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Author Topic: Royal Tomb Challenge  (Read 1771 times)

Alexander Seil

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Royal Tomb Challenge
« on: May 27, 2008, 12:06:00 am »

Think Indiana Jones   :p

Basically, you take your dwarves and build a sort of a colony for royal tomb artisans, sort of like they had in Ancient Egypt. Then you build a tomb. With a deadly twist...

Your goal is to construct the largest and most expensive trapped tomb. It should be hidden, locked and have some kind of a mechanism to access it from the outside. There has to be a trap that would destroy/seal the entire tomb (in a suitably spectacular fashion) if the intruders ever reach the royal sarcophagus.

You get massive bonus points (not denominated in anything meaningful) for having an actual royal corpse in the sarcophagus, and for murdering and burying the artisans who did work on the tomb, in the tomb. Having a massive treasury in the tomb also won't hurt.

[ May 27, 2008: Message edited by: Alexander Seil ]

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Atlas

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Re: Royal Tomb Challenge
« Reply #1 on: May 27, 2008, 02:02:00 am »

If i can ever get 80 Dwarves in my map, I will do that.
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Tenebrous

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Re: Royal Tomb Challenge
« Reply #2 on: May 27, 2008, 02:16:00 am »

:D

And, if you are a true Dwarven engineer, include an assortment of water based triggers far beneath the tomb to *begin* collapsing the tomb (closing the entrance and opening a new exit) when the Sarcophagus is approached.

When you are done, post your save file, accept your admiration and praise, and we will all make an adventurer named Indy with traps enabled.

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apache1990

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Re: Royal Tomb Challenge
« Reply #3 on: May 27, 2008, 02:21:00 am »

I've really got to make one of these.  It'd be so cool.

Too bad there isn't a way to avoid traps by jumping or ducking yet.  Only misses and normal dodging.


Apegrape

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Re: Royal Tomb Challenge
« Reply #4 on: May 27, 2008, 08:35:00 am »

Don't forget pressure plates that closes the tomb forever, slowly leaving the intruders to rot! I'm so gonna make something like this.
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Normandy

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Re: Royal Tomb Challenge
« Reply #5 on: May 27, 2008, 09:25:00 am »

If only we could make custom engravings... It'd be awesome to have a wall of engravings giving clues towards the right direction, e.g. "On this wall is an image of a sapphire", and then you have to pull the sapphire lever in order disable the trap...
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Alexander Seil

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Re: Royal Tomb Challenge
« Reply #6 on: May 27, 2008, 10:49:00 pm »

I think that the most practical "self-destruction" systems would be magma/water based.

I suggest a "mixing device" of the following sort - when you approach the sarcophagus, the whole tomb begins to fill up with magma/water in such a way as to eventually fill most of the tomb with obsidian. Probably very hard to do, but more viable than any kind of a collapse (unless you have a tomb that can just be dropped to the ground, which wouldn't be too difficult or clever).

Also, consider tombs entirely carved from ice that could be melted down completely using magma.

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Fualkner

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Re: Royal Tomb Challenge
« Reply #7 on: May 27, 2008, 11:49:00 pm »

This is going on the summer project list. Prepare yourselves.
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Tenebrous

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Re: Royal Tomb Challenge
« Reply #8 on: May 28, 2008, 01:08:00 am »

I had a water/magma mixing device once, sticking out of the side of my cliff. I got tired of turning on magma, waiting for magma to fill my small pool, and then switching to water to farm obsidian. So I opened both floodgates.

After the initial spam of cavern collapses as obsidian was made in mid-air, my device created a spear of obsidian over the valley below.

code:

#############
#########
####
##
##
###
####

Eventually the obsidian blocked off the floodgates and destroyed a Windmill which had been powering the magma portion of the device, so I ended up scumming that fortress because of a perma-flood in the valley below.

Anyways, good luck on the tomb, Fualkner!

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Fedor

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Re: Royal Tomb Challenge
« Reply #9 on: May 28, 2008, 01:13:00 am »

Check out the tomb of Captain Ironblood of Nist Akath for some neat ideas.
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Jude

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Re: Royal Tomb Challenge
« Reply #10 on: May 30, 2008, 01:28:00 pm »

Since I don't know how you'd do crushing cielings, you definitely need a many-levelled chamber of stairs that gets deeper and deeper toward the middle. Right inside the entrance would be a pressure plate that seals the intruder into the room and then starts slowly filling the chamber with water until it's completely flooded....VERY slowly.
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Erom

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Re: Royal Tomb Challenge
« Reply #11 on: May 30, 2008, 02:22:00 pm »

Crushing ceilings are hard without resorting to cave in, but you can always do a bridge retracted into one wall that will squash anything in the way. Bonus points if the trap is triggered in the middle of a long corridor, and you have to have a fast enough adventurer to run out of the corridor before the bridge comes down (use a water based delay system to give the adventurer a chance?

Obviously, this is only fun if it's at least _possible_ to get through the tombs, however difficult.

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Alexander Seil

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Re: Royal Tomb Challenge
« Reply #12 on: May 30, 2008, 02:37:00 pm »

For a collapsing ceiling -

code:
 
___________
_|<-support
|
|
|
|<-wall of the chamber

Would this work?

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BathosAndPathos

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Re: Royal Tomb Challenge
« Reply #13 on: May 30, 2008, 02:46:00 pm »

Surround the chamber with grates at the top to collapse the ceiling, without making too much of a mess.

quote:
Originally posted by Normandy:
<STRONG>If only we could make custom engravings... It'd be awesome to have a wall of engravings giving clues towards the right direction, e.g. "On this wall is an image of a sapphire", and then you have to pull the sapphire lever in order disable the trap...</STRONG>

You could build a sapphire window nearby. =D

[ May 30, 2008: Message edited by: BathosAndPathos ]

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