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Author Topic: Balancing Noble Attraction and Playability  (Read 851 times)

Whiskey_Ninja

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Balancing Noble Attraction and Playability
« on: March 25, 2008, 01:17:00 pm »

Let me start with a preface: As soon as I saw this game, I knew I would be hooked. There was no question. I'm in a very specific strategy/RTS/colony management sort of niche for gaming, and I haven't found something that slakes my thirst for this kind of experience since Outpost 2.

All that being said, I am relatively new, though I've been playing the game since last August. I didn't have to wait out the z-axis release like most of the diehard fans did.

This is all leadup to the notion that I haven't had time to thoroughly exploit the nobility system as others have, so this is a new experience for me. I recently built a computer that can handle 200+ dwarf pops (I'm at 150 right now), but I seem to be having issues attracting a baron (having already attracted a philosopher and dungeon master), despite completing the tasks I've seen on the wiki.

The other issue is, of course, slowdown. I couldn't find a general advice thread on that note, so I was wondering if vets had helpful quips for someone like me.

As I understand, putting animals in cages (or butchering them) helps, and dumping random stones from mining. Any other hot tips for someone that wants to push the limits of Dwarven population?

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Akroma

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Re: Balancing Noble Attraction and Playability
« Reply #1 on: March 25, 2008, 01:46:00 pm »

go into the init file and set weather and temperature to NO

great FPS gain

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Lazer Bomb

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Re: Balancing Noble Attraction and Playability
« Reply #2 on: March 25, 2008, 02:19:00 pm »

Try decreasing the G-FPS by a bit. I always lower it by 20 or 30 milliseconds.
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