You conclude that Mark likely wants to involve you in some drug running business, and from what you know of it that's not the most enjoyable career to follow if you want even a single person you can trust. Sighing you silently mutter an apology to Mark wherever he might be as you turn, and head for the nearest rail station, from there it should take about six to seven hours of jumping from rail station to rail station and making your way on foot when they can't take you where you need to go. As you ride the railways you start thinking on what you know about Flint, he's a serious troublemaker that's for sure, you can't even begin to count the number of bar fights and outright brawls you've seen the man get into let alone the one's you've heard about.
He's a tough bastard that's for sure, and about as dedicated as they come when he sets his mind on doing something though his short temper sometimes gets in the way of even that. All in all if you ignore the guy's temper he's dependable, a good choice for someone to watch your back in a fight that's for sure though the other guys sure as hell wouldn't agree once he starts laying into them. By the time you arrive near the checkpoint the sun is already setting below the skyline, and the automated streetlights are lit turning what would've been pitch black conditions into dimly lit shadowed roads and dark back alleys at best. You find Flint leaning against an abandoned storefront smoking about half a block from the checkpoint, standing around six foot the only way you could really describe him was intimidating with his scarred face, stocky build, and the cocky grin that never seemed to leave his lips.
The second he sees you Flint tosses the cigarette off to the side, and nods his head towards the open doorway leading into the store, you watch him give a quick look around before following you into the building within. Shutting the door behind you guys Flint leads you down a hall with a few boarded up windows, and into the room at the end of the hall where much to your surprise you find about five other people sitting around on chairs and sofas in a room lit dimly by a set of rechargeable lanterns hung in the corners. Looking around you find all of the others staring at you as you make your way to a chair a little ways from anyone else before taking a seat, Flint on the other hand shuts the door and turns to the wall directly beside it where you see the blueprint of some warehouse.
Clearing his throat Flint speaks up,
"Some of you might be wandering about the newbie that just arrived, don't worry he's got my seal of approval so just focus on the job we're gonna be doing today, and everything should go fine. This time the Boss has given us a bit of a larger job, this warehouse is currently being used to store some of the UM's older model exosuits, and the Boss wants us to get in there and take them for the Reapers. Going off the information Jack got us the place has a moderate security detail, about eight UM soldiers armed with Regitors, a dozen or more technicians and drivers armed with simple defense weapons, and possibly a single pilot for the exosuits. The pilot is likely to cause the most trouble so once we've got this underway under no circumstances is anyone from the UM forces to get near the trucks that have the exosuits, we can't risk a fight an exosuit in the middle of Spaceport district.
Now on to the roles, Jack your information has been useful as always, I want you to do some cover work from the tops of one of the nearby hab factories or watch towers and to act as a spotter for us before we break in. Dorcas, Yulith, and Al you three will be come at the warehouse from the main entrance and eliminate the perimeter guard while me, Vick, and the new guy come in from the back to cut off any escape they might try to pull off when shit starts going down. All in all we have maybe thirty minutes from the first shot before we need to be gone, any longer and we risk having a UM convoy come down on our heads, and I'm sure as hell not dying today of all days. Any questions?"
M12 Halicon {5 out of 6}
Wallet {23 Credits}