Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Would like advice  (Read 791 times)

Zoro34

  • Escaped Lunatic
    • View Profile
Would like advice
« on: December 16, 2014, 10:08:57 pm »

First off i would like to say this is my first time posting on the fourms.
I used to play DF around 2-3 years ago and just got back into it, and found the game had continued to change while i was gone (yay!)

so my question is how to deal with the 55 undead goblins currently camped outside my fortress.
they came at the start of my second year so i ran inside and sealed my fort up tight because I knew my 1 hammer dwarf couldn't win.
I tried digging a long complicated tunnel system and filled it with traps and had my hastily assembled militia at the end.  I then opened the side of the hill near the undead thinking my miner would run and the would chase him into to the traps, unfortunetly my miner charged the 50 + undead and died messily. 
Now the thing is the undead are not coming into my fort even though there is an open path, and are all standing around outside.  Should i march out and try fighting them, or try and wait them out?

They might be glitched because there is also one living goblin in the middle of the undead and they all follow him around but dont attack him =/

Ty for time ^^
Logged

Pyrite

  • Bay Watcher
    • View Profile
Re: Would like advice
« Reply #1 on: December 16, 2014, 10:13:38 pm »

Charging out would be a great way to end your fortress's military in a blaze of glory. Zombies are not to be trifled with.
Logged

pisskop

  • Bay Watcher
  • Too old and stubborn to get a new avatar
    • View Profile
Re: Would like advice
« Reply #2 on: December 16, 2014, 10:16:53 pm »

You can move your fort further in.  Then cage traps.  And weapon traps.  And rock traps.

Make a path to your juicy fort in the former entrance, lined with traps and cave-ins and stuff.  Then let them in and try to wittle them down.
Logged
Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

utunnels

  • Bay Watcher
  • Axedwarf
    • View Profile
Re: Would like advice
« Reply #3 on: December 16, 2014, 10:22:48 pm »

When you want to withdraw a dwarf, use burrow.

You can let them build some walls near the undead, hoping the enemies will chase them.
Logged
The troglodyte head shakes The Troglodyte around by the head, tearing apart the head's muscle!

Risen Asteshdakas, Ghostly Recruit has risen and is haunting the fortress!

Zoro34

  • Escaped Lunatic
    • View Profile
Re: Would like advice
« Reply #4 on: December 16, 2014, 10:59:33 pm »

Quick update, apparently 2 of the of the 55 zeds noticed the hole i left in the wall long ago and went in to investigate, to bad for me i happened to fill my entire maze with rock traps which apparently have no effect upon the undead.
So i rallied my 8 hammer dwarfs and ordered them to sit at the end of the maze and wait for the oncoming undead.  1 of my men got to excited and rushed into the maze. 

My hammer dwarf Tosid raised his hammer and roared... and yep hes dead, one shot by the undead.  The good news is one of them stopped to gnaw on his body or something so only 1 undead charged out of them maze. 
My other 7 sane dwarfs proceeded to gang up on the undead screaming bloody vengence and won with only a single dwarf bruised.  As soon as they finished off the first one the second one had finished its meal and charged out as well. 

My captain of guard yelled out "alright one my time lads", and they proceeded to beat the crap out of the second undead.  they knocked off its arm and every thing was going well... Till it bit one of my dwarfs in the head and ripped it off.  it then punched one of my dwarfs in the chest causing his ribs to break and puncture his lung, and this is through his iron armor.  he then proceded to rip apart the rest of my military till only my captain of the guard was left.
I figured my captain would share the fate of his squad.. but he surprised my and smashed the things head in.

Long story short 2 undead goblins vs. 50 stone traps and 8 dwarfs decked out in full iron gear.  The last one standing is my lone hammer dwarf. 
To bad there are another 53 where those 2 came from.

time to seal this place up, my new goal is to figure out how to get magma to the surface, never played with magma before, because i tend to release the clowns when i go that deep.  So we will have to tread carefully.
Logged

Vndetta

  • Bay Watcher
    • View Profile
Re: Would like advice
« Reply #5 on: December 16, 2014, 11:04:54 pm »

Awesome story  :D That sounds rough! My only advice would be to not slice the zombies up (say, with sharp weapon traps) if your biome reanimates, unless you'd like 50 to turn into 500, hehe. Good luck!
Logged

utunnels

  • Bay Watcher
  • Axedwarf
    • View Profile
Re: Would like advice
« Reply #6 on: December 17, 2014, 03:56:14 am »

OK, so I will not use stone traps anymore. I will stick on cage and spear traps.
Logged
The troglodyte head shakes The Troglodyte around by the head, tearing apart the head's muscle!

Risen Asteshdakas, Ghostly Recruit has risen and is haunting the fortress!

PatrikLundell

  • Bay Watcher
    • View Profile
Re: Would like advice
« Reply #7 on: December 17, 2014, 04:22:06 am »

I would recommend against using ordinary burrows as a method to get dwarves to get out of danger in a hurry. My experience of trying to use burrowing to get dwarves to go somewhere is that the response is extremely sluggish. Instead of going to the designated area, they just walk around aimlessly with No Job for a loong time before schlepping to the area. If a job is available for the dorf in the designated area a burrow will work, it seems, but you have to time it precisely to avoid another dorf hogging that specific task.
A better way to get dorfs out of harm's way is to assign a new job elsewhere, and hope the dorf doesn't feel like taking a nap, scratch his bum, or whatever instead. With miners it's easy: just assign digging for a strech that's sufficiently broad to accomodate all your miners. When the daring dorf is back to safety, you can cancel the mining.
Logged

Pyrite

  • Bay Watcher
    • View Profile
Re: Would like advice
« Reply #8 on: December 17, 2014, 05:21:49 am »

Beware that the one live goblin is probably a necromancer, so any corpses he gets near will join his undead army.

Train macedwarves with silver maces and make spiked metal ball traps for your corridor. Stone traps have a chance of doing some damage but not a significant one.
Logged

Niddhoger

  • Bay Watcher
    • View Profile
Re: Would like advice
« Reply #9 on: December 17, 2014, 09:04:31 am »

Tower sieges often bring undead armed with weapons and armor.  While all undead have massive boosts to their physical stats, most die (loose all equipment) then get resurrected naked.  This makes them fairly harmless... but Thralls (and Tower sieges) still contain equipment AND their mad stat boosts to str and toughness.  As you noticed, a lone undead with some equipment can just tear through your military.

Like all things dorf, I recommend immediate application of magma with -extreme- prejudice! Magma is the solution (and often cause) of all dorf-kind's problems! If you don't want to fool with magma, try making a collapsing tunnel that drops 25z levels.  This should be a long enough drop to explode anything upon hitting the ground.  Don't care how tough they are, 250 foot drop onto stone will turn them into zombie-mash.  I suppose spear and spiked ball traps could work too.  A note on weapon traps- the quality of the mechanism impacts the attack rolls of the 10 weapons inside.  So only use your highest-quality mechanisms for them (in comparison, cage traps ignore mechanism quality for functionality). 

Speaking of cave-traps, if the bastard wasn't trap-avoid before zombiefication they won't be afterwards.  I hate to say it, but if you had used 50 cage traps instead of 50 (worthless) stone traps, your siege would have been over already.  Of special !!FUN!! is to at least capture a necromancer or two and use them to train soldiers.  Set them up in a fortification carved/bridge blocked (for controllable line of sight) room.  Create a (small) corpse stockpile on the other side of the bridge.  They'll constantly kill the zombies while the necromancer reanimates the corpses for more creatures to kill.  When things get out of hand/you wnat to stop, raise the bridge to stop the pieces from being reanimated.  Thus, you can give your dwarves live training while giving your Doc practice that doesn't involve meeting rooms set up over bridges.  So long as the zombies lack equipment (or are simple beasts) and your dwarves outnumber them, there shouldn't be much risk of death. 
Logged

Zoro34

  • Escaped Lunatic
    • View Profile
Re: Would like advice
« Reply #10 on: December 17, 2014, 09:15:05 am »

thanks for all the response guys  :)

I already know how to burrow, that's how i got all my guys to run inside in the first place.

I don't think the living goblin is a necromancer because none of the creatures outside that they murdered were brought back.  Mabey he is a goblins vampire?

So my new plan is to makes lots of cage and weapon traps in the trap maze, because i realized I've already got enough war hammers to equip every dwarf in my fortress, and enough armor for half of them. (i have 52 dwarfs but 12 of them are children / babies) 

oh and it turns out my captain wasn't the only one to survive the battle.  The guy who got his rib punched through his lung just got knocked out.  Too bad for him i didn't have a working hospital set up.  So i found the dwarf with the most free time, who just happens to be a butcher and made him into the chief doctor of the fort.
Amazingly the butcher turned doctor managed to put the dwarf back together perfectly.  I grabbed three more dorfs and now i have 5 hammer dwarfs total.  To bad they are all rookies except for the captain and wheezing.

And yea the siege is from a nearby tower, but i don't think the necromancers came aswell.

I'll tell you how it goes later today got a final in 2 hours   :(

Logged

Dozebôm Lolumzalìs

  • Bay Watcher
  • what even is truth
    • View Profile
    • test
Re: Would like advice
« Reply #11 on: December 17, 2014, 09:17:15 am »

I'd just seal myself in and train some soldiers for, like, ten years. There's plenty of other stuff to do, like mine, explore the caverns (maybe, if you don't mind dying!), give everybody 3X3X3 rooms, make a dwarven nursery, etc.
Logged
Quote from: King James Programming
...Simplification leaves us with the black extra-cosmic gulfs it throws open before our frenzied eyes...
Quote from: Salvané Descocrates
The only difference between me and a fool is that I know that I know only that I think, therefore I am.
Sigtext!