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Author Topic: Outpost Delta Turn 13  (Read 33047 times)

tryrar

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Re: Outpost Delta Turn 13
« Reply #705 on: February 20, 2015, 07:04:01 pm »

Note: Updates may be slowed or on hold for a few days as I'm fighting a headcold and my brain feels like syrup
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Andres

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Re: Outpost Delta Turn 13
« Reply #706 on: February 24, 2015, 10:16:16 pm »

Are you not sick any more?
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All fanfics are heresy, each and every one, especially the shipping ones. Those are by far the worst.

tryrar

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Re: Outpost Delta Turn 13
« Reply #707 on: February 25, 2015, 03:37:04 am »

Well, my headcold caused a loss in motivation (plus the fact that not enough tragedy seems to happen in this game). I could try to continue, or I can abstract humanity being saved based on how current dice rolls seem to be progressing >_>
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

10ebbor10

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Re: Outpost Delta Turn 13
« Reply #708 on: February 25, 2015, 03:50:49 am »

The answer is obviously to deliberate balance the system for tragedy.
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Andres

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Re: Outpost Delta Turn 13
« Reply #709 on: February 25, 2015, 05:07:12 am »

But we (or at least I) like how it's going at the moment! Even without tragedy it's still very engaging to play. Think of it like Minecraft. Even if you put it on creative mode where there's no "tragedy", it's still really run to play just because of all the interesting stuff you can do in it. This game is like Minecraft in that way.

If you really want us to have more challenge, perhaps we can eventually find ourselves in a situation where we can make a second scout ship and send it back to Earth to fix it again? Not only will we have to fight the environment, but cultists and mutants as well. Could have some eldritch space dragons taken over Holy Sol or something.

Or perhaps we might encounter aliens in space? Lots of ways we can go with that: WH40k-style galaxy conquest, interstellar/galactic community (Star Wars I guess), or have aliens attack humans for some reason and we have to fight back (cliché but you might make it work). Perhaps even a kind of Mass Effect kind of game where there's a large, extra-galactic threat about to kill everything and we need to find/work with alien species to survive?
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All fanfics are heresy, each and every one, especially the shipping ones. Those are by far the worst.

10ebbor10

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Re: Outpost Delta Turn 13
« Reply #710 on: February 25, 2015, 05:16:41 am »

I'm not sure that going from hard Science fiction to semi-molten icecream is a good idea.
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VoidSlayer

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Re: Outpost Delta Turn 13
« Reply #711 on: February 25, 2015, 12:07:35 pm »

Eh, it just seems like good luck, a well made ship and a nice planet combined to make a relatively bland building simulator rather then dire and desperate survival.

Planning and building out a city like that could be fun but it seems like little challenge at this point, I can see why you might want to throw your hands up and go "BAH, fine!  You win!"  though I think the rest of us would be happy if it kept going as well.

Aseaheru

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Re: Outpost Delta Turn 13
« Reply #712 on: February 25, 2015, 02:32:07 pm »

Personally, I dont like semi-molten science, and am kinda hoping that something crops up that raises an issue (Some sort of natural disaster, incompatible amino acids, explosive pollination that screws over humans, etc...)
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