dispatch it, but if something bigger shows up he would try to escape and warn the rest.
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“Far, far below the deepest delvings of the dwarves, the world is gnawed by nameless things.” ― J.R.R. Tolkien

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Re: Better Pens/Pastures and Grazers
« Reply #22 on: April 21, 2016, 09:57:41 am »

There are better ways of dealing with it. And I'm fairly sure that a labor called "animal hauling" lets you turn off pasturing for your queen - this functionality already exists!

Animals should try to find grass themselves, and fences can prevent them from wandering throughout the caverns, forcing them to stay within the ample mosses of your section even when the tempting fungus on the other side of the pasture is closer.
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Quote from: King James Programming
...Simplification leaves us with the black extra-cosmic gulfs it throws open before our frenzied eyes...
Quote from: Salvané Descocrates
The only difference between me and a fool is that I know that I know only that I think, therefore I am.
Sigtext!

FantasticDorf

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Re: Better Pens/Pastures and Grazers
« Reply #23 on: May 20, 2016, 06:30:27 pm »

I commit the sin of thread necromancy under well meaning intention.

In another topic i was discussing the practicalities of a certain animal centric reaction interaction, and this tid-bit courtesy of Meph cropped up.

There are a couple of dfhack tricks to target creatures ON workshops, I did that a lot for creature-armory, training and feeding. That was in 34.11, I dont know if said dfhack scripts still exist or can work in that way.

It'd sat in my mind for a while but since the sizes of workshop can be modified (as represented between the kennels and the screw press), why not have a pasture workshop or for lack of a better term building that works like a meeting hall table or a piece of furniture exerting a room zone.

Here is a basic diagram.


 L           R
SSS   PPP   SSS
SSS D PBP D SSS
SSS   PPP   SSS


The food stockpile of what is going to be loaded into the building is on the (S) stockpile on the left, which could include anything relevant from low grade biscuit trash which is more or less universal on eating terms as long as its broadly appropriate for the animal in the (P) pasture zone around the (B) building or more generic plump helmets and seeded fruits and vegtables.

On the right hand side stockpile could be the output (detritus/seeds etc) linked up to the building to take it away if its not broadly going back to a open seed stockpile. Just for clarity i have attached (D) doors to my diagram to show that they are separate rooms and wouldn't necessarily have to overlap stockpiles directly. In the sense you could even burrow workshop restrict materials, and feed in specific stockpiles to pull feeder demands into.

The primary idea around this is that dwarves can input feed into the building in which when animals (as to say pets) have nagging feeding requirements from grass deprivation  and poor pathing they will (with dwarves with hauling on ready to drag them there in emergencies) trot over and eat the food deposited in the building (which could probably be altered to manage how much is loaded in at any one time)

Animals pastured to the building pasture will only feed out of the building they are assigned to meaning as long as you kept larger animals broadly thin so they dont step over each other and cause serious harm from pecking incidents, you could have all your livestock feeding in a large chamber of cave moss (elk birds sitting on nestboxes in one corner occasionally waddling off or being hurriedly dragged by a dwarf to the feeder before quickly waddling back to care for their eggs) from different feeders in order to keep them in one place without overlapping nonsensically any more than the boundaries of the pasture allow.

Additionally, linking up barrelled liquids (booze i hope unless you happen to have a troupe of captive pet vampires or giant mosquito's craving blood) and typical food will satiate the guzzler animals (mandrills, rats, bears etc) in a more manageable fashion so they don't drain your supplies and provide a better basis in the future for activities such as feeding poultry bird feed if such a thing is ever implemented.
« Last Edit: May 21, 2016, 05:11:53 am by FantasticDorf »
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