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Author Topic: Flabort's High Powered Bring Your Own Role 2: Game Over: EVERYONE WINS!  (Read 108253 times)

TheBiggerFish

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Re: Flabort's High Powered Bring Your Own Role 2: Game Over: EVERYONE WINS!
« Reply #1080 on: April 16, 2016, 10:55:55 am »

Do we have the roles at start available?
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hector13

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Re: Flabort's High Powered Bring Your Own Role 2: Game Over: EVERYONE WINS!
« Reply #1081 on: April 16, 2016, 11:01:26 am »

Roles Submitted, and in the tabs at the bottom of the page, tabs showing how the set-up started
You can check this link if you have questions.
Checking the third page, 4mask got the one you asked about.
So turning to 4masks page, it was a steal a role ability; OR give a brand spanking new role to the target.

There are tabs at the bottom of the spreadsheet for each player.
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TolyK

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Re: Flabort's High Powered Bring Your Own Role 2: Game Over: EVERYONE WINS!
« Reply #1082 on: April 16, 2016, 11:02:36 am »


Quote
A 418-foot giraffe
(Night) Lookout [Target]: With your incredibly long neck, you can see anyone visiting your target. But... they are kind of blurry, being so far down, and you'd pass out if you got a closer look, so you only know how many visitors there are.
(Auto) 6 hearts: Being so bizarely tall, you had several extra hearts transplanted to keep blood pumping to your head. If you are attacked, instead of dying you pass out and cannot act in the following cycle, until your extra hearts can fix the damaged ones. If you are attacked again while passed out, you cannot act for a further cycle, and being attacked again before recovery will kill you. Being lynched counts the same as being killed for attacks!
Grawrgghh. Those are OP roles! D:< I had a feeling that (in a conventional battle wherein the players are all minmax gamers with little heart towards others and more towards wincon) the Mafia would lose :P

I just feel like a tiny brown mouse that my two biggest suspects were the most OP <_< >.> (Well...straight up with singular roles that is).
To be fair, being unkillable is a pretty big problem, but there were role-stopping roles. With most of those gone, these were indeed a bit OP. :P

At least we were benevolent.
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My Mafia Stats
just do whatevery tolyK and blame it as a bastard mod
Shakerag: Who are you personally suspicious of?
At this point?  TolyK.

TheDarkStar

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Re: Flabort's High Powered Bring Your Own Role 2: Game Over: EVERYONE WINS!
« Reply #1083 on: April 16, 2016, 01:43:13 pm »

It occurred to me partway through the game that if I was scum I could have converted everyone (with a normal conversion, not the one OSG had) in the same night. That was basically how I convinced TolyK to trust me - if I as actually scum, there was nothing he could do about it.

I should also explain the giant post filled with numbers in the Orden quickchat. I had a role that would give the target an additional night action the next night that could be self-targeted and one that would double the target's actions the current night that could not be self targeted. I gave myself extra actions for the first few nights and ended up with 8, but then TolyK mentioned that anything targeting him had a 50% chance of targeting me instead. So I give myself one extra action and attempted to double TolyK's actions 7 times. Each time, there was a 50% chance that all my actions would double and then I would be able to double things again. The list of numbers was flabort running a random number generator to see if there was a string in the first thousand (ten thousand) that would terminate or if I would end up with a functionally infinite amount of actions.
« Last Edit: April 16, 2016, 01:51:28 pm by TheDarkStar »
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Don't die; it's bad for your health!

it happened it happened it happen im so hyped to actually get attacked now

notquitethere

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Re: Flabort's High Powered Bring Your Own Role 2: Game Over: EVERYONE WINS!
« Reply #1084 on: April 16, 2016, 03:09:43 pm »

This game needed more permadeath and less roleblocking.


Still, good job everyone for winning!
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TolyK

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Re: Flabort's High Powered Bring Your Own Role 2: Game Over: EVERYONE WINS!
« Reply #1085 on: April 16, 2016, 03:24:47 pm »

It occurred to me partway through the game that if I was scum I could have converted everyone (with a normal conversion, not the one OSG had) in the same night. That was basically how I convinced TolyK to trust me - if I as actually scum, there was nothing he could do about it.

I should also explain the giant post filled with numbers in the Orden quickchat. I had a role that would give the target an additional night action the next night that could be self-targeted and one that would double the target's actions the current night that could not be self targeted. I gave myself extra actions for the first few nights and ended up with 8, but then TolyK mentioned that anything targeting him had a 50% chance of targeting me instead. So I give myself one extra action and attempted to double TolyK's actions 7 times. Each time, there was a 50% chance that all my actions would double and then I would be able to double things again. The list of numbers was flabort running a random number generator to see if there was a string in the first thousand (ten thousand) that would terminate or if I would end up with a functionally infinite amount of actions.
Well, I could just change who my 50% went to, and you'd have no more infinite actions, but since you were initally town and scum can't convert (as an educated guess; if cult - all hail our new overlord?) I felt reasonably secure about that.

The loophole was actually the more broken thing than really-hard-to-kill, since you could be removed from the game or infraction-killed fairly easily.
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My Mafia Stats
just do whatevery tolyK and blame it as a bastard mod
Shakerag: Who are you personally suspicious of?
At this point?  TolyK.

Deus Asmoth

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Re: Flabort's High Powered Bring Your Own Role 2: Game Over: EVERYONE WINS!
« Reply #1086 on: April 16, 2016, 03:27:49 pm »

I think the infraction system was a little bit completely broken as well. It might have worked better if you didn't tell people how many infractions each thing was worth, or just awarded them at the mod's discretion depending on how much they were gaming the system (like posting while dead, or sending PMs whenever that revealed otherwise unknowable information would be worth at leave replacement level infractions) but then I guess that wouldn't be any different to the standard system.
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FallacyofUrist

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Re: Flabort's High Powered Bring Your Own Role 2: Game Over: EVERYONE WINS!
« Reply #1087 on: April 16, 2016, 03:44:19 pm »

I think the infraction system was a little bit completely broken as well. It might have worked better if you didn't tell people how many infractions each thing was worth, or just awarded them at the mod's discretion depending on how much they were gaming the system (like posting while dead, or sending PMs whenever that revealed otherwise unknowable information would be worth at leave replacement level infractions) but then I guess that wouldn't be any different to the standard system.
Heck, the only reason I won is because I abused the infractions system...
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

TolyK

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Re: Flabort's High Powered Bring Your Own Role 2: Game Over: EVERYONE WINS!
« Reply #1088 on: April 16, 2016, 03:54:14 pm »

Breaking the rules in order to win? Yup.
Normal day at the Bay12 mafia forum.
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My Mafia Stats
just do whatevery tolyK and blame it as a bastard mod
Shakerag: Who are you personally suspicious of?
At this point?  TolyK.

Tiruin

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Re: Flabort's High Powered Bring Your Own Role 2: Game Over: EVERYONE WINS!
« Reply #1089 on: April 17, 2016, 02:14:16 am »

I think the infraction system was a little bit completely broken as well. It might have worked better if you didn't tell people how many infractions each thing was worth, or just awarded them at the mod's discretion depending on how much they were gaming the system (like posting while dead, or sending PMs whenever that revealed otherwise unknowable information would be worth at leave replacement level infractions) but then I guess that wouldn't be any different to the standard system.
I was lenient :P I spotted some more errors Flabort did but didn't choose to call him out on it because of raisins. o_o
Breaking the rules in order to win? Yup.
Normal day at the Bay12 mafia forum.
Oh pff. It's certain people. Not the whole forum :V
But yeah...that could do with a lot of tweaking, that infraction system ._.

Still, good game everyone. Thanks for the all-win, and as far as I know, this is the only game wherein everyone (as in everyone) actually won :P
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