The world was burning. Mortals, drunk on power stolen from gods, had turned on each other, wiping out what was left of all that was good. Villains sought to gain more power, and Vigilantes rose to fight the villains, each wiping out thousands of innocents between them before being taken out by something bigger, stronger, newer. Several left their home world, seeking out new lands to conquer or destroy, or instead hoping to slay a god. They were out of control, and the very balance of reality itself was threatened. To counter the destruction the mortals were causing, the remaining gods formulated a plan. They would send some mortals, the RIGHT mortals, to the past before the gods powers were stolen, to right the future and reign in the powers the mortals now possessed. Though there were no powerless mortals left, each god selected a candidate, and put them on a vessel the gods had worked for several years in secret crafting for this purpose. When it was filled with the candidates, it was launched towards the past, and though the journey would take years to complete, the gods could only hope they would not make the same mistakes again.
Many mortals chosen were pure of heart and true followers of the gods who had chosen them, but trouble lurked among them. A few conspired together, realizing that if the gods were usurped once more, their powers would only increase...Flabort's High Powered Bring Your Own Role 2 (FHPBYOR2 for convenience, or FB2 for the lazy) is a Bring Your Own Role mafia with another twist thrown in. Like any standard Bring Your Own Role, when you sign up you PM me an idea; whether it's a phrase, a word, a wikipedia link, youtube video or song, a picture, a shakerag, a past mafia game, or a chapter of Worm, etc etc, whatever you like. I take that idea, and it becomes your role for this game. However, that's where the "Flabort's High Powered" twist comes in. You send me MORE THAN ONE idea! Players submit between 2 and 8 role ideas, and you obtain two of them at random as your roles (yes, plural). Any remaining roles are thrown into a mixing pot and randomly but evenly distributed to players as mini-roles. Your alignment is also separate from your roles; while one may be affected by any particular power, the other is unlikely to be affected by the same power.
Signups will end and the game will begin when there are no other BYOR style mafia games in progress, for the sake of keeping the stress of dealing with powers to a low boil. We'll also do a confirmation check at that time to make sure nobody's lost interest or disappeared.
Due to the high-powered nature of this game, it is classified as a Bastard game. Some of the following rules may be changed unexpectedly. Here are my basic rules, which will NOT be changed:
-Days last 72 hours. Nights last 48 hours. These are Phases. Cycles are a day and the following night.
-Weekends count for half time, instead of no-time. For example, a day starting on Friday would end on Tuesday instead of Wednesday. Phases that end on a weekend will end Sunday Evening.
-Days may be extended if 1/3 of the players vote for it in
Bold and an eye-catching color (as long as I can see it easily). Extensions last 24 hours, and there are 2 extensions available in a day.
-Days may be shortened if 3/4 of the players vote for it in
Bold and an eye-catching color (again, I need to see it to count). Shortened days will end on the evening of the day that the vote goes through.
-During the Night the thread will be locked, and power actions must be PMed to me. During the Day, any power actions you may take must still be PMed to me. Unless there is an exception to this rule in your powers, you may take one Power Action per phase.
-When you sign up, you must make a post in the thread to sign up, AND send me a PM containing two or more role ideas, up to 8 maximum. Should there be a number of extra roles to distribute that cannot be distributed evenly, players who sent more roles are more likely then players who sent less to recieve the remainder of the roles. Until a valid PM and a valid post are made, you are not in the game.
-I reserve the right to veto or reject any roles I find offensive to myself or others. I also reserve the right to make up nonsensical powers for role ideas that I do not fully understand or cannot interpret, or to veto or reject those role ideas if they are too far removed from my knowledge base or creativity. Like with the above rule, if this makes it so that you do not have the minimum two role ideas, you are not in the game, but you may PM me more ideas to make up the difference. You may not exceed the limit of 8 roles total by sending extra PMs.
-You must have played at least one non-beginner's mafia on Bay12 and survived past the first night. Sorry, not making exceptions this time, because with this much power/bastardry a newbie would be completely overwhelmed.
The following basic rules may be changed if certain conditions take place:
-Votes to lynch another player must be in
RED. They also must be clear who they are talking about (Flabsy, Flabort, Abort, etc will work for Flabort, for example). They player with the most votes at the end of a day phase will be lynched. A vote, once placed, may be removed with the word "
Unvote", in red like a vote, or by placing a different vote, at any time during the same day phase. Votes do not carry over to the next day phase, and each player gets one vote without the aid of automatic powers.
-No PMing other players. If you receive a PM from another player relating to this game, report it by PM to your local game moderator immediately (me). Players caught sending PMs to each other will receive an
Infraction.
-No quoting PMs received from the moderator (me). Players caught quoting my private communications with them will receive an
Infraction. You may paraphrase these communications as much as you like without infractions.
-No editing posts. Players caught editing posts will receive an
Infraction.
-Lurkers will be punished. Players that go for over a Day phase without posting will receive an
Infraction. Fair warning: Posts that only serve to promise you will post later in the day do not count as posts if you do not follow up on that! Players that continue to lurk and go a second Day phase without posting will receive
three more
Infractions.
-Players that accumulate 2
Infractions will be unable to use their roles for a cycle, and again for every 2 more infractions that they incur. Players that accumulate 4
Infractions will be put up for replacement. If not replacement is found and that player accumulates 6
Infractions, they will be modkilled immediately. This will not end the current phase.
-Players up for replacement by any means except for requesting replacement will be modkilled if a replacement cannot be found after 72 hours.
-There may be post restrictions. They will not interfere with your ability to play the game by posting.
-If you die, all your
Infractions go away. You may still earn
Infractions again by continuing to be a rules-breaker.
-When you die, you will receive a link to the deadchat, hosted on Quicktopic. The scum team also have a scumchat, which is also hosted on Quicktopic. Don't share this link with anyone who hasn't received it already from me, which falls under the same rule as no PMs.
-Have fun and play to win. If you are deemed to be playing to loose, you will incur an
Infraction. This is possibly the hardest way to incur an infraction.
-Play nice with others. If others are not having fun, you are not playing nice with them. Don't be a jerk, don't be deliberately antagonistic, and don't deliberately earn
Infractions. If you break this rule, it's an
Infraction, the second hardest way to earn an infraction.
The following rules have been added:
Some posts may be edited by Mephansteras. These are caused by powers, which are still PMed to me, not to Mephansteras.
In order to lynch someone, one of the people voting that person must possess the ability to kill.
kills of any sort have a 20% chance of failing (on top of any other chances) but bypass all protection abilities, and any other action has a 10% chance of turning into a kill.Spectators are able to PM me during the night with someone they'd like to see night-killed. Spectators are non-players, people who are not in the game. This functions as a vote, and the person with the most spectator votes at the end of the night is killed.
Here is the by-now traditional cheat-sheet for possible alignments, action order, etc, stolen from Webadict.
Common questions:
Q. What is a Cycle/Phase?
A. A Cycle is a Day and Night Phase. There are two Phases in a Cycle.
Q. Can I use more than one ability during a Phase?
A. Not unless your role specifically states as such.
Q. Can I self-target?
A. Not unless the action specifically states that you can. It is now labelled [target/self] or [self] for easy viewing!
Q. Can I target 2 or more people?
A. Only if stated in the action with [target x(some number)].
Q. If my action doesn't have a Phase to be used in, can I use it any time?
A. Yes!
Q. Can I mafiakill and use an ability on the same Night?
A. This counts as using two abilities, so not unless you are allowed to use two abilities.
Here's a fine example of how actions and roles will look:
Role Name
Alignment: Alignment_Type
Wincon: You win when you have properly managed to be an example.
(Auto) Auto Ability: This ability is automatically used when possible.
(Day) Day Ability [target]: This ability is used during the Day on the target you specify.
(Mafiakill) Mafiakill Ability [target]: This ability replaces the Mafiakill ability. You may not use more than one mafiakill ability per Cycle.
(1-Shot, Night) 1-Shot Night Ability [targets x(1-5)]: This ability is used during the Night and can only be used once per game. This may target up to 5 people.
(2-Shot) 2-Shot Ability [target/self]: This ability may be used at any time but only twice per game. This ability may self-target.
(Unusable) Unusable Ability: This ability cannot be used for some reason.
Stealing the
Natural Action Resolution. It appears to do the actions fairly well, so I'll snag it.
Just as a courtesy, here's a good list of actions
Copy
Hide
Bus
Block
Redirect
Protect
Miscellaneous
Kill
Recruit
Inspect
Quick Q & A for alignments:
Q. Does the Mafia have a kill they can use at Night?
A. Yes. It is called the Mafiakill. It is available to all members of the Mafia unless otherwise stated.
Q. Does the SK/Cult have a built-in kill/convert?
A. No. No other alignment besides Mafia has any group ability available to them.
You are given one of these 13 alignments when the game starts. Usually, it will be Town, but you might be lucky!
Alignment: Town
Wincon: You win when all anti-Town factions are dead. (Mafia, Cult, SK, Lyncher, and Assassin)
Alignment: Mafia
Wincon: You win when your team equals or outnumbers the remaining players and there are no ways to stop you.
Alignment: Survivor
Wincon: You win if you are alive when the game ends.
Alignment: SK
Wincon: You win when all other players are dead.
Alignment: Cult
Wincon: You win when your team equals or outnumbers the remaining players and all other killing roles are dead.
Alignment: Watcher
Wincon: You win when the game reaches Day [day_number].
Alignment: [alignment_type]-Ally
Wincon: You win when [alignment_type] wins.
Alignment: Brother
Wincon: You win when [player_name] wins.
Alignment: Jester
Wincon: You win when you are lynched.
Alignment: Lyncher
Wincon: You win when [player_name] is lynched.
Alignment: Martyr
Wincon: You win when you are killed, but not when you are lynched.
Alignment: Assassin
Wincon: You win when [player_name] is killed, but not when they are lynched.
Alignment: Outsider
Wincon: You win when [other_wincon] is accomplished.
Players:
OragamiScienceGuy
FallacyofUrist Run over by a truck N2, Town
Tawarochir Lynched Day 5, Town
Deus Asmoth Daykilled himself day 6, town
TheDarkStar
Hector13 Nightkilled Night 7
The Moonlit Shadow Died from Nuke Night 4, Mafia
Tiruin
4maskwolf Died from Nuke Night 4, Town
Notquitethere Nightkilled Night 7
Shakerag
Teneb
TolyK
Non-Player Characters:
Ragshake, Shakerag's Evil Twin Lynched Day 3,
OUTSIDERThe Tumbling Tumbleweed
THE GRIFFIN Night killed N5,
TownTHE SARGENT
Replacement list:
FillipK
This could be you!
No-one has been replaced.
The Game Starts HERE!