Note: New turns only begin when all players have made their decisions. Simple tasks like acting questions out of combat is possible without input from all the players. Also, perks are subject to balancing in the future depending on whether they are underpowered or overpowered.
Oh and how do you put titles in spoilers? (stupid question)
And could everyone put their character names in their posts like NRDL? It's not required, but it makes things much easier. Thanks!
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Turn 2
4th of Nightfall, Year 510The students spoke one after another. They were obviously itching for some action after being stuck in the Academy for such a long time. Although Camila remained silent, instead choosing to see what would happen.
"Uh... pity. Can you at least tell us what the task is before they arrive, even if we can't start it?""I agree with John. What kind of quest will we be embarking on? Slay a dragon? Clear a dungeon? Help an old man across the street?""I hate to admit it, but I've also been yearning for some action. After everything we've learned, we're ready."Ursus slammed his hands on the desk, prompting the three students to calm the fuck down.
"Alright, alright. Quiet down! I guess we can get to the briefing while we wait for the others. Now, your first assignment is--" Ursus stuttered when he spotted a person standing at the back of the room. It was Eania, who appeared from out of nowhere while everybody's attention was elsewhere.
"Okayyy... so it looks like we're only missing one person. ANYWAY! Back to the briefing. Your first assignment is to go to the Schwarsh Woods and exterminate a den of monsters that have been spotted near the center of the forest. The monsters in question are mutated wolves that have been turned into monsters by the miasma. If you didn't know already, the miasma is a natural disaster that sweeps across the world every so often, turning animals and humans alike into monsters. It only affects weak humans, though, and since all of you are Arbiters, you needn't be too careful if you come across any lingering patches of it." Ursus said, pausing for a moment before continuing.
"Your main objective is to neutralize the wolves, kill the pack leader and destroy the den. Burn it down or make it collapse, doesn't matter how as long as you get it done. We need to make sure the place doesn't become a breeding ground for future monsters. You can keep anything you find in the forest and you will also be rewarded upon your successful return. Let's see... what else am I forgetting?" the instructor scratched his head as he thought.
"Ahh, that's right! Be careful of the Apostles. Reports say that one has been spotted near the forest. The report is a week old, but it can't hurt to be careful. If you encounter one, back away and run IMMEDIATELY. At your level, even all six of you can't handle one of those bastards. Trust me, you do not want to get into a fight with those things. That is an order, do all of you understand?" upon saying those words, Ursus' rugged, but gentle face suddenly took a grave and serious appearance.
Everyone nodded in acknowledgment, but the tense air was diffused by the person who could be heard panting near the door.
Ursus walked over to the man and placed a large hand on his shoulder before breaking into a guffaw, "AROS! How nice of you to come so late! I see old habits die hard, seeing as you've constantly been late for the past year you've been here. Now that all of you are here, why don't we pay a visit to the armory?"
The gigantic instructor lead the six students to the armory, where a plethora of armor and weapons were hung and scattered around. Everything from plate armor to leather, from swords to iron gauntlets. None of the items were good, per say, but they were of standard quality and would last for a lengthy amount of time.
"Go ahead and pick the weapons and armor that suit you! Don't take too much, though. You still have to consider your fellow students. If any of you need any miscellaneous items, just tell me and maybe we can come up with something."
Pick FOUR pieces of armor (ex. chest armor, leg armor, boots, gauntlets, etc.) and TWO weapons. (ex. sword and shield, sword and sword, bow and dagger, etc.) You can choose up to FIVE misc/consumable items and I'll see if I can allow them. (ex. healing potions, mana potions, camping supplies, books, etc.) If you're not sure what you want or need, you can ask me some questions.---
Character SheetsName: Dietrich Nix
Age: 19
Gender: Male
Appearance: The son of the local noble's librarian, Dietrich, or Dirk for short, developed a great love for reading. Stories of great heroes, wily tricksters, brooding kings, unrepentant villains, all the good stuff. Ambitious and opportunistic, Dirk's lofty goals were borne out of a desire to become as great as the figures in his books. Participating just as eagerly in both scholarly and courtly life, Dirk's existence was flipped upside down when he was recruited for the Sancre Arx. Perhaps this too would prove useful to him.
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Level 1: 0/100 EXP
HP: 30/30
SP: 36/36
Strength: 5 [0/10]
Constitution: 5 [0/10]
Dexterity: 5 [0/10]
Agility: 5 [0/10]
Intelligence: 8 [0/10]
Willpower: 7 [0/10]
Charisma: 5 [0/10]
---
Perks:
Aspirant - You are driven by your ambitions. Earn 10% more experience.
Learned - You are knowledgeable. Read books, texts, scrolls, etc. 25% faster.
---
Inventory: To be determined
Name: Camila Delgado
Age: 22
Gender: Female
Appearance:
Backstory: Throughout her childhood, Camila was always getting into fights. Her father, a ring fighter, saw she was able to not only put the hurt on boys bigger than her, but was also able to take a punch without so much as a flinch. He taught her to fight in a style he learned from the east, but more importantly, to avoid hits. She was never going to be as strong as other competitors, but she could definitely outlast them.
As the years went by Camila started getting into the ring herself, winning almost every fight with her father's technique. She was able to dance around her clumsy opponents, wearing them out by taunting them into a blind rage, before finishing them off. If their hit did manage to connect, she could simply shrug it off.
One day, the monsters attacked her village, slaughtering nearly everyone, including her father. When the Academy of Sancre Arx came to check for survivors, Camila's uncanny ability to take on so many hits preceded her, so they offered to accept her in. With a deep seated hatred for the monsters, and no future left here, she accepted.
Despite her lack of heavy armor, Camila excelled at taking hits, mainly by avoiding the big ones. She prefered to use weapons that worked well with her fists, but didn't mind throwing the occasional kick or elbow to add insult to injury. Having joined at a later age, she wasn't the youngest to complete her training, but she was definitely one of the fastest.
---
Level 1: 0/100 EXP
HP: 35/35
SP: 20/20
Strength: 6 [0/10]
Constitution: 6 [0/10]
Dexterity: 6 [0/10]
Agility: 7 [0/10]
Intelligence: 5 [0/10]
Willpower: 5 [0/10]
Charisma: 5 [0/10]
---
Perks:
Fleet of Foot - You are quick on your feet. +2 to dodge rolls.
Thick Skinned - You know how to take a hit. Reduces damage taken by 1d4.
---
Inventory:
Name: John Sashimi
Age: 38
Gender: Male
Appearance: John Sashimi wears the clothes common to this time for the average freeman to wear. And a comically large backpack filled with cooking supplies.
Backstory: John Sashimi was a chef, and pretty dang good one as well. Chef for a local baron, in fact. When he got the call to become an Arbiter, it was quite a shock. But luckily, he had just the backpack for his journey.
---
Level 1: 0/100 EXP
HP: 40/40
SP: 20/20
Strength: 5 [0/10]
Constitution: 7 [0/10]
Dexterity: 8 [0/10]
Agility: 5 [0/10]
Intelligence: 5 [0/10]
Willpower: 5 [0/10]
Charisma: 5 [0/10]
---
Perks:
Nature's Bounty - Being a chef, you let no part of an animal go to waste. Can extract multiple materials from animals and monsters.
Food Knowledge - You have extensive knowledge about food. You can cook up amazing dishes. You know what effects food consumables will have.
---
Inventory:
Name: Antonio Caracus
Gender: TRIGGERED Male
Age: 21
Appearance: 6 feet tall. Average build. Wears his armor everywhere.
Backstory: Growing up, he idolized his father, who was a knight. Then, when he was 13, he watched his father fall at the hands of a gigantic monster. Ever since then, he has been training, preparing himself to fill his fathers shoes.
Level 1: 0/100 EXP
HP: 40/40
SP: 20/20
Strength: 7 [0/10]
Constitution: 7 [0/10]
Dexterity: 6 [0/10]
Agility: 5 [0/10]
Intelligence: 5 [0/10]
Willpower: 5 [0/10]
Charisma: 5 [0/10]
---
Perks:
Armor Fanatic - You know how to wear armor to its fullest potential. Gain 10% more defense from armor.
Weapon Specialist - You are proficient with all kinds of weapons, but extremely proficient in one type. Choose one weapon.
---
Inventory:
TBD
Name: Eania Theremis, although she dons a new mask near each day simply to keep in practice.
Age: 19
Gender: Female
Appearance: Eania stands rather tall for a girl, and often chooses to present a male face to the world to alleviate the particular issues being an incredibly tall girl would bring for a spy, who thrives on being unnoticed. If she's not playing a particular part, she tends to wear loose-fitting clothes in whatever color she feels will enable her to blend better. In Sancre Arx, this would presumably be a mottled dark gray.
Backstory: Eania was a spy for a major noble, or perhaps royalty, trained from her youth in the arts of infiltration and spycraft. More, she won't tell you, but she has no innocent blood on her hands.
---
Level 1: 0/100 EXP
HP: 30/30
SP: 20/20
Strength: 5 [0/10]
Constitution: 5 [0/10]
Dexterity: 7 [0/10]
Agility: 8 [0/10]
Intelligence: 5 [0/10]
Willpower: 5 [0/10]
Charisma: 5 [0/10]
---
Perks:
In The Shadows - You are stealthy, even in combat. Enemies are less likely to target you.
On The Prowl - You are quick to act. +2 to combat initiative.
---
Inventory:
Name: Aros
Age: 22
Gender: Male
Appearance:
A rugged and rough looking man, he wears rustic and tattered clothes fitting of some backwater peasant. His body sports badly cicatrized scars from past incidents.
Backstory:
Born and having lived in a border village all his life, Aros well knew of the harshness of the wilderness. With the constant looming threat of monsters attacks, all inhabitants of the village were trained to defend themselves at the same time they learnt how to plow a field. Furthermore Aros father was a retired mercenary and his mother a hunter, and as such they imparted him useful knowledge to survive in the wilds. As such he was trained to become a hunter for his village : they had the task to scout the village surroundings and possibly kill weaker monsters.
Then he learnt he was to join the Sancre Arx. The journey from his far away home to the capital was long, and he arrived a bit late.
---
Level 1: 0/100 EXP
HP: 35/35
SP: 20/20
Strength: 6 [0/10]
Constitution: 6 [0/10]
Dexterity: 7 [0/10]
Agility: 6 [0/10]
Intelligence: 5 [0/10]
Willpower: 5 [0/10]
Charisma: 5 [0/10]
---
Perks:
Survivalist - Due to living in the wilds for a long time, your body has naturally adapted. 20% resistance to negative status effects of the body.
Scout - You have a sharp eye. You can gain useful information on enemies before and during battle. +1 bonus to hit.
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Inventory:
(Empty)