Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]

Author Topic: water stockpile?  (Read 2689 times)

greycat

  • Bay Watcher
    • View Profile
Re: water stockpile?
« Reply #15 on: January 14, 2016, 01:28:19 pm »

If your stonecrafter accepts a "make rock toys" job while halfway across the map from his workshop, which has a stockpile full of rocks next to it, he'll grab a rock where he is and slowly drag it all the way to his shop.

Unless the workshop has a linked input ("gives to") stockpile.
Logged
Hell, if nobody's suffocated because of it, it hardly counts as a bug! -- StLeibowitz

Niddhoger

  • Bay Watcher
    • View Profile
Re: water stockpile?
« Reply #16 on: January 14, 2016, 03:28:26 pm »

Also, if it's more than one square deep, the water above the first set of squares will be clean, even if the bottom is muddy.

This is why I always make cisterns 2-levels deep.  Don't make them huge and sprawling, but instead make them tall and narrow.  Say, 5x5 that is 5 levels deep.  That's 100 tiles of 7/7 water not touching the bottom.  You will never have to refill it, even.
Logged

FrisianDude

  • Bay Watcher
    • View Profile
Re: water stockpile?
« Reply #17 on: January 14, 2016, 04:23:28 pm »

Ah. I'd accidentally flooded my cistern so there's water in the 'pipes' as well, in the route between well and cistern. So its clean because of that.
Logged
A tiny, foul-tempered humanoid creature that dwells in the evil mountains. They are known to enjoy drinking liquor and will take any unguarded supplies of booze.
Pages: 1 [2]