Did what you said, and got "Array index out of bounds". Also emailed debut.txt
My thoughts on the Pinto class: Increased damage from a depth charge is offset by smaller size, which should mean a depth charge is less likely to hit (smaller ship = smaller area that randomly-generated depth charge can hit, maybe).
Ideas:
1) Diesel-only submarines: Many, many nations do not have nuclear technology, and only use diesel submarines. Even some nations with nuclear capabilities retain diesel submarines to attack other submarines. So it might be fun to manage the challenge of diesel submarines (essentially, the player would have to fast-travel on the surface, and decide whether or not to dive when they spot another ship...knowing full well that the ship can only last so long underwater).
2) Missile defenses on cities: Initially, cities should have a 10% chance of either shooting down nuclear missiles entirely or shooting them down before they can destroy the city. After the first nuclear attack, the missile defense chance should go up incrementally up to 30%. Maybe every five seconds after the first nuclear impact, it goes up 5%, until it reaches 30%. This reflects nuclear defenses going online, such as anti-missile naval ships, anti-missile aircraft, and anti-missile army vehicles being deployed. Obviously, the first city only has the 10% because they just are not expecting a nuclear missile strike.
The main reason I advocate for missile defenses is because it opens up the possibility of some cities surviving a nuclear war. Otherwise, nuclear war almost certainly ends either in mutual destruction, or mostly predetermined victory base upon number of cities of the warring nations. If one side actually had a few cities surviving, the player could either nuke the cities of the opposing faction, or repair from the cities of their own faction (both are unlikely, as usually both factions keeps launching nukes until one runs out of surviving cities from which to launch nukes, I believe, although I've only seen the starts of nuclear war).
I'm thinking of making another ship, one that has decent diesel speed, and weak nuclear speed. Essentially, the nuclear engines are backup only. It would reflect a nation that only recently got nuclear technology, and as a side effect has developed far better diesel engines than those countries blessed with nuclear engines from the start. I'll probably oversize the nuclear reactors, to reflect truly primitive nuclear technology. Perhaps even include oversized nuclear missiles, to reflect primitive nuclear missile technology.