Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Armor wear - just created, but worn out?  (Read 932 times)

emodwarf

  • Bay Watcher
    • View Profile
Armor wear - just created, but worn out?
« on: December 16, 2014, 01:20:04 pm »

So, I've got my adamantine processing up and running full-steam.  8)  However, just as my Great Armorsmith is churing out complete armor sets for my military, I noticed that about three Adamantine Breastplates and one Adamantine Helm have appeared in the stockpile already showing wear.  To my knowledge, no dwarf has ever equipped these items, merely transported them to the main stockpile. 

From what I understood from the wiki, armor doesn't wear out, right?  The dwarfs can run around all day in armor that won't degrade.  I can conceive that armor can show wear if used in combat situations, but no dwarf has ever equipped, much less battled in these new pieces.  I have not even had a battle event nor a fight in the time these were forged.

Is this a bug, or is there some mechanic I'm not aware of?   ???
Logged

pisskop

  • Bay Watcher
  • Too old and stubborn to get a new avatar
    • View Profile
Re: Armor wear - just created, but worn out?
« Reply #1 on: December 16, 2014, 01:23:41 pm »

Armor will wear out through damage, which, afaik, is only done through the two extremes of temperature, BDs, or refuse stockpiles.  Check where you are storing the armor.

Is it in magma :P
Is it in some frigid hell?
Is it in a corpse or refuse stockpile?

Do you have any utility programs running wonky scripts?  DFHack or w.e.
Logged
Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

emodwarf

  • Bay Watcher
    • View Profile
Re: Armor wear - just created, but worn out?
« Reply #2 on: December 16, 2014, 01:32:52 pm »

There are no special circumstances involving the armor.  No magma (though, using a magma forge) or water, and I'm in a temperate latitude.  The stockpile is a general one that accepts and distributes to others.  There is refuse allowed in it, but only bones and hair/wool, no corpses or body parts, etc., and nothing rotten.  Does all this sound on par?
Logged

pisskop

  • Bay Watcher
  • Too old and stubborn to get a new avatar
    • View Profile
Re: Armor wear - just created, but worn out?
« Reply #3 on: December 16, 2014, 01:35:51 pm »

There are no special circumstances involving the armor.  No magma (though, using a magma forge) or water, and I'm in a temperate latitude.  The stockpile is a general one that accepts and distributes to others.  There is refuse allowed in it, but only bones and hair/wool, no corpses or body parts, etc., and nothing rotten.  Does all this sound on par?
There you go.  Refuse stockpiles can automatically damage and decay anything in it, which is a bit of a problem when you set more than just trash to go into it.

don't set your trash to be stored in the same stockpiles as other things.
Logged
Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

emodwarf

  • Bay Watcher
    • View Profile
Re: Armor wear - just created, but worn out?
« Reply #4 on: December 16, 2014, 01:40:09 pm »

I will take your tip and relocate the refuse.  Also, I think I found a contributing factor: a degraded helm just showed up in the stockpile along with a pile of vomit.  I'm guessing vomit can do the trick?
Logged

pisskop

  • Bay Watcher
  • Too old and stubborn to get a new avatar
    • View Profile
Re: Armor wear - just created, but worn out?
« Reply #5 on: December 16, 2014, 01:41:36 pm »

I don't know of any science done on vomit and item degradation, but I wouldn't mind it if some could.
Logged
Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

emodwarf

  • Bay Watcher
    • View Profile
Re: Armor wear - just created, but worn out?
« Reply #6 on: December 16, 2014, 02:20:02 pm »

FYI: No other items in this stockpile have suffered degradation, including steel and iron armor sets.  It seems, so far, to only been applied to the adamantine products.
Logged

rjs71053

  • Bay Watcher
    • View Profile
Re: Armor wear - just created, but worn out?
« Reply #7 on: December 16, 2014, 03:54:02 pm »

I wonder if this has something to do with the adamantite thread being degraded before you wafer it for metal production.
Logged

Loci

  • Bay Watcher
    • View Profile
Re: Armor wear - just created, but worn out?
« Reply #8 on: December 16, 2014, 04:38:39 pm »

There you go.  Refuse stockpiles can automatically damage and decay anything in it

Nope. Only certain types of things decay. Rock boulders, for instance, will not decay in a refuse pile, but clothing and armor definitely will.


FYI: No other items in this stockpile have suffered degradation, including steel and iron armor sets.  It seems, so far, to only been applied to the adamantine products.

Most likely you have multiple stockpiles next to each other. You cannot "add" tiles to an existing stockpile, and if you try to draw a new stockpile over an existing stockpile, the existing stockpile tiles are not added to the new stockpile. If your armor was in a stockpile with refuse enabled, it would have decayed.
Logged