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Author Topic: Blight of the Immortals  (Read 1758 times)

Xardalas

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Blight of the Immortals
« on: March 29, 2016, 01:37:20 pm »

https://blight.ironhelmet.com

Righto. I am not good worth a crap for making game posts, so honestly you should probably just check out the website.

It's an online fantasy based board game with all of the usual races, (Human, Orc, Goblin, Troll, Dwarf, Elf and a few subraces.) It's got two ways of playing it. Multiplayer during which games can last up to a few weeks depending on how well the players play or single player.

It's a cooperative based game against a ai controlled race called the blight. Which is pretty much zombies that roam across the board, attack cities and murder em. The goal is to wipe out the blight.  Blighted cities spawn the zombies based on how may corpses are in them. The blighted are actually stronger than most of the races and they can get heros that do interesting and often times horrifying effects to make the games harder on the players.

Your own forces are varied depending on the map. All players start with a certain amount of cards given to them by the game based on the map, and then a amount of cards given to them at start. You start off with 12 hero coins so I'd buy cards for the decks you like. Orcs+goblins+humans seem to be the most common races rolled on the maps I have played on so far but I've only been messing with this game for a day so take it with a grain of salt.


It does have a cash shop where you buy hero coins to get new cards for your 'decks' for the various races. You can also earn hero coins by winning multiplayer games.




I haven't played much beyond two quick games in singleplayer that I lost. Multiplayer seems like this is where it would shine. Shouldn't take more than a few minutes a day to actually do your turns. The multiplayer games are played in realtime, often with units taking hours to move to different areas.
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sjm9876

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Re: Blight of the Immortals
« Reply #1 on: March 29, 2016, 08:03:35 pm »

Played a previous incarnation that I really enjoyed. Looks like there've been a fair few changes, but still seems fun at a glance.
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Ozyton

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Re: Blight of the Immortals
« Reply #2 on: March 29, 2016, 10:35:11 pm »

I just glanced at the website, but your description sounds really intriguing. I like co-op computer games, but I can't remember ever hearing about co-op board games before (or computer-simulated board games, whatever).

The bit Covenant said about having to wait for hours for things to happen is a bit of a turn-off. It would be really cool to be able to get people together to play the game for a while then pick it up at a later date.

Right now I'm picturing Die2Nite which is a game where a bunch of people cooperate (in theory) but only have a set amount of moves per day.

sjm9876

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Re: Blight of the Immortals
« Reply #3 on: March 30, 2016, 05:54:15 am »

Think I read that in private lobbies you can advance time manually, which might tick that box.
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My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

Sigtext

Xardalas

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Re: Blight of the Immortals
« Reply #4 on: March 30, 2016, 09:43:49 am »

Gave it a bit of a go. It seems in multiplayer you have to wait for hours at a time between things happening (like an army training/moving)?

It looks fun but I just don't have the patience for something like that anymore. I wore it all out leading an alliance in Travian back in the day.

In singleplayer you can advance the time however quickly you want. I found it a amusing enough game to play in singleplayer when your on break or so and you need to something to throw 15 minutes at.


Think I read that in private lobbies you can advance time manually, which might tick that box.

I don't have a clue if that is actually a option to make your own game as you need to have the premium to be able to change any settings in the lobby.
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