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Author Topic: (ISG) The Level Up Club: Let the Crawling Begin!  (Read 2535 times)

GreatWyrmGold

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Re: (ISG) The Level Up Club: Let the Crawling Begin!
« Reply #15 on: May 26, 2014, 09:19:12 am »

I recognize most of those posters. TWoOtA, obviously, but also a few from your previous games. And whatever that red-bordered one is.

Anyways.

Search the cash register, bookshelves, discarded Chinese food containers, and even the pile of pillows for anything of use or value.
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Weirdsound

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Re: (ISG) The Level Up Club: Let the Crawling Begin!
« Reply #16 on: June 02, 2014, 01:56:14 am »

(Sorry for the delay in getting this kicked off. Should start moving now.)

Friday, May 23rd:

You begin your search of the room at the checkout desk. The register is sadly empty, but your search of the drawers yields fruit in the form of what appears to be a bottle of homemade booze. Although you are too young to be served at a bar, you do know that hard liquor can be used by dungeoneers to restore health and power, so you stash the bottle on your utility belt so that you may use it in a pinch.



Next you spend some time organizing and taking inventory of the shelves...



After consolidating all the geeky items onto two shelves, you come up with the following list of potential loot. You don't collect any of it, because it is already in the building you plan on making into your home base, and because you don't need junk, even if its cool junk, clogging up your valuable character sheet slots.

Potential Loot So Far:
Spoiler (click to show/hide)



Your next move is to check out the strange red object near the bodypillows, as you get the distinct feeling that strange red objects may be bad news. Upon closer inspection, it appears to be a rubber demon mask, likely designed for use in some sort of live action roleplay game.

Deciding to move it to the shelf with the rest of the loot, you pick the LARP mask up, but the very instant your skin makes contact with it, the mask begins to glow ominously! You panic, and kick the headgear a short distance!



The mask flies in an arc, but stops abruptly about three feet off the ground and just floats there. The other identical mask, that was in with the boxes, begins to levitate as well. Suddenly dice, pogs, minis, and tiny paint containers erupt from cracks in the floor and shelves, and fly towards the masks. The geeky debris begins to form bodies beneath the masks, and you watch on in awe and mild fear until two small RPGolems take shape and begin to lurch towards you.

You draw your sword. You doubt either golem on your own is any sort of significant threat, but it may be best not to let them mob you.



From here you can access the employee break room and the storage room, but it may be unwise to explore new rooms while being pursued by baddies, lest you find yourself trapped between two groups of hostiles. You can also leave the dungeon, but there is plenty to explore and do here before moving along! So what do you do?

Party Information:

Baddie Information:
Spoiler (click to show/hide)
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GreatWyrmGold

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Re: (ISG) The Level Up Club: Let the Crawling Begin!
« Reply #17 on: June 02, 2014, 07:53:12 am »

Take out the RPGolems now, before we forget or end up in a compromising situation that leaves us helpless to them or something.
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escaped lurker

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Re: (ISG) The Level Up Club: Let the Crawling Begin!
« Reply #18 on: June 02, 2014, 08:12:46 am »

Take out the RPGolems now, before we forget or end up in a compromising situation that leaves us helpless to them or something.
I'd advise to do so by throwing the empty cash register at them! They'll get flattened by it for sure!
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GreatWyrmGold

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Re: (ISG) The Level Up Club: Let the Crawling Begin!
« Reply #19 on: June 02, 2014, 08:35:37 am »

Don't we have a weapon? No need to go complex here.
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Weirdsound

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Re: (ISG) The Level Up Club: Let the Crawling Begin!
« Reply #20 on: June 03, 2014, 04:38:57 pm »

GM Note:
Spoiler (click to show/hide)

Friday, May 23rd:

You turn around and run towards the cash register. Looking over your shoulder, you notice that the RPGolems are much slower than you are.



The fact that the enemy moves so slowly gives you time to prepare a devistating improvised attack. You gently put your sword down on the desk, and hoist register, which is heavy enough to qualify as a two handed weapon. You then wait for the lead golem to aproach, and drop the sunofabitch right on its head!



The attack inflicts seven damage, which is more than enough to destroy a puny RPGolem! The second construct continues its advance however. And you doubt that you will have time to hop down, pick up the register, and set up for another Check Out Bomb Attack!

You are fairly sure, however, that you have time to pick your sword back up and ready it before the second Golem arrives.



From here you can access the employee break room and the storage room, but it may be unwise to explore new rooms while being pursued by baddies, lest you find yourself trapped between two groups of hostiles. You can also leave the dungeon, but there is plenty to explore and do here before moving along! So what do you do?

Party Information:

Potential Loot So Far:
Spoiler (click to show/hide)

Baddie Information:
Spoiler (click to show/hide)
« Last Edit: June 03, 2014, 04:40:29 pm by Weirdsound »
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