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Author Topic: Taxidermy and display skeletons :D  (Read 11197 times)

Deimos56

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Re: Taxidermy and display skeletons :D
« Reply #30 on: March 06, 2011, 12:45:35 pm »

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I'm curious what the barely conscious ai wrote about.
Well that went better than expected.  He went nuts and punched a rabbit to death, then the dogs and the whole dining hall ripped him to shreds.

Draco18s

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Re: Taxidermy and display skeletons :D
« Reply #31 on: March 06, 2011, 12:50:52 pm »

(There's only one thing I want more.)
...
 :o

Despite being huge, it can't weigh all that much, not with the way the guy's moving around in it.
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Mel_Vixen

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Re: Taxidermy and display skeletons :D
« Reply #32 on: March 06, 2011, 08:17:06 pm »

I would guess the Suit has some animatronic stuff and servos to help with the movement. Nevertheless i think its very impressive and looks realy awesome. ... I need something like that for a Larp. 
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CrackedNut

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Re: Taxidermy and display skeletons :D
« Reply #33 on: August 08, 2015, 01:28:10 am »

can your dwarfs make this :
carved cow skulls
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Bumber

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Re: Taxidermy and display skeletons :D
« Reply #34 on: August 08, 2015, 01:38:08 am »

can your dwarfs make this :
carved cow skulls
0/10 worst necro

Those are skull totems. We already have those.
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Reading his name would trigger it. Thinking of him would trigger it. No other circumstances would trigger it- it was strictly related to the concept of Bill Clinton entering the conscious mind.

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Sirbug

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Re: Taxidermy and display skeletons :D
« Reply #35 on: August 08, 2015, 05:15:29 am »

I remember being upset over being unable to put glass forgotten beast on display as a statue.

I think making taxidermy would be cool. Maybe have designated lether as material for starter.
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Cool, but wouldn't this likely lead to tongues having a '[SPEACH]' tag, and thus via necromancy we would have nearly unkillable reanimated tongues following necromancers spamming 'it is sad but not unexpected'?

Blastbeard

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Re: Taxidermy and display skeletons :D
« Reply #36 on: August 08, 2015, 03:40:30 pm »

It would be a decent excuse for the trophy ethics to have an effect during play. Dwarven and human visitors could admire your work and maybe comment on certain specimens, while elves see it and declare war. Kobolds also hate trophies, so maybe they would have some sort of input too.

Another way to spark a war with the elves.
10/10
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IndigoFenix

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Re: Taxidermy and display skeletons :D
« Reply #37 on: August 13, 2015, 12:32:49 am »

The simplest way of doing this would be to add a reaction that creates a statue out of leather or bone, and force that statue to be in the image of the original creature.  Poses and reactions could be based on existing statue functions.
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