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Author Topic: Courting rituals  (Read 5202 times)

Dozebôm Lolumzalìs

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Re: Courting rituals
« Reply #15 on: March 30, 2016, 07:16:28 am »

In adv mode, you would "zoom out", to show that time is going on (as well as certain activities). In fort mode, you would see two smilies alone together, and you might not know (unless you wanted to) whether they were playing cards, eating together, or making babies. (The job description could do something.)
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Dirst

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Re: Courting rituals
« Reply #16 on: March 30, 2016, 10:18:06 am »

In adv mode, you would "zoom out", to show that time is going on (as well as certain activities). In fort mode, you would see two smilies alone together, and you might not know (unless you wanted to) whether they were playing cards, eating together, or making babies. (The job description could do something.)
I can imagine a job label in Dwarf Therapist of [CENSORED]
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cochramd

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Re: Courting rituals
« Reply #17 on: March 30, 2016, 02:50:43 pm »

In adv mode, you would "zoom out", to show that time is going on (as well as certain activities). In fort mode, you would see two smilies alone together, and you might not know (unless you wanted to) whether they were playing cards, eating together, or making babies. (The job description could do something.)
I can imagine a job label in Dwarf Therapist of [CENSORED]
I'd much rather see a tasteful innuendo myself.
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expwnent

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Re: Courting rituals
« Reply #18 on: March 30, 2016, 04:56:25 pm »

"Mining for Babies"
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Dirst

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Re: Courting rituals
« Reply #19 on: March 30, 2016, 05:40:33 pm »

"Mining for Babies"
Could combine it with another suggestion and just call it a %miner% or %beard%
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NW_Kohaku

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Re: Courting rituals
« Reply #20 on: March 31, 2016, 11:44:33 am »

OK, let's try to bring this back to something useful...

Courtship behaviors would make a lot of sense even outside dwarves. 

One of the reasons several animals like some great cats are not domesticated is because the female will not go into estrus until a courtship ritual is complete, which may include the likes of having a chase on the open grasslands, with the female only accepting a male that catches her. 

Probably the most notable absence in courting/mating behavior right now is nest-building from egg layers, whether they are birds or reptiles.
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cochramd

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Re: Courting rituals
« Reply #21 on: March 31, 2016, 12:15:49 pm »

OK, let's try to bring this back to something useful...

Courtship behaviors would make a lot of sense even outside dwarves. 

One of the reasons several animals like some great cats are not domesticated is because the female will not go into estrus until a courtship ritual is complete, which may include the likes of having a chase on the open grasslands, with the female only accepting a male that catches her. 

Probably the most notable absence in courting/mating behavior right now is nest-building from egg layers, whether they are birds or reptiles.
Are you telling me that the use of nestboxes in the farming of any sort of crocodilians is *gasp* UNREALISTIC? My goodness, the implications!

Serious talk, though. If we want to talk about the breeding and farming of unusual animals, we've got a lot more talk about than just courtship and breeding. Going back to the crocodilians, real alligator and crocodile farms keep the workers away from the animals, because they're not nearly as well trained as they are in a DF alligator or crocodile farm. They also sure as hell won't just sit back and let someone take their eggs from them, and IIRC they never lay unfertilized eggs. There's a lot to be said about the training and taming of wild animals of various kinds, but that's not what this thread is about.
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NW_Kohaku

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Re: Courting rituals
« Reply #22 on: March 31, 2016, 12:38:20 pm »

I'm saying that these sorts of things (like with the sexual preference feature) are likely to be universally applied, and can be used as a platform from which behaviors like nesting can be applied, rather than being some sort of hard-coded one-off tag, the way that cats, for the longest time, had their vermin-hunting and their "dwarf adopting" behaviors married to one another.

Expanding this into a more robust set of actions can allow for a wide variety of interesting (and realistic) animal behaviors, but also the capacity for modding interesting societal behaviors.  (Cheetahmen migrants racing on the surface above the fortress when Spring is in the air...)

The problem of crocodile training lies more with the fact that domestication has essentially always occurred with instinctively social creatures which humans could exploit through breeding animals that saw humans as "members of their herd/pack/whatever".  A wolf is social and intelligent enough to learn new behaviors from pack members.  A crocodile is a solitary hunter that relies purely upon instinctively bred behaviors and is not evolved to learn behaviors from parents that don't care for their young, regardless.  That sort of problem lies outside the scope of this suggestion.

To get back more to what I was previously talking about, this has uses with fully wild animals, as well.  The most obvious is that wild animals currently don't lay eggs at all because they don't make nests, but wild animals performing courtship behaviors in the wild would be interesting as pure simulation. Consider if, instead of fish just sitting in a river and occasionally having more fish fry appear near a female, your rivers would have salmon start attempting to jump up rapids before laying eggs and then flipping over and dying.  It's one of those verisimilitude things that DF thrives upon.
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Personally, I like [DF] because after climbing the damned learning cliff, I'm too elitist to consider not liking it.
"And no Frankenstein-esque body part stitching?"
"Not yet"

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