EDIT!!: I seems that this
VARIABLE_VALUE Token
!!SCIENCE!! did effect the behavior of the Humans in Fortress Mode. Yet i have to see them effect their behaviors in Adventure Mode too. But i think it's done already despite it being a few days guess i ain't no Rocket scientist eh?
So Stuff happened in the 3 Region Saves with the Third one Having
VARIABLE_VALUE Set to
-50:50REGION 1:
- Humans are clumsy & flimsy when chopping down trees. Sometimes falling wood would fall into them and suffer minor to major injuries. don't know if it's their size though.
- Alot of kobolds jumping in and trying to steal our stuff. Started building Walls made of Wood with Archery Towers. Made Militia Commander with broken Leg chase Kobolds including a Wild Turkey.
- that's pretty much it. I Was doing the Human challenge from the WIKI Click Me!
REGION 2: Accidentally embarked near a Cave.
- Gnomes happened. Easily killed by Human fisticuffs. Humans are easily horrified seeing a Sapient Creature die. That includes Gnomes. Goblins. Kobolds and Wild Animal People including Troglodytes. Disciplined Military will still be Horrified of seeing their kinsmen dead though and other Salients sometimes.
- Everyone gets Enraged at all enemies for no reason. It's all coming from arguments all the time. Thanks to some of them wanting to Argue to satisfy themselves... jerks.
- Tried to chamber 2 Gays into the Honeymoon suite. Takes a long... while until they get hungry or thirsty.
- And yeah... the Bat man Spearman incident... yeah... tried to attack Cave... No one there. Went underground for no reason... Bat man just standing bellow of the screen just chilling. told Scouts to Kill Bat man. Crazy Stuff happened... Hmm... Makes a good story material.
- Oh yeah i just broke the Human challenges rules in this Region 2. Dem Hummies hiding in their Mountains thinking that they are like Dwarves or Halflings. Silly humans.
REGION 3:
- Embarked. Honey badger was next to the Wagon. Weaponsmith got attacked but didn't care anyways and didn't take a scratch. Militia Commander and Woodworker joined in and attacked and killed the Honey Badgers with their fists.
- Humans don't get bad mood for sleeping without a Proper Room and Get Good Mood for Butchering an Animal or Chopping down a Tree. (Still gets bad moods for not having any chairs or goblets or wells though.)
- Every starting Seven are all Friends. No Grudges but 2 of them became Lovers.
- Gave up on MEGAPROJECT because of Aquifer
If you want more Information look below this thread. Theres is stuff you can learn and if you want to do this !!SCIENCE!!. Why not Do it your self and give it a Shot?
REASON GOT SLIGHTLY BORED WANTED TO MOD IN RANDOM STUFF AND WANT TO TURN IT INTO A HARDCORE PLAYABLE HUMAN MOD. ORIGINAL POSTHello! I have been messing around with
DF 42.05 with the entity raws
and started wondering and playing around with my game on why isn't the
human caravan in my first and second save games in
42.04 VANILLA coming to my fort and trade? ( except the human visitors coming to my taverns who are just bards )
and also that in looking at some DF reddit posts in adventure mode the humans will often argue with each other and stuff.
I also played as the Humans in
Dwarf Mode in 40.24 before and tried them in the new
42.03 or
.02 when it first came out however they acted a bit strange unlike in the 40.24 version.
The differences are that sometimes playing a random human civilization that effects them ingame for example
- 1.They don't feel anything sleeping without a proper room. So that means you don't have to build them rooms and you can throw beds in the hallways without getting any bad
moods! (They still get bad moods if they sleep in the floor though) - 2.All of them mostly wants to rule the world. literally everyone including citizens, lowly peasants, children and newborn human babies want to rule the world.
- 3.Will randomly sleep while chopping wood to only get a falling tree logs fall into their heads or other parts and suffer minor or major injuries.
- 4.Humans will mostly never have any goal important to them ( Dreams of raising a family, falling in love, becoming a legendary warrior etc. ) except Immortality to become Necromancers and build Necro Towers in World Gen
Its all thanks to the
VARIABLE_VALUE token in the entity_default.txt which is introduced in
DF 42.01 last December.
this will effect their values and human citizens including adventurers of different civilizations meaning some will be like Spartans or Vikings or just a bunch of lazy idiots or wannabe elves or even worse than elves.
So what i'm going to do is... do the Hummie raw
!!SCIENCE!!I'm going to play Dwarf Mode as Humans. Look at the Random Hummie Civs. Look at the starting sevens' goals. choose another Human Civ than another. Play as them and look at thier behaviors and what they do in Fortress Mode.
The only edits i did is make them have Nobles all copied from the dwarves with a few name changes and a few little tweaks.
The Nobles and Military- Chief medical dwarf -> Chief Physician
- Hammerer -> Executioner ( Uses axes instead of hammers )
- Militia-dwarves -> Men-at-arms
- Fortress guards -> Guardsmen
- Champion -> Thane ( Copied from England in the Anglo-Saxon Viking Era and Mostly from Skyrim. Can be appointed by a Mayor. )
and some others.....
And I Also gave them new weapons ranging from the Highlander Claymores and Japanese Katanas including Viking Dane Axes and Woodcutter Hatchets to chop down trees and to chop down elves too.
also including with many tweaks to the Vanilla DF Armory
- Like making the Mauls surprisingly effective weapons and giving them a new attack.
- Whips are a bit weak but still effective but not on iron or steel armor so much.
- And other buffs and nerfs.
Also making sure the dwarven caravans will arrive and trade at autumn.
And allowing the humans make stepladders and making other stuff also allowing
Strange Moods. And Also No Steel! Can only buy it from the dwarves or
looting them.Remember that this is a Test of random behavior and stuff including random
!FUN! if the humans will easily throw tantrums because of the
[VALUE:POWER:30] easily (maybe...) or get bad moods retrieving the wounded.
or oh whatever goes on in the experiment and test. i'm expecting bugs and random stupid deaths and so on.