Since no one posted any kind of review about this, I'll copy-paste my own.
I have no idea why I got this game, since I had never heard about it (actually, I know. I played the hell out of Starbound beta before the balance patch and wanted something similar, but finished).
Jumping to the last section of the text is enough for most people.
My greatest disappointed on it is that I ONLY expected that it had survival on it (based on description) and there is none.
My opinion about this game is very ambiguous when it comes to the part where I must say if it's worth buying or not.
Hopefully it will shed light on people that haven't bought yet and are looking for an unbiased review.
[ Overview ] :
This game is a cross of Under the Ocean and Terraria.
It's graphical style is very cool, with nice looking objects, equipment, armor, bases and world.
Also, a non-blocky-pixel-sandbox is a great change.
You're dropped in a planet that is very dark and the days are very short. The darker it is, the more frequent are monster spawns and some can even get tougher if you fight them in the dark (no worries on that, though, since your armors have lights - once you get some energy storage equipment).
Note: I have no idea why a human ship is orbiting such planet and no idea why you crash land in a pod there.
You discover the backstory through datalogs you find during exploration.
[ Positive Points ] :
- Tutorial gets you through the basics, enough to move ahead.
- Non-blocky-sandbox.
- 3D characters on nice 2D environments.
- Tech-tree and rich crafting system comprised of resources and components. Your tools, equipment and armors aren't made only of metal ingots - sometimes you need to make secondary components like rubber and silicon, or more complex ones like a dynamo or motor. It is a fresh and interesting crafting and discovery scheme with great potential.
- Diverse lamps, technology, power and wiring makes base building look cool and planning ahead is necessary.
- Digging/mining spread of 3 blocks or 1 block, toggleable.
- When crafting or researching, the craft/research system takes resources from inside storage containers, like barrels and closets, so you don't have an inventory full of resources everytime you want to do something - you just have to be near your storage.
- Some itens takes time to crafting or research, which feels better than "instant crafting" in this case.
- Elevators, hover-platforms, switches, rifles..technology - nice features.
[ Negative points ] :
- ANOTHER game that puts "Survival" in it's description and features no survival at all. If "surviving" aggressive mobs is "survival", so all the games that feature aggresive AI is a survival game? There's no need for food, water or sleep, which made me wonder what's the fun in "surviving" an alien planet in this situation.
- Technical-wise, the game feels like a beta. It seems that every technical detail was made to annoy the player. If you keep autosave on, it will interrupt your game abruptly and prints a big "SAVING YOUR GAME" title every time it autosaves, it's terrible. Graphics can't be tuned at all (except toggling 5 or 6 options). This makes playing on older machines really hard or even impossible. Also, turning off dynamic shadows breaks the (bad) lighting system. Last but not least, the game can crash everytime you try to exit it - in my case, forcing me to CTRL-ALT-DEL my way out.
- Lighting system is weird (radius/spread/emanation) and annoying for a game that tries to be beautiful. It also doesn't look realistic - underground, you have to put way too many torches because of it.
- Performance can be bad for no reason in many situations, leaving me to believe the game isn't optimized at all.
- Movement system is annoying. Even if you tap a button, your character starts running, which looks bad and can give you many fall deaths (combine this with poor performance and autosave, guaranteed deaths).
- The music, initially "Okay", gets repetitive and annoying really quick, and the sound-effects sometimes are awkward or way too loud compared to other effects.
- Backgrounds look very ugly and out of place. Also, you can break very deep cave walls, and the background is usually a plain blue color that may or may not emanate light.
- Resource gathering and base-building takes a long time compared to other games.
- Research system feels weird: you waste the same resources to research a new item that you would use to craft it (also investing research points). It feels like a relabeled leveling system for crafting.
[ Summary ]:
Based on the points above, the game feels unfinished and lacking heart, which makes it, currently, a skippable title.
It would show potential if it was a beta, but it seems the developers think it's safe to say it's an 1.0.
For 10$, I can stay positive in the recommendation, since it seems that more content will be added and more work will be done. But if the devs leave it in it's current state, there's no point in buying it - go for Starbound instead.
It's been a while and I'm still playing the game to figure out what's it about.
Hopefully it's creators won't let it down.