Dev Log - Day 29
Getting close now.
Today I averted a crisis of unvoluntarily releasing a broken r5 version without noticing, I merged Boltguns Succubus Changes, Smakes Orc Changes, several smaller balancing things for Warlocks and Kobolds and Goblins, added some new functionality (engrave slab) to all civs, and made balancing changes on humans, and almost finished the manual. Only more proofreading and updating outdated parts remain.
Part of the fixes( but by no means all)
Misc Fixes
- Changelings no longer mentioned when a megabeast is revived.
- Fixed Rock Crystal raws.
- Added more armor and clothing to goblins.
- Gnomes now ride into battle on mechanical animals like scoprions, gorillas, elephants and bulls. Their attacks should be more powerful now.
- Fixed some empty caravans, if the civ arrives without wagon and only with pack animals.
- I raised mineral scarcity from 100/200 to 400 in the preset worldgens. Should result in a little bit less minerals.
- Added diamonds, sapphires, emeralds and rubies as high-value gems to the merchant stall.
- Converted Ore Merchant from copper/silver/gold to gold only. (I missed that one, it was in reaction_human, not reaction_trading.)
- Fixed some profession naming errors.
- Added skill help titles and more info to reaction names, like gold prices.
- Brick splitting block only accepts non-economic rocks now.
- Praying now raises skills.
- Orcish Flachette Guns now give proper ammo (they use darts, not bullets)
Oh, and there is a new picture in both the manual and the main thread, done by Mike Mayday.
Was about time I release that.